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Quest structure and open world


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#26
LordSwagley

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Not by me, you won't. Given that the ME triology is rated "mature", I doubt that Chris will allow his son to play the final version, or that his primary intend was to get valuable fan feedback  :P It's kinda cute, though. Working in the IT industry, I would very much like to show kids what I'm working on like game developers can...

Yeah, probably just let his kid no-scope varren for a couple hours. Not give feedback on the Romance scenes *Eww*...

Just as long as he didn't suggest adding DLC gun camo and a linear six hour story.



#27
exboomer

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Oh yeah, it's completely unfeasible for a game like those BW have to contain a significant "bad" story. Some non-standard game overs perhaps, with a bit of content for them (hi Morinth...) but not hours of content along a route that involve you being doomed to failure. But one can always dream ;)

 

That said, I do remember one game that had a branching storyline that could lead to a properly developed "bad end", and that was the original Wing Commander. It wasn't as story driven as its succesors (or BW type games), but there was a solid central plot. Where it differed from many games is that failing a mission wasn't a game over - instead, provided you survived, the game continued, with the plot branching into one of several paths at key points (usually every 3-4 missions IIRC). Depending on how successful you were over the course of the game, it lead to one of two finales, one where you were leading the attack on the last enemy force in the sector, one where you were fighting a desperate defense of your final base having watched humanity driven further and further back, in no small part due to your failure as a pilot.

 

That Wing Commander was the first video game I owned might've had somewhat of an influence of how I view games since, and what I want from them. :)

The Wing Commander series remains one of my all time favorite games. It was very innovative for the time period it was released in, I just wish Origin hadn't forced players to buy new computers to play each game sequel.