It doesn't work like cross-gen title. Actually I think you didn't read very clearly either, I did say that they made new gen game then realised they had to tone down stuff in order it to somehow work on old gen and this what they have done.
And my excerpt from that interview proves that it wasn't that simple - even if the prototype has been designed for, say, powerful PC, eventually they had to approach everything with old-gens in mind.
Like for example they first did tactical cam then realised it drains too much memory (or that some other stuff drains too much memory) and decided to tone it down on old gen by adding annoying fading blacks to reserve memory (confimed on twitter by dev). So instead of thinking of making cross-gen tactical cam they made new gen and then were suprised it didn't work on old gen and cut it down in annoying way instead of making it right since the start. That has been story of the whole port of DAI on old gen
They did "make it right" - they've made old-gen consoles capable of running the thing in the first place. Just like lowering the texture quality allowed consoles to load the entire map.... or are you trying to suggest that they should just stick solely to old-gen technology in the first place? ...Despite the fact that in the future modules and technologies developed for old-gen consoles soon will be obsolete (and I've read in more than one article that one of reasons why devs drop old-gen consoles is because there are significant differences between designing for old- and new-gen)?
No point downgrading new technology or focusing on old one, when only the former stays relevant in the long run. Which is why compromises had to be made in many areas for the game, no matter of the port, to both run on old-gen as well as present itself well on next-gen and PC - not all of them worked, but they've made a gamble. Some of it did pay of and some of it didn't. It happens.
But we're getting way too far away from original point.





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