This is to see if anyone else can reproduce this bug (I'm on the PS4.)
My current setup for the Templar has her wielding the Bitter Axe (with no Heal on Kill on the Axe) along with 2 Superb Heal on Kill rings. Just about every time I used her big nuke combo to kill what was around me, the enemies would all explode and then... nothing. My health stayed exactly wherever it was (so this is what DragonRacer feels like when she kills things. Painful.
J/k) When I auto-attacked or used an ability like shield bash to kill something, the target would explode and after a moment the health would be restored.
The only time I was recovering health off her nuke was the rare times someone was killed and they didn't explode for some reason (maybe they weren't killed from the combo, but instead from the damage from the other explosions, I'm not sure.) When I switched weapons to something else without the explosion on kill, everything worked normally. Incidentally, I've also had no problems with regaining Health from kills when using the Duelist and her abilities while wielding Audacity. Just this one specific instance which is a shame since being able to do big damage to nearby creatures outside of the combo area was rather nice.
So does anyone have any insight or can reproduce this as well? Thanks.





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