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Top 3 things you hate in DAIMP


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#26
Innarra

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1) Connectivity Issues abound. There's so many ways you and your friends can get disconnected from playing this game. 

 

2) Slow grind. It takes SO much time to gain a sliver of stats. I've been playing this game for almost 8 months. I play every day, promote regularly, and I still don't have 100+ in all stats (getting close but still...)

 

3) Loot System RNGesus. 


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#27
K_A_Rnage

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1. My wife watching me play over my shoulder.
2. My wife saying "wow your teammates are a lot better than you".
3. Finding out DAMP is the opposite of an aphrodisiac.

Best. Post. Ever!
ROFLMAO

1. Spilling my beer on myself coz the controller cord got tangled in it.
2. Ashing my ciggy in my new beer coz I got confused/distracted by my team mates laughing at my clumsiness.
3. Jumping up and down because the Barrier button didn't activate correctly happens to me a lot!! It's so aggravating I often clench up and spill ashed in beer all over myself! GRRRRRRR
3.1 L3 spamming to run is now so ingrained into my thumb that any other game I play often leads to retarded spasming, confusion and frustration. If I ever do change to another game long term, I'm going to need physiotherapy to reprogram my motor functions.
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#28
Whiplash56

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1. Random crashes or disconnects while in a match, especially towards the end of one. If in pug you just lost xp, loot and time, if private you might have a chance to rejoin in time.

 

2. Infinite loading screens or trying to join a session in progress

 

3. Despair demon ice mine stun lock spam



#29
J. Peterman

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1.) Matchamking

2.) Glitches/bugs

3.) core decisions (weapons effecting powers, promotions effecting stats, lack of variety)

 

Yep



#30
Para9on So1dier

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- When three people have readied up in a lobby and there is no 20 second timer for the fourth person.

 

- Lack of DLC.

 

- Can't get rid of unwanted armour.


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#31
Dekibra

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1. Challenges (too few, not repeatable, not counting/registering, too grindy)

 

2. small playerbase/matchmaking (hard to find lobbies at certain times - even in Europe - especially frustrating, if you are searching for a specific map/higher difficulty to work on one of the grinding challenges)

 

3. gear-stat-based gameplay



#32
Silversmurf

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1. My wife watching me play over my shoulder.
2. My wife saying "wow your teammates are a lot better than you".
3. Finding out DAMP is the opposite of an aphrodisiac.

 

I've heard her over the mic ......  he's not lying


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#33
K_A_Rnage

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I've got a new 3 that are a bit more serious.

1. The most fun this game has produced has been from a change in the environment. Specifically the weekend challenge a couple of weeks ago that provided double xp AND the introduction of Treasure Room Escapees. Previously we were "Punished" with Druffy Week where full party wipes were common place and met with lots laughter.
This does not happen often enough.

2. I'm under the impression that the next patch will FINALLY give us new maps. After 9 months and 1 new map I hope this ratio improves dramatically.

3. P2P net coding is a disaster in Australia. We're still stuck in the dark ages of Internet access where ADSL2+ is still the most common connection.
Over 50% of the players in this country make terrible hosts with rubber banding rampant and disconnects constant. Perhaps EA should add some funding to our NBN rollout so it's customers can keep pugs in there games (until the inevitable crash of course)
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#34
Pork

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1. RNG. It's a lazy attempt at lengthening content through making players grind for items. Grinding is no substitute for actual content.
2. Microtransactions based off RNG. Personally, I think it's unlicensed gambling. There are so many better business models for microtransactions.
3. Game optimization / Network coding. I think everyone else has said enough on this alread.

Ill take free dlc over optional microtransactions any day of the week for the sole reason that it doesnt fragment the already small community.
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#35
A-T-R-A

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1 - People who teleport you forward just as you are about to open the chest

 

2 - Terror Demon(s) / DC knockdown spam on a level 1 character that I recently promoted & have no anti-knockdown skills available

 

3 - Ice queen demon (can't remember he actual name) being able to hit you with that attack that come up underneath you and knocks you down right at the beginning of the match with no line of sight just because there was a duffy/giant/etc on the map (disclaimer: this sentence may be a run-on)



#36
Silversmurf

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1. 1st place

2. 2nd place

3. 3rd place

 

 

Guess where I am....


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#37
Spin-Orbit

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1. Whining about everything DAMP nerfs and buffs
2. Whining about everything DAMP game design and game play
3. Whining about everything DAMP lover, haters, addicts, casuals, leaderboarders, trolls
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#38
Courtnehh

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Conforming.


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#39
Beerfish

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My top 3 are.

 

1) Promoting classes and start with level 1. (Worst design idea ever made in a grindy RPG)

2) Looking for a random group: Connection lost. Last Map on FC in NM after 40 min: Connection Lost

3) Constant crash to desktop and freezes and the many bugs not fixed after 7 months.

You put promoting over those other two?  Hootchie mama


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#40
Aggrojagg

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1. SilverSmurf

 

2. Lefaey

 

3. Yumi

 

probably in that order, but it all depends on who has most recently broken the sanctity of the 'Bagging a lvl1 doesn't count' agreement!


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#41
Yumi

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Best. Post. Ever!
ROFLMAO

1. Spilling my beer on myself coz the controller cord got tangled in it.
2. Ashing my ciggy in my new beer coz I got confused/distracted by my team mates laughing at my clumsiness.
3. Jumping up and down because the Barrier button didn't activate correctly happens to me a lot!! It's so aggravating I often clench up and spill ashed in beer all over myself! GRRRRRRR
3.1 L3 spamming to run is now so ingrained into my thumb that any other game I play often leads to retarded spasming, confusion and frustration. If I ever do change to another game long term, I'm going to need physiotherapy to reprogram my motor functions.


I'm on an eternal quest for a beer that still tastes good with ash in it.

#42
Angelus_de_Mortiel

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Ill take free dlc over optional microtransactions any day of the week for the sole reason that it doesnt fragment the already small community.

 

I... uh... am not sure what you are saying here. Of course something free is always preferable to something that is not, so your statement seems kind of obvious? I'm not sure what you mean by microtransactions fragmenting a community though. Let me explain:

 

From my view (just my opinion), DLC and microtransactions can be done in ways that are subjectively and objectively better. The key of those being objectively better is obviously for a lot of people to buy them, having a clear monetary figure on the bottom line. Subjectively, it's a bit more tricky: Some people prefer microtransactions based solely on cosmetic/aesthetic purchases. Some prefer "short-cut" microtransactions because they don't have time to grind. Some legitimately prefer RNG packs because it's like a gambling fix for them.

 

However, a game that relies on one of those above listed models won't necessarily fragment a community as long as it is completely viable for a player to enjoy the game freely without the microtransactions. It is when games start getting into, say, Perfect World's shady practices (read: Pay2Win) that the community starts being separated by their real-life socioeconomic status. DAIMP most certainly does not do that.

 

The other way I can see a community become fragmented is if the game offers a paid DLC for MP that is required to stay with the rest of the group. Call of Duty is quite infamous for their map packs that are required to be downloaded by every player if they want to play on those maps. Conversely, Payday 2 only requires "map" (or mission-type) DLC if you want to host the lobby. If the host has the DLC, he can invite any player to come and experience it, regardless if that player has the DLC or not.

 

I know that was a long drawn out explanation, but I was just not sure what you meant by a community being fragmented, as I really don't see DAIMP doing that. All MP DLC (that could fragment the community) will be free, and the microtransaction model used in this game is about as anti-Pay2Win as you can get. 

 

My complaint was that I personally do not like RNG or microtransactions based off RNG. The games that really make me rage about this are the ones that see mobs drop "lockboxes" that you have to pay real money to buy a "key" for it. If a game has RNG microtransactions, game developers also always cater the game around having it. They have to make it just barely boring enough where players won't quit, but many of them will resort to paying real money to skip some grinding. Otherwise why even bother? 

 

I personally like aesthetics/cosmetic items, as long as I know with certainty what I am getting before I buy. I'd drop $0.99 in a heartbeat for a chainmail bikini for my Legionnaire, but that chest hair better be super-high res.  :D



#43
Pork

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I... uh... am not sure what you are saying here. Of course something free is always preferable to something that is not, so your statement seems kind of obvious? I'm not sure what you mean by microtransactions fragmenting a community though. Let me explain:

 

From my view (just my opinion), DLC and microtransactions can be done in ways that are subjectively and objectively better. The key of those being objectively better is obviously for a lot of people to buy them, having a clear monetary figure on the bottom line. Subjectively, it's a bit more tricky: Some people prefer microtransactions based solely on cosmetic/aesthetic purchases. Some prefer "short-cut" microtransactions because they don't have time to grind. Some legitimately prefer RNG packs because it's like a gambling fix for them.

 

However, a game that relies on one of those above listed models won't necessarily fragment a community as long as it is completely viable for a player to enjoy the game freely without the microtransactions. It is when games start getting into, say, Perfect World's shady practices (read: Pay2Win) that the community starts being separated by their real-life socioeconomic status. DAIMP most certainly does not do that.

 

The other way I can see a community become fragmented is if the game offers a paid DLC for MP that is required to stay with the rest of the group. Call of Duty is quite infamous for their map packs that are required to be downloaded by every player if they want to play on those maps. Conversely, Payday 2 only requires "map" (or mission-type) DLC if you want to host the lobby. If the host has the DLC, he can invite any player to come and experience it, regardless if that player has the DLC or not.

 

I know that was a long drawn out explanation, but I was just not sure what you meant by a community being fragmented, as I really don't see DAIMP doing that. All MP DLC (that could fragment the community) will be free, and the microtransaction model used in this game is about as anti-Pay2Win as you can get. 

 

My complaint was that I personally do not like RNG or microtransactions based off RNG. The games that really make me rage about this are the ones that see mobs drop "lockboxes" that you have to pay real money to buy a "key" for it. If a game has RNG microtransactions, game developers also always cater the game around having it. They have to make it just barely boring enough where players won't quit, but many of them will resort to paying real money to skip some grinding. Otherwise why even bother? 

 

I personally like aesthetics/cosmetic items, as long as I know with certainty what I am getting before I buy. I'd drop $0.99 in a heartbeat for a chainmail bikini for my Legionnaire, but that chest hair better be super-high res.  :D

 

Paid DLC fragments community because you can't join people who dont have the same DLC as you. Free DLC doesn't fragment for obvious reasons. EA wants money from either 1) Paid DLC or 2) microtransactions. Its one or the other, or both. Never neither.

 

If you have money to burn or just have a gambling problem, then go ahead and buy some packs. EA likes money, community likes free DLC. Winner winner chicken dinner.

 

As for RNG, it exists so players keep playing. Compliments the pack system well and results in a better business model. Better business model = more money = happy shareholders. So RNG is here to stay. As is paid DLC and microtransactions.



#44
Angelus_de_Mortiel

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Paid DLC fragments community because you can't join people who dont have the same DLC as you. Free DLC doesn't fragment for obvious reasons. EA wants money from either 1) Paid DLC or 2) microtransactions. Its one or the other, or both. Never neither.

 

If you have money to burn or just have a gambling problem, then go ahead and buy some packs. EA likes money, community likes free DLC. Winner winner chicken dinner.

 

As for RNG, it exists so players keep playing. Compliments the pack system well and results in a better business model. Better business model = more money = happy shareholders. So RNG is here to stay. As is paid DLC and microtransactions.

 

Yes, that is what I said, mostly. Again, Payday 2 has tons of paid DLC, yet manages to not fragment the community.

 

RNG is and always will be a lazy way to get money. Digital Extremes has a rather variable and diverse microtransaction system in their game Warframe also based off a premium currency called Platinum. They even have RNG packs to buy among the other options. However, they openly admitted that the RNG packs they have for purchase account for less than 1% of their microtransaction sales. They also allow players to trade certain items to other players for Platinum, and still make quite a decent amount of money. And that's in a Free 2 Play game. They are the example I point to when developers/publishers think RNG is the most efficient model of microtransactions.

 

However, I'm still not sure what you meant by "Ill take free dlc over optional microtransactions any day of the week for the sole reason that it doesnt fragment the already small community." Optional microtransactions in DAIMP don't fragment the community... Paid DLC can if done wrong, as you agreed. Maybe I'm reading it wrong. I'm up way past my bedtime.  :?



#45
akots1

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0. Silent CTDs. Unique patented feature of DAIMP.

 

1. As many ppl already said, uncapped promotion and linking weapon stats to power damage are not very well thought through design decisions. pRNG loot system goes here as well.

2. An array of game breaking bugs that were not fixed for months and still are not fixed including extremely glitchy netcode/matchmaking.

3. Slow motion and lots of just walking and idling. Overall, the game is not very dynamic.



#46
GreatBlueHeron

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Keep in mind I'm on ps3

-Multiple system freezes in a single day
-The same thirty people playing (they're great, don't get me wrong, but there's got to be at least a few hundred people playing on the planet who are looking to pug.
-no more updated content (and likely patches) for old gen

#47
Johnsen1972

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Keep in mind I'm on ps3

-Multiple system freezes in a single day
-The same thirty people playing (they're great, don't get me wrong, but there's got to be at least a few hundred people playing on the planet who are looking to pug.
-no more updated content (and likely patches) for old gen

 

hasnt the support for Ps3 stopped`?



#48
Spectr61

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1. PC port afterthought to console optimization.

2. Netcode

3. Huge bugs/glitches (key drop bug, for one) that the devs, paid beta testers and unpaid beta testers somehow all managed to miss.
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#49
Texasmotiv

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1) CTD/Disconnects

2) Matchmaking needs improving by way of getting more players together(region lock/system aparteid), and more options for setting up a lobby or searching for an array of lobbies.

3) Lack of progression/ Slow DLC cycle.



#50
ErySakasegawa

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1. When you call the dragon, get the CE Error while still in the banging the gong animation and realising you just not only lost time, exp and a good group but your dragon call.

2. When soloing in Perilous in the front row just to get killed by an arcane horror or revenant from behind, while fighting stalkers and mages, and realise your entire team died in a treasure room.

3. When you really wanted the purple bow of the dragon pre-patch, having killed perilous dragons over 150 times, getting multiple duplicate weapons and doing one threatening dragon, obtaining the level 16 bow of the dragon. random loot is a ******!