1. Region-Lock Matchmaking
2. Black Screen of Death
3. Lack of Progressive Manifest
1. Region-Lock Matchmaking
2. Black Screen of Death
3. Lack of Progressive Manifest
1. SilverSmurf
2. Lefaey
3. Yumi
probably in that order, but it all depends on who has most recently broken the sanctity of the 'Bagging a lvl1 doesn't count' agreement!
LOL I'm #1 at something !
MY level 1 bagged YOUR lv16 yesterday iirc
LOL I'm #1 at something !
MY level 1 bagged YOUR lv16 yesterday iirc
Reports are unclear on this, I'd like a stewards inquiry please thanks bye!
Sadly it's probably true, getting used to the fact that the Ven commander hurts like hell when I'm up in her face is taking some getting used to.
I'm thinking fire resistance potions would be better to carry by default rather than spirit resist.
1. Matchmaking
Just make it so that when I simply join a quick match on Threatening or Perilous with other people and randomized map, I'm actually quickly & simply joining a match on Threatening or Perilous with other people and randomized map.
2. Promotions meaningless for individual characters.
I would love it if playing a character would unlock skills awarded only after a certain amount of promotions with them specifically. I pretty much just alternate between three characters, admittedly, and would like to look less pathetic for it.
3. Not being able to sheathe weapons.
I just think it would make the game a lot more Dragon-Age-y and less arcadey if your character sheathed their weapon in those brief moments with no enemy nearby. Yes, this is actually something that annoys me. I resented it in ME3, and I now resent it in DAMP. I'm weird like that.
If I can have a 4th its British spelling.
Zero, crisps tube. Copper fudge - pence affrontity pint fanny?
Sadly it's probably true, getting used to the fact that the Ven commander hurts like hell when I'm up in her face is taking some getting used to.
Spoiler
Oh, on Nightmare?
Come on man, that alone should get me an achievement ![]()
1- Tracking on Rogue melee abilities.
2- Not being able to auto-run.
3- Useless purples.
1) Repetitive maps/factions/builds. Mass Effect 3 was only as good as it was due to the variety of maps/builds/and amount of character/weapon combos you could use. This game has way too little variety for me since 2 of the factions are extremely similar and seeing the same old few maps just got to me.
2) Almost forced promotions. I have no issue with promotions giving you something, but I don't feel the buffs to the player are the right way to go about it since difficulties will be tailored to exclude players that don't have lots of promotions even if they are decent enough at playing.
3) Lack of a progressive manifest. The grind is bad enough with a progressive RNG related manifest, but without being able to lock out repeats it is just far too much. It is kind of insane to think a player with 1,000 hours may not have something that a player with 200ish hours may have already just based off of luck. After seeing the percentages of the Hakkon (sp?) weapon drops, I just gave up on the game.
1.) Matchamking
2.) Glitches/bugs
3.) core decisions (weapons effecting powers, promotions effecting stats, lack of variety)
1) You've lost your connection the the session.
2) You've lost your connection the the session.
3) You've lost your connection the the session.
The matchmaking in DA:I is sh1te, and I hope we never see it's like in another bioware game.