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You guys don't, but if you did spec into Pull, how would you do it?


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49 réponses à ce sujet

#1
Zenigma

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I'm a little l2p nublet scrubnut, so I like to spec into pull. I have always specced it as follows:

 

4 - radius

5 - expose

6 - duration and combo

 

but... I don't know if that's appropriate anymore... particularly in rank 6.

Do things that get affected by pull need that extra damage. Also, the description for duration and combo says "increase the force and damage of biotic explosions of biotic detonations on affected targets"--does that strictly mean that only the pulled target get 75% increased combo damage? Or, let's say we explode the target, does that 75% increased damage also affect targets in the blast radius? If only the pulled target gets the 74% increased damage, would there be merit to speccing into recharge speed for rank 6 instead? (Assuming, of course, that 75% affects pulled targets alone and that they die to a single BE if they're down to red bars anyways.)

 

...This is all speculation though, because I haven't even unlocked the class that I wish I had most right now. And to my dismay, I have accidentally unlocked the TGI. I was so proud of myself for not having it on xbox when I played and on ps3 when I played... Now I have that garbage, but no asari justicar :'( MOURN FOR MY LOSS, DAMNIT.

 

TELL ME I'M PRETTY, MARY!

 

Anywho, I actually did buy the game again (surprise, surprise).

 

How does the BSN spec pull?

 



#2
Mgamerz

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I pick boxes above or below the top and bottom of the skill tree respectively.
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#3
Bud Halen

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My Adepts stop at 4-radius.

My DrellGuard stops at rank 3...and only for Guardian shields, really.


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#4
Jeremiah12LGeek

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4 - radius

5 - expose

6 - duration and combo

 

I forget which one is called expose on Rank 5. On the Justicar, I spec Pull as you have it here, but I'm not sure about Rank 5. I always take the evolution that doesn't do damage over time, because I typically want to set off a BE to catch more powerful adjacent targets in the blast (the floating health enemy will be killed regardless when detonated, in my experience, and killing him with DoT just interferes with my damage output, ultimately.)

 

Also, the description for duration and combo says "increase the force and damage of biotic explosions of biotic detonations on affected targets"--does that strictly mean that only the pulled target get 75% increased combo damage? Or, let's say we explode the target, does that 75% increased damage also affect targets in the blast radius? If only the pulled target gets the 74% increased damage, would there be merit to speccing into recharge speed for rank 6 instead? (Assuming, of course, that 75% affects pulled targets alone and that they die to a single BE if they're down to red bars anyways.)

 

 

I believe these are somewhat open questions. I've seen them asked recently, and perhaps someone has arrived at some answers in the meantime. I always interpreted the power to be describing an increase to the force of BEs detonated on the target affected by pull. That would theoretically apply to enemies caught in the AoE of that BE, but that is not based on any testing, it's just what I always assumed before the recent conversations about how it actually works.



#5
q5tyhj

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My DrellGuard stops at rank 3...and only for Guardian shields, really.

That's what Cluster Grenades/Venom/Raider are for... Although I'll admit watching Guardians run around being completely worthless without their shield is pretty amusing.


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#6
q5tyhj

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OT: I once specc'd into Pull, on the Justicar, to complete Biotic Mastery. Chose Radius, Damage, Recharge Speed. Wanted Lift Damage to get more points for the challenge, and the Expose and Combo evo's seemed somewhat pointless since a Pull+Reave combo is going to toast an unshield mook anyways. Normally it gets the first 3 ranks at most, and none on Drell. 



#7
Uncle JailBird Joey

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Doesn't matter what kit..ALWAYS take it up to rank 4 radius   ..I don't understand why people dont spec into it at all...they must only play platinum..on Gold constant double mook splosions which they cant recover from..too juicy to pass up



#8
123123123

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I pick boxes above or below the top and bottom of the skill tree respectively.

FFFFSSSS...... Impresseeve.



#9
Miniditka77

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Doesn't matter what kit..ALWAYS take it up to rank 4 radius   ..I don't understand why people dont spec into it at all...they must only play platinum..on Gold constant double mook splosions which they cant recover from..too juicy to pass up

 

Yeah, Rank 4 Radius is probably the most important evolution of the entire power.  Makes Pull almost un-dodgeable.  Rank 5 is underwhelming.  I either go to Rank 4 for Radius or Rank 6 for biotic explosion bonus.

 

But.... I don't spec into it on Drell.  Not because I think Pull is a bad power, but because everything else on both Drell is too good not to max.  Reave and Charge are obviously both maxed.  Cluster Grenades are obviously maxed.  Drell Passives are too good not to max, and Drell Fitness needs to be maxed to get the extra movement speed.  Anything you can do with Pull/Reave, you can do better with Reave/Cluster Grenades.



#10
TheNightSlasher

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Radius, Lift damage, Duration & Combo

 

And I do spec into pull on all characters - 6 ranks on the justicar, 4 on the drell.


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#11
MaxCrushmore

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When I do spec into Pull, you have the evo's I take.

 

Having said that, the extra %75 BE damage is overkill on unprotected mooks, so maybe recharge speed would be better

 

Note, this is the only BE enhancing evo on any power I may not take.

 

And yes, the extra %75 damage is in that BE, any enemy unit caught in it will suffer the greater damage.


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#12
Terminator Force

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Radius, Expose (if it affects combo dmg + I have yet to try this evolution yet to see if this is true) and Recharge. But mainly evolution 6 Recharge is the most important factor in making Pull most effective and fun due to how fast you can biotic combo with it. As being able to set up a biotic combo within 0.84 seconds is quite something and the only way I'll ever play when specing into pull from now on. So either full Pull or none at all for me from now on.



#13
Miniditka77

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Radius, Expose (if it affects combo dmg + I have yet to try this evolution yet to see if this is true) and Recharge. But mainly evolution 6 Recharge is the most important factor in making Pull most effective and fun due to how fast you can biotic combo with it. As being able to set up a biotic combo within 0.84 seconds is quite something and the only way I'll ever play when specing into pull from now on. So either full Pull or none at all for me from now on.

 

Recharge Speed only makes sense if you're using a heavier weapon.  I typically use the Paladin or Talon on my Justicar, and the Recharge Speed option changes the recharge from like 1.2 seconds to 0.8 seconds.  1.2 seconds is plenty fast enough.



#14
Quarian Master Race

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1 point so I don't have to waste any more on an utterly useless power.



#15
123123123

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This Nothing is more satisfying that having two phantoms float carelessly above your head.



#16
123123123

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1 point so I don't have to waste any more on an utterly useless power.

Coming from someone who thinks the sentry turret is more useful somehow this does not surprise me at all.  <_<



#17
Quarian Master Race

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Coming from someone who thinks the sentry turret is more useful somehow this does not surprise me at all.  <_<

Sentry turret can be thrown between waves, or out of LOS and doesn't need to continually be recast unless you're bad at placing it. It's free damage and CC.

Any target that can be pulled can be headshot more quickly. It's a waste of time unless you're bad. Further, on two characters it results in giving up damage in other abilites. Turret merely results in losing lolfitness baddie crutch.

It's really not even a contest.


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#18
Alfonsedode

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IIRC pull combo evo 6 smtg increase the BE damage and is not just a debuff of the pulled target



#19
Jeremiah12LGeek

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And yes, the extra %75 damage is in that BE, any enemy unit caught in it will suffer the greater damage.

 

IIRC pull combo evo 6 smtg increase the BE damage and is not just a debuff of the pulled target

 

After these, I am now comfortable that my assumption is probably correct, and I will continue to take that evolution. :P


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#20
Bud Halen

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Yeah, Rank 4 Radius is probably the most important evolution of the entire power.  Makes Pull almost un-dodgeable.  Rank 5 is underwhelming.  I either go to Rank 4 for Radius or Rank 6 for biotic explosion bonus.

 

But.... I don't spec into it on Drell.  Not because I think Pull is a bad power, but because everything else on both Drell is too good not to max.  Reave and Charge are obviously both maxed.  Cluster Grenades are obviously maxed.  Drell Passives are too good not to max, and Drell Fitness needs to be maxed to get the extra movement speed.  Anything you can do with Pull/Reave, you can do better with Reave/Cluster Grenades.

 

I'm with you with the DrellGuard.  Any Pull target is usually better served as a BC victim...or I'm wanting to replenish my Barriers anyway.  I used to take Pull to 4-radius with him; then I ditched it entirely; then brought it back to rank 3 for the Guardians, Husk swarms, etc. that made me miss it.

 

But being able to fire off countless BEs at range with the DrellDept withOUT using up 'nades...just too juicy to pass up.  Just ticks me off they couldn't standardize the buttons between the DrellDept & Justicar.



#21
J. Peterman

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4 ranks only (radius) on the adepts. 3 on the DV.


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#22
ALTBOULI

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How do you know we don't OP? you been creeping on my manifest you perv


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#23
123123123

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Sentry turret can be thrown between waves, or out of LOS and doesn't need to continually be recast unless you're bad at placing it. It's free damage and CC.

Any target that can be pulled can be headshot more quickly. It's a waste of time unless you're bad. Further, on two characters it results in giving up damage in other abilites. Turret merely results in losing lolfitness baddie crutch.

It's really not even a contest.

My CC is Head-shoting everything. B) The Sentry Turret is simply a waste on my build. I do spec into on Sab T.



#24
Learn To Love Yourself

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In my pocket



#25
Excella Gionne

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I'd go for Rank 6c = Penetrate through shields, barriers, and even armor, but at reduced duration by 40%.