This combat gameplay is a challenge because the gameplay gives enemy characters gameplay advantages.
When an enemy jump from a raised position, they do not get damage, like the playable characters.
Enemys with swords can block everything. Druffys, Fireballs, Stonefists, Arrows. Enemys with shields can run fast, have high strange dispite shield, and can block everything also "Wild bull" and "Hakkon's Charge".
This is not a challenge, this is unfair.
The enemys in DAO where a challenge, because they had fair chances.
It would be a beginning, when you give mages back there 100% hit chance by staffs and the Spirit Blade.





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