Aller au contenu

Photo

Bioware, buff Dragons please!


  • Veuillez vous connecter pour répondre
86 réponses à ce sujet

#51
Cirvante

Cirvante
  • Members
  • 4 067 messages

To be fair, Bioware probably didn't intend three archers to get together and spam crits with Leaping Shot, giving them 0s cooldowns and thus more Leaping Shots -> more 0s cooldowns :P I do, however, agree that they aren't utilising any mechanics Bioware didn't intentionally put into the game. I just doubt Bioware intended Opportunity Knocks to result in this :P

 

With my crit chance I can sometimes reduce my CD on Leaping Shot to zero by myself. I don't think you understand what causes the most damage here. Until the two marks hit, the damage we do is something you could also inflict with four Reavers.

 

but Cirvante and jay do use them

 

Shush you. We're obviously using the Inquisition Bow. It's just reflecting the sunlight, that's why it's so shiny.


  • ParthianShotX aime ceci

#52
Dekibra

Dekibra
  • Members
  • 767 messages

Shush you. We're obviously using the Inquisition Bow. It's just reflecting the sunlight, that's why it's so shiny.

 

Ick shush dir ooch gleich :P



#53
Pork

Pork
  • Members
  • 711 messages

With my crit chance I can sometimes reduce my CD on Leaping Shot to zero by myself. I don't think you understand what causes the most damage here. Until the two marks hit, the damage we do is something you could also inflict with four Reavers.


Wait, only 2 marks hit? That means that that almost 100k worth of damage was inflicted from leaping shot alone. Not sure 4 reavers could do that in 5 seconds...

Also means that the next mark would hit for 800k damage o__O

#54
Silversmurf

Silversmurf
  • Members
  • 2 701 messages

Did they just do: MoD, LS, LS, LS, LS, MoD again....   is that it?  lol



#55
Cirvante

Cirvante
  • Members
  • 4 067 messages

Wait, only 2 marks hit? That means that that almost 100k worth of damage was inflicted from leaping shot alone. Not sure 4 reavers could do that in 5 seconds...

Also means that the next mark would hit for 800k damage o__O

 

Look at the damage numbers, man. And yeah, I never triggered my mark.

 

A Reaver with the Hakkon GS does ~5k per Dragon Rage. That's 20k for the whole sequence. Four Reavers each attacking legs is actually another way to kill the dragon before it takes off.



#56
Pork

Pork
  • Members
  • 711 messages

Look at the damage numbers, man. And yeah, I never triggered my mark.

A Reaver with the Hakkon GS does ~5k per Dragon Rage. That's 20k for the whole sequence. Four Reavers each attacking legs is actually another way to kill the dragon before it takes off.


I have the hakkon greatsword, in reality its more like 4k crits. 5k if the right conditions are there. So unless you crit 100% of the time then you wont always do that much damage.

Also, the freeze frame at the end shows that the OPs MoD didnt trigger either. So this is potentially only 1 mark of death being used.

#57
Da_Noobinator

Da_Noobinator
  • Members
  • 107 messages

With my crit chance I can sometimes reduce my CD on Leaping Shot to zero by myself. I don't think you understand what causes the most damage here. Until the two marks hit, the damage we do is something you could also inflict with four Reavers.

 

What causes the most damage? :) Pre mark trigger, of course. I assumed it was mainly 3x Opportunity Knocks (and thus an at least reasonably high crit chance), with some added damage from Pincushion at work, specifically due to the way they both benefit from Leaping Shot. But I'm no expert on this game, all I do is jump on every Tuesday evening and spirit mark all the arcane horrors and revenants so everyone has to wait 45 seconds longer per treasure room ;)



#58
Cirvante

Cirvante
  • Members
  • 4 067 messages

I have the hakkon greatsword, in reality its more like 4k crits. 5k if the right conditions are there. So unless you crit 100% of the time then you wont always do that much damage.

Also, the freeze frame at the end shows that the OPs MoD didnt trigger either. So this is potentially only 1 mark of death being used.

 

Nope, watch the health bar of the dragon. It goes down by a third through Leaping Shot spam and the next moment it's dead. I guess we did about 190k and then two marks triggered in quick succession.

 

And a Reaver can do two or three attack sequences with DR and Rampage in that time. I don't know how much crit chance you can mod into the GS, but my Reaver has over 80% crit chance with the Dragon Maul.

 

What causes the most damage? :) Pre mark trigger, of course. I assumed it was mainly 3x Opportunity Knocks (and thus an at least reasonably high crit chance), with some added damage from Pincushion at work, specifically due to the way they both benefit from Leaping Shot. But I'm no expert on this game, all I do is jump on every Tuesday evening and spirit mark all the arcane warriors and revenants so everyone has to wait 45 seconds longer per treasure room ;)

 

Before the marks trigger, the damage comes from Leaping Shot stacking Pincushion and Owl looking pretty. But again, watch the health bar. The bulk of the damage comes from MoD.



#59
Silversmurf

Silversmurf
  • Members
  • 2 701 messages

Did someone trigger MoD on this occassion or let it expire naturally?



#60
Da_Noobinator

Da_Noobinator
  • Members
  • 107 messages

Before the marks trigger, the damage comes from Leaping Shot stacking Pincushion and Owl looking pretty. But again, watch the health bar. The bulk of the damage comes from MoD.

 

Yep, that's what I thought :) After your other reply I figured there was some other passive I was overlooking. All good!

 

 

Nope, watch the health bar of the dragon. It goes down by a third through Leaping Shot spam and the next moment it's dead. I guess we did about 190k and then two marks triggered in quick succession.

 

At the end there was definitely only a single tick for 390k damage. If two MoDs go off, do they add to the one damage number? If not, then only one MoD went off, by the looks of the video.



#61
scene_cachet

scene_cachet
  • Members
  • 1 440 messages

Who's this "we" you speak of?
When I have Hakkon's Bow then feel free to buff the Dragon to 2M HP with 4 x dmg.
From the looks of the vid it still won't take long

 

My bad... I mean... 

 

Buff the Dragon so K_A_Rnage never get's his bow and is forced to look at mine everytime we're in a game together.

 

Mwhahahahaha


  • Kalas Magnus, Da_Noobinator et K_A_Rnage aiment ceci

#62
JayWee1

JayWee1
  • Members
  • 9 messages

Did someone trigger MoD on this occassion or let it expire naturally?

I triggered my MoD manually, you can see that my right hand makes the "trigger-move". I used mighty offense potion btw.



#63
LearnedHand

LearnedHand
  • Members
  • 371 messages

archers quickly develop an addiction to mighty offense potions.


  • Kalas Magnus aime ceci

#64
ErySakasegawa

ErySakasegawa
  • Members
  • 146 messages

I would like the dragons HP doubled or tripled while reducing it's flight times tremendously. It's just annoying to fight the dragon sometimes only 2-3 seconds before it starts to fly again. That's just plain silly and reduces the fun of the fight.


  • Cirvante aime ceci

#65
Cirvante

Cirvante
  • Members
  • 4 067 messages

At the end there was definitely only a single tick for 390k damage. If two MoDs go off, do they add to the one damage number? If not, then only one MoD went off, by the looks of the video.

 

In order for MoD to do 390k damage, you first need to do 390k. The dragon has around 500k, so if you carefully watch the health bar you will notice that our Leaping Shot spam doesn't even come close to that. It has to be two MoDs, one was just hidden under the damage numbers of Leaping Shot.

 

I would like the dragons HP doubled or tripled while reducing it's flight times tremendously. It's just annoying to fight the dragon sometimes only 2-3 seconds before it starts to fly again. That's just plain silly and reduces the fun of the fight.

 

Agreed. Fighting the dragon on the ground is much more fun than standing around while it flies in circles overhead.



#66
GreatBlueHeron

GreatBlueHeron
  • Members
  • 1 490 messages

Archer gets a passive called Opportunity Knocks, it reduces all active cooldowns by a flat 0.5 seconds per crit that your allies land. So, when you have three other archers each using Leaping Shot (which hits 13 times), presumably with some crit rate enhancing equipment (like rings and bow grips etc), the normally 12 second cooldown is reduced to 0, for each archer. Thus they can cast Leaping Shot as much as they want, and the dragon is so large that they don't start missing when they get further back.


Thank you. I'm fairly certain I don't have a high enough crit chance to pull it off.

The solution shouldn't be to penalize people with mid and low promotes, but that's what'll happen because of this video. Balancing around the top 1%. *sigh*
  • Dekibra et ParthianShotX aiment ceci

#67
yarpenthemad21

yarpenthemad21
  • Members
  • 820 messages
Nerf the archer, just too good passives.
1. No stamina problem, looked like it hurt + dance of death. Stupid leaping shot can very easily refill whole stamina.
2. No cooldown problems, oportunity knocks.

It just too much, hunter on the other side has nothing like this.
Maybe if oportunity knock would like like description says (so based on purely ally crit, not everybody) it would make more sense.

As for the MoD, whole point of this skill is to kill bosses with it.
  • Kalas Magnus et Wavebend aiment ceci

#68
Kalas Magnus

Kalas Magnus
  • Members
  • 10 320 messages

i agree with the ppl here.

 

archer just is too gud.

 

he wasnt even using the hakkon bow



#69
Wavebend

Wavebend
  • Members
  • 1 890 messages

Nerf the archer, just too good passives.
1. No stamina problem, looked like it hurt + dance of death. Stupid leaping shot can very easily refill whole stamina.
2. No cooldown problems, oportunity knocks.

It just too much, hunter on the other side has nothing like this.
Maybe if oportunity knock would like like description says (so based on purely ally crit, not everybody) it would make more sense.

As for the MoD, whole point of this skill is to kill bosses with it.

 

Finally someone who agrees!!! :D


  • Kalas Magnus aime ceci

#70
Pork

Pork
  • Members
  • 711 messages

Nerf the archer

 

No. Archer is a glass cannon and this is what glass cannons are supposed to do. Getting to zone 5 without dying on NM is a pretty huge task, since it generates all the aggro and absorbs 3 arrows before dying.


  • akots1, BadgerladDK, kea_spicy et 3 autres aiment ceci

#71
Cirvante

Cirvante
  • Members
  • 4 067 messages

No. Archer is a glass cannon and this is what glass cannons are supposed to do. Getting to zone 5 without dying on NM is a pretty huge task, since it generates all the aggro and absorbs 3 arrows before dying.

 

Also getting knocked out of your ability animations sometimes locks them up and makes them unusable for several seconds or until you use another ability. Have fun with 2-3 Terrors while your Leaping Shot is locked up.



#72
akots1

akots1
  • Members
  • 1 221 messages

Finally someone who agrees!!! :D

You are clearly overpromoted as well as Yarpen. Archer is fine as it is.


  • Kalas Magnus et ParthianShotX aiment ceci

#73
BreakJohn

BreakJohn
  • Members
  • 294 messages

Two archers can do it too! with help from a keeper+reaver

 

 

oh and please don't ask for archer nerf guys, he is as durable as a wet paper bag. and this is coming from someone with 80 con. we all know dam well most people don't have stats like the ones we see in these videos so put away the pitchforks. 


  • Ispan, kea_spicy et Jailson_MMB aiment ceci

#74
GreatBlueHeron

GreatBlueHeron
  • Members
  • 1 490 messages
And this is why we can't have nice things.
  • DragonRacer et Ghost Of N7_SP3CTR3 aiment ceci

#75
yarpenthemad21

yarpenthemad21
  • Members
  • 820 messages

No. Archer is a glass cannon and this is what glass cannons are supposed to do. Getting to zone 5 without dying on NM is a pretty huge task, since it generates all the aggro and absorbs 3 arrows before dying.


So give something on hunter
and alchemist

It's not even funny to compare those two bow users, it's like superman vs captain useless.

Archer got longshot, hunter not.
Archer got MoD, sneaky hunter, assassin with bow, for some reason not.
Archer got stamina on crit passive and stamina on death passive, hunter has regeneration stamina passive, and stamina when kicked ass passive.
Archer got flanking passives, sneaky hunter nope
Archer got knockout bomb, hunter powder where definitely knockout bomb works better with stealth.
Archer got OP passive which gives him zero cooldown on everything all the time, hunter got...nothing for this, even I was never here isn't here.

I'm not the fun of nerfs, in general it's bad idea to nerf something in pve co-op game. But in current state archer is like "how to build bow user with best possible synergy" and hunter is like "I wonder if random set passives and abilities would work".

The only great thing about hunter is his hat and the fact you play underdog.