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Practical details BioWare can actually improve


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#1
Robby

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Most suggestions in this forum seem to be made by people who have completely misunderstood its purpose. Suggesting major changes to vital design-choices such as story, game-world, voice-overs etc for a game already released is simply outrageous. You're dreaming to expect anything there. Maybe for the next game. But this particular board isn't for the next game, it's for Inquisition only.

 

Here's some suggestions that BioWare actually can implement here and now.

 

1. Make the item description/comparison tooltip in item lists (inventory, shops, etc) update in real time when pointing at an item and scrolling with the mouse-wheel, without having to move the mouse-cursor to refresh it every time.

2. Companions seem awfully lazy about using potions assigned by their tactics settings. Oftentimes they favor fainting over using a potion, even when the potion stash is full.

 

3. Please do something to prevent the companion AI from standing in narrow doorways and attacking from there. Either make them go a bit further into the room, leaving some space for others to pass through, or force-move them when walking into them even while they're in combat.

4. Make the top-screen health bar always appear for the enemy you're currently attacking, without having to click directly at them every time.

5. When exploring the camera is so far zoomed in at minimum distance that i can't see my entire character. Yet when in combat the camera zooms so far out in minimum distance that i feel i'm missing a lot of the cool close-up action. Couldn't you add specific settings for the auto-zoom in/out functionalty when in and out of combat so we don't have to zoom in during every combat and zoom out after it? Never having a comfortable zoom distance gets old really fast and is currently the biggest annoyance i have with the game so far.

 

 

I'll keep adding to this list. Feel free to do the same as long as they are changes that realistically will fit in the next update, and not in the next game three years away.



#2
Karolis

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Wat is this practicality you speak of?!
 
Here, my quibble-fixes:
 
1) Tac-cam vs ceilings (though I don't know how difficult this is to implement): When I use the tactical cam outdoors, I can zoom out quite far. I like that. HOWEVER! When I use the tac cam in, say, a cave...I'm stuck staring at the same closeup spider butt I started with ... now with more yellow circle. I'd rather the thing we had in DAO, where the ceiling would just disappear.
 
2) Toggle or adjust XP gain rate: The mod I absolutely refuse to play without is NewExperienceTable, which adjusts the XP gain rate. I use the slow-down-er version. Makes it so I don't outlevel zones, which makes nightmare mode better (imo, ymmv, etc). At this stage it wouldn't make sense to change the existing modes, but maybe implement an additional-- NEVERENDING NIGHTMARE?! -- mode with slower gain. Or a thing so you could toggle XP on or off. Something. 
 
3) Speaking of nightmare, make baddies hit harder: Nothing complicated, no additional abilities, just increase the multipliers for creature-damage and creature-health, something like that. There was once a mod that did this, but seems not to work these days. Yes, I could edit my own files, but long as we're making wishlists...
 
4) Little dots on the compass for my party members: Same things tac cam has, but always there. Please? So I don't have to keep turning around because Solas is creepy-quiet and I worry he's fallen somewhere. And can't get up. (Or more likely, is stuck outside a cave because he can't find the doorway. Fool man.)
 
Sure there's others, will edit later if so.

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#3
bEVEsthda

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Most suggestions in this forum seem to be made by people who have completely misunderstood its purpose. Suggesting major changes to vital design-choices such as story, game-world, voice-overs etc for a game already released is simply outrageous. You're dreaming to expect anything there. Maybe for the next game. But this particular board isn't for the next game, it's for Inquisition only.

 

It is for feedback.

And  suggestions.

 

It is for whatever feedback. Feedback for whatever purpose. Not just suggestions for modifications to the existing game.

Why wouldn't they have a forum where we can tell them what we think about their game?

Like: "I really like the game a lot. Mostly because of its freedom, emergent narrative, characters and environments. I think the combat and skill/leveling system stinks worse than a three weeks stranded whale. But I can live with that."

 

Your thread here, otoh, is obviously just for practical suggestions.