So I know everyone has a list of things in DAMP that they want to see added, changed, improved, etc. Below is sort of comprehensive list based on my own wants and some of the more common ones I've seen on the forums. My intent is to see if there is a clear consensus between the player base on what order of priority we would all like to have the below implemented since BioWare mostly likely can't get all of this done in 1 patch or DLC. lol (or even 3 or 4 haha
) Maybe this could help them identify where to focus their time/resources. Also, if I missed something feel free to list or message me and I can edit the post, and if I listed something you don't care about or don't want changed it's fine to mention that too.
Characters
- Add new characters
- Update/Improve skills, passives and tree progression
- XP carryover from level 20 promotions so no wasted XP
- Ability to bank XP from playing a level 20 but at a reduced rate say 25% to 50%
- Detailed stat info like in SP available to review for each character
- Limit to “Over Here” spamming, say like 2-3 times per wave or game or like available only once every 5 min
Enemies
- New Faction/s (Darkspawn please)
- More Dragons
- More challenging Dragon fights
- New enemy types for existing factions
- More random generation of enemies, so not always the same types on specific waves
- New treasure room enemies and more random, not always zombies in wave 1
- Heartbreaker Dragon gets new mechanics in-line with concept of difficulty (was told no real difference between NM and HB Dragon fight)
Fixes
- Skills (i.e upgrade to throwing blades)
- Procs (i.e. Staff of Dynamo)
- Tooltips
- Ability rings (several)
- Glitches/Exploits (several)
- Server Disconnects
- Narnia (when game graphics rendering fail and you can’t see maps or enemies, etc.)
- Banners/Challenges (i.e. broken Dragon challenge and new char banners)
Gameplay/Quality of Life
- More inventory (I know it’s coming soon, but originally was going to be 100 and then dropped to 50 slots. If more characters added new armors will eat that up)
- Salvage armor, would solve inventory issues
- Add more challenges and banners (would like to see one for completing 250 with every character, maybe one for reaching 1mil gold in all 3 maps, completionist banner for all challenges being completed, etc.
- New leaderboard tracking: maybe timed runs, gold collected, just promotions or promotions per character, etc.
- Player load-out visible in lobby like in ME3
- If a player gets D’cd then lobby automatically turns to private so player can be re-invited and no loss of XP
- XP gained is saved after each wave
- In public games 5 or 10 min of being AFK the game auto kicks that player (unless other players vote to keep them maybe)
- Frame Rate Improvements
Loot
- New and more diverse weapons (So Hakkon not only end game choices or more Hakkon options)
- Add rings for new character abilities and rings for existing skills that do not have them (i.e. Stonefist)
- More accessories or a new tier at least for some items
- New tier of armor upgrades and runes (maybe a 40 or 50 dmg rune)
- Tier 4 schematics with maybe up to 3 material slots
- Weapon and Armor crafting like in single player
- Better loot from treasure rooms/more scaled based on game difficulty with less or no grey or blues in NM for sure, but even Perilous
- Ability to farm for Hakkon weapons to get higher base dmg without having to salvage existing weapon
- Tick system to track Dragon runs and improve Hakkon drop rate slightly after every X amount of runs, with a cap of the original 15%
- Occasional Nug-Splosion from a treasure room with like 5-10 Nugs that pop out
- Smart loot system like in ME3 where say I get a weapon for first time, it starts at lowest base dmg roll. Then each time I get that weapon it bumps base dmg up by 1 until at max level and then I never see that drop for me again. Also never get the lower version of an item when I have the higher already. Also item drops match Prestige Rank or item score used in loot table, and if at max drop rate you never get items below like level 19-21.
Maps
- New Maps (Deep Roads would be nice)
- Another map besides FC to farm Dragons
- More gold either from pots, more pots, or more in treasure rooms
- Faster recognition of wave complete and lock drop
- Healing fonts also give 10 sec movement speed boost of 30%
- Mini Map shows class specific icon for treasure rooms
- No guaranteed free treasure rooms, all are random chance at getting enemies, even the small ones
- First player to get to flag on wave 5 can pull all players to flag
Matchmaking
- Filter by Prestige or Promotions
- Able to select Enemy Faction
- Easier to match with other regions
- Ask to create lobby instead of just creating it if no quick game
- Maybe block players from joining FC maps in wave 4 or 5 unless invited
- Option to match based on group wanting doors or not
While you can select your priority based on the individual bullet points I am listing mine based on the headings first.
1. Matchmaking
2. Enemies
3. Maps
4. Characters
5. Fixes
6. Loot
7. Gameplay/QoL
My top individual points are:
1. Select Enemy Faction
2. New Enemy
3. New Map
4. New Characters
5. Anything that fixes or adds to skills and rings
6. Not having to salvage my Hakkon weapons to get higher base dmg versions
7. Salvage unwanted armors





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