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Some changes wanted to the PC port


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#1
OurSacrifice

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Walk/run toggle please.  I don't understand why this was changed to a "hold to walk" when the original Mass Effect was toggled.

Weapon hotkeys please.  We have dozens of extra keys, why can't I map my pistol to F1, shotgun to F2, etc... ?  It was like this in the first game, why change something that clearly wasn't broken?

More keybind options as well please.  Having spacebar (by default) do three actions just isn't fluid when comparing to the original game.  I realize ME2 was made with a focus on the 360 and that it was just ported over to the PC with a couple interface tweaks, but some additional attention and loving care to PC users would be appreciated.

Is there a way to turn off the huge "hints" that keep popping up on my screen?  I mean, WOW.  Or at least ... if you're going to force them on us, could you at least make them display the correct keybind if we've remaped some keys?

---

I know it's too late for the following - but the new inventory system is terrible.  The new squad interface (in combat) is NOT designed well, especially when the original game's UI for squad AI was just fine.

Overall, exceptionally disappointed in the quality of this PC port.  Was expecting something with a little more care and effort on your part, BioWare.  Story is great, as expected - I'm just amazed that you actually went backwards in some areas from the original.

#2
Sabiancym

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I agree completely. Especially about the three action spacebar.

#3
Sir Ulrich Von Lichenstien

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PC Port? Please supply valid information to state the sequel is a 'port'?

#4
Sabiancym

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Sir Ulrich Von Lichenstien wrote...

PC Port? Please supply valid information to state the sequel is a 'port'?


Play the game.  Enough said.

#5
Sir Ulrich Von Lichenstien

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That is your valid information? :lol:<_<

Ok should've realised to ignore the obvious troll, also last I checked this topic should really be in the tech question as it is... a tech question

Modifié par Sir Ulrich Von Lichenstien, 27 janvier 2010 - 05:36 .


#6
Dr Metzger

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I don't know I'd say he has some valid complaints that seem to point to it being a PC port, particularly the condensed keymapping.

#7
Xonze

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Um, do you mean tech support forum? If so, no it shouldn't. He asking for changes not ways of how change them.

I agree with the original post, the three action space bar was a REALLY bad idea imo. Game is lots of fun, but I have lots of keys on my keyboard, yet to get to journal or squad I have to hit escape and choose them? Really? ME1 didn't get everything right, but it did get the key binding pretty damn close.

Modifié par Xonze, 27 janvier 2010 - 05:43 .


#8
NKato

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Sir Ulrich Von Lichenstien wrote...

That is your valid information? :lol:<_<

Ok should've realised to ignore the obvious troll, also last I checked this topic should really be in the tech question as it is... a tech question


Dude, he's right. I finished my first playthrough, and it really did feel a bit too consoleized. They just simply streamlined the design process to make both versions as homogeneous as possible WHILE maximizing (without breaking said homogenity) usability on the PC platform. Basically, they went with the limited set of options the Console had, translated that into the options you'd have on the PC, and added a few more bits and thingamajigs for the PC version.

They didn't really think it very thoroughly about the fact that PC gamers like to have more control over the information that gets presented to us. Having a "Tutorial" tooltip toggle would have helped, among many other things.

#9
OurSacrifice

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Wow, I totally forgot about keybinds to the journal, character/squad page.  Thank you for reminding me.

Yes, please add those keybind options as well.

Sir Ulrich Von Lichenstien wrote...

That is your valid information? :lol:<_<

Ok should've realised to ignore the obvious troll, also last I checked this topic should really be in the tech question as it is... a tech question


It's not a tech question.  It's a discussion that 100% belongs in the GENERAL DISCUSSION forum.

Modifié par OurSacrifice, 27 janvier 2010 - 05:51 .


#10
Dr Metzger

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Give me a program that lets me edit the .inis and and use them ingame and I will fix the control mapping myself.....

Modifié par Dr Metzger, 27 janvier 2010 - 05:51 .


#11
Guest_Maviarab_*

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Dr Metzger wrote...

Give me a program that lets me edit the .inis and and use them ingame and I will fix the control mapping myself.....


You need a program? lool

*walks away from thread shaking his head*

#12
Dr Metzger

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Yes because using a text editor your changes will not make it into game............
but the main point I was trying to make is that at least some of those changes would be very easy to implement and theres no reason to just outright say it will not happen.

Modifié par Dr Metzger, 27 janvier 2010 - 06:18 .


#13
Rylor Tormtor

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I posted this in another thread, but in the interest of consolidation:



From what I have been reading, the UI changes have worked great on consoles, which is cool and all. But for us dinosaurs who play it on a PC, the current UI and interface (in my opinion) seems to be probelmatic.



1) The lack of hotkeys: This is a big downer. I keep finding myself jamming U to see my squad. I haven't checked the keybindings in detail, but is there a way to bind these things like journal, codex, squad, inventory to a key?



2) The space bar: We hatezzz it! I would literarly perform obscene sexual acts on someone of any gender who found a way to divource the multi-function nature of the space bar. I tried remapping the keys to resemble ME1's, but then, here's the problem -



3) The HUD, or lack thereof: The combat was designed to be more fluid, but the best thing about ME1's PC hud interface was the ability for those of us who don't play computer games competitively to stop and think tactically with the pause button. When I remap E to activate and Q to holster, then all of a sudden I have move my henchmen attack/move buttons (which definately shouldn't be the same command) somewhere else. I would love to have an attack command re-added to the combat HUD. Or, I could be just be too dense to see it, and if so, I would be eternally grateful for someone to point it out.


#14
OurSacrifice

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Sir Ulrich Von Lichenstien wrote...

PC Port? Please supply valid information to state the sequel is a 'port'?


"valid" information like you are undoubtedly requiring cannot be supplied by fans.  But, whenever you get the opportunity to play the PC version, you will see how it plays/controls and is even organized like a console port.  There are key mapping issues, very few configurable options, and the textures seem like they were focused for 720p gameplay (the 360).  It just feels like they created the 360 version, ported it over to the PC, modified a couple UI options (the hotkey bar for instance) and then shipped it.

It's not as "clean" feeling as the first game was.

#15
Rylor Tormtor

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Sir Ulrich Von Lichenstien wrote...

PC Port? Please supply valid information to state the sequel is a 'port'?


This game seems much more porty than the original, even though there was contemporary development this time.

Case in point: No hot keys for info screens; the use of an extremely limited number of keys for commands; the tri-(quad?-quint?) functionality of the space bar.

Edit: In addition, the only thing I like about the new site here is the report function, so I have an avenue, even if it is most likely ineffectual, to do something about the picture spamming idiots.

Modifié par Rylor Tormtor, 27 janvier 2010 - 06:09 .


#16
OurSacrifice

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Rylor Tormtor wrote...

Edit: In addition, the only thing I like about the new site here is the report function, so I have an avenue, even if it is most likely ineffectual, to do something about the picture spamming idiots.


Agreed.  I've used it in this very thread oddly enough.

#17
AdamTaylor

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I very much agree about the controls.

Isn't one of the main advantages of mouse and keyboard, that we have an entire keyboard to make use of?



Having one button do have the actions in the game makes no sense.

Please let us customize our control setup, so we can map different actions to different keys. Much like the first game was setup.



I don't understand why so many aspects of ME2 take a jump backwards from what was done in ME1.

#18
jableskage

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well all these points i agree with... however bioware/EA have not released a patch for DAO in over a month to patch the simple things so i do not hold my hopes high for a patch to fix the above, but here is hoping!!!

#19
Rylor Tormtor

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AdamTaylor wrote...

I very much agree about the controls.
Isn't one of the main advantages of mouse and keyboard, that we have an entire keyboard to make use of?

Having one button do have the actions in the game makes no sense.
Please let us customize our control setup, so we can map different actions to different keys. Much like the first game was setup.

I don't understand why so many aspects of ME2 take a jump backwards from what was done in ME1.


As far as the backward comment, I think it falls to opinion as far as the gameply is concerend (I personally am not enjoying it as much as I did ME1, but many people seem to be getting into, which is cool and all).

Of course the problem is that the control functionality apparenty works quite well on consoles, but not so much on the PC, and then console get defensive and then the arguments and pictures start, hence the need for a seperate PC forum since we have different issues.

But yes, the space bar, it is, in fact, the devil.

#20
drstrangelove14

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Sorry if this is hijacking, but it seems relevant, what happened to crouch?

#21
jableskage

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drstrangelove14 wrote...

Sorry if this is hijacking, but it seems relevant, what happened to crouch?


too true, although they negated the crouch by making what you aim at you hit so the need to crouch to aim more accurately is void

Modifié par jableskage, 27 janvier 2010 - 06:38 .


#22
OurSacrifice

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drstrangelove14 wrote...

Sorry if this is hijacking, but it seems relevant, what happened to crouch?


It left when they merged the gameplay into a Gears of War style game.  Not having crouch isn't a huge ordeal to me since the snap cover mechanic crouches for you but it would have been nice to have it.  I can only assume they ran out of buttons on the controller, so they had to remove it?

#23
drstrangelove14

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OurSacrifice wrote...

drstrangelove14 wrote...

Sorry if this is hijacking, but it seems relevant, what happened to crouch?


It left when they merged the gameplay into a Gears of War style game.  Not having crouch isn't a huge ordeal to me since the snap cover mechanic crouches for you but it would have been nice to have it.  I can only assume they ran out of buttons on the controller, so they had to remove it?


I really thought that with the new cover system, crouch would become even more useful. Now that you press a button to go into cover it would seem that crouching could allow you to make yourself a smaller target when the object you want to take cover behind is at a wierd angle, I really wish that I hadn't played ME1 before this every change I see seems to me to be a step in the wrong direction.

#24
novaseeker

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Definitely there should be a patch addressing the controls. It feels too restricted right now. Too much use of an "omni" button (the space bar) and too little of being able to hotkey weapons and functions in the main menu and so on. It feels very much like a port, which is unfortunate given that it was a concurrent release. I suppose when ME1 for PC was released specifically as a port, the dev team had and took the time to focus on making it more like a PC game, whereas here we have the dev team focused, clearly, on the 360 version, and the PC version playing like it.



Hopefully fixed in a patch.

#25
krisj451

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I think a separate studio worked over ME1 for PC - DemiUrge was it?



They certainly did a better job of squaring away ME1 for PC than was done with ME2 for PC.