Some changes wanted to the PC port
#26
Posté 27 janvier 2010 - 08:41
#27
Posté 27 janvier 2010 - 08:54
#28
Posté 27 janvier 2010 - 09:18
#29
Posté 27 janvier 2010 - 09:43
It's not game breaking but its the sort of thing I expect from 2K, not Bioware.
#30
Posté 27 janvier 2010 - 09:49
#31
Posté 27 janvier 2010 - 11:35
Inhocmark wrote...
Enjoying the game, but the control issue is pretty valid. Jade Empire and the KOTOR games had serious port issues while ME 1 and Dragon Age seemed to bring PC gamers back on an even footing. I figured since Dragon Age was released on PC at the same time as the consoles with a superior PC Friendly control scheme that ME 2 would be similar.
It's not game breaking but its the sort of thing I expect from 2K, not Bioware.


Agreed. I wasn't prepared for this from BioWare.
#32
Posté 27 janvier 2010 - 11:43
#33
Posté 28 janvier 2010 - 12:05
#34
Posté 28 janvier 2010 - 12:28
Basileus777 wrote...
No mouse wheel support is quite inconvenient.
There IS mouse wheel support. Scroll and it cycles through your weapons.
Personally I have no complaints about the game at all. Granted the mouse sensitivity be default was WAY too high, and sice I have the Sidewinder (DPI on hte fly) it made that a problem. Fixed though, thanks to a member of the community finding out how to fix that.
Back on topic, this game felt comfortable to me. It's an action RPG, and being such you don't want to have a clutter of controls everywhere for hotkeys/quickkeys. Being a heavy PC gamer and part console gamer, I've come to enjoy the best of both worlds. The spacebar was never an issue with me, because having one easily accessible key for the most important functions in the game feels better for me than say, SHIFT to run, SPACE to cover, and F to use =\\. I agree there SHOULD be an option to rebind everything, but in overall retrospect having one MASTER key is better than having ten command keys. /end2cents
IMHO people should be thankful for the great content developers create for the communities, even if flexibility isn't directly accessible.
#35
Posté 28 janvier 2010 - 12:35
And goddammit who's bright idea was it to remove all our hotkeys for windows like journal and such?
#36
Posté 28 janvier 2010 - 12:38
1) More hotkeys like ME1
2) Double click functionality - it's pretty much a given. I hate having to click, then go down to click another button just to navigate menus
Let's make it happen! Can't be hard at all to fix/add that in a patch.
#37
Posté 28 janvier 2010 - 12:39
I don't know what everyone dislikes about the controls, after the initial "WHAT IS THIS THIS IS NOT THE SAME" I find them fine.
#38
Posté 28 janvier 2010 - 12:44
The space bar is totally terrible. I loved having the space bar be my "Pause the action and use powers" button. It works *so* very well. I tried changing this so that shift is sprint/cover/use but I still get messed up because cover used to be AUTOMATIC. Also, it seemed like the cover system wouldn't always let me shoot around corners. I think it was around a door that had opened when you get into the first battles in the station & the colony.
Crouching is still not void because it makes your entire hitbox smaller.I'd feel much safer crouching in the open and shooting than I would standing.
Weapon hotkeys! We MUST have these returned to us. I can't get used to changing weapons any other way =P Same goes for the menu hotkeys as well.
Whoever did ME1's port to the PC did a terrific job - we got way more commands to put keys to, and also graphic options. I really like to be able to tweak my graphics more than just resolution and if an effect is on or off. I hope that EA/BW will listen to our requests, but I have very little faith in them.
#39
Posté 28 janvier 2010 - 12:47
ITSSEXYTIME wrote...
You do realize you can use the mouse button to scroll through your weapons, and use the X key by default to switch to your last used weapon. (This allows you to easily switch between two weapons)
I don't know what everyone dislikes about the controls, after the initial "WHAT IS THIS THIS IS NOT THE SAME" I find them fine.


Actually "x" doesn't work as intended. If I want to switch between my shotgun and pistol, the game won't let me. Regardless of how I equip the weapons, it will ALWAYS default to shotgun and sub-machine gun.
Add to that the fact that I don't want to switch between just two weapons, when I have several equipped, nor do I find it a necessary requirement to force us to pause the game to switch weapons when we could easily switch them, in real time via F1-F4 keys in the first game.
Using the scroll wheel also forces you to equip EACH weapon, so, for instance, if I have the shotgun out, and want to scroll to the pistol, the game forces me to equip either my grenade launcher or my sub machine gun prior to pulling out my pistol. Or, I have to pause, clunk through the menu in the bottom of the screen and select the pistol there.
Oddly enough, when I press F1, nothing happens. Seems to me like it could have been bound to the pistol... Hmmm, and then perhaps F2 could have been bound to another gun slot, and so on. Would have worked flawlessly.
#40
Posté 28 janvier 2010 - 12:50
OurSacrifice wrote...
ITSSEXYTIME wrote...
You do realize you can use the mouse button to scroll through your weapons, and use the X key by default to switch to your last used weapon. (This allows you to easily switch between two weapons)
I don't know what everyone dislikes about the controls, after the initial "WHAT IS THIS THIS IS NOT THE SAME" I find them fine.
Actually "x" doesn't work as intended. If I want to switch between my shotgun and pistol, the game won't let me. Regardless of how I equip the weapons, it will ALWAYS default to shotgun and sub-machine gun.
Add to that the fact that I don't want to switch between just two weapons, when I have several equipped, nor do I find it a necessary requirement to force us to pause the game to switch weapons when we could easily switch them, in real time via F1-F4 keys in the first game.
Using the scroll wheel also forces you to equip EACH weapon, so, for instance, if I have the shotgun out, and want to scroll to the pistol, the game forces me to equip either my grenade launcher or my sub machine gun prior to pulling out my pistol. Or, I have to pause, clunk through the menu in the bottom of the screen and select the pistol there.
Oddly enough, when I press F1, nothing happens. Seems to me like it could have been bound to the pistol... Hmmm, and then perhaps F2 could have been bound to another gun slot, and so on. Would have worked flawlessly.
'X" works perfect for me.
You're complaining about a very minor inconvenience. Are you switching weapons so often that the GRUELING 1.5 seconds it takes to pause the game and select the weapon is so horrible?
#41
Posté 28 janvier 2010 - 12:50
#42
Posté 28 janvier 2010 - 12:53
Necrochain wrote...
It's an action RPG, and being such you don't want to have a clutter of controls everywhere for hotkeys/quickkeys. Being a heavy PC gamer and part console gamer, I've come to enjoy the best of both worlds.
IMHO people should be thankful for the great content developers create for the communities, even if flexibility isn't directly accessible.
Um, yes. We do want more controls. That's the whole point of having a keyboard instead of a controller. And it's not as if we are ungrateful for the content, we just wish the controls were as good as they used to be.
Modifié par nteger, 28 janvier 2010 - 12:53 .
#43
Guest_HK74_*
Posté 28 janvier 2010 - 12:53
Guest_HK74_*
OurSacrifice wrote...
I can only assume they ran out of buttons on the controller, so they had to remove it?
Funny but not true. The crouch button does nothing now.
#44
Posté 28 janvier 2010 - 12:54
Load up Mass Effect 1Necrochain wrote...
Basileus777 wrote...
No mouse wheel support is quite inconvenient.
There IS mouse wheel support. Scroll and it cycles through your weapons.
Load up your Codex, Journal, or anything with a big bunch of text
use the mouse wheel
Load up Mass Effect 2
Load up your Codex, Journal, or anything with a big bunch of text
use the mouse wheel
now curse your ME2 mouse wheel support out and grab the scrollbar on the side instead
I have no issue with gameplay changes, including the one button function. That's their choice in how to make the game do what they want it to do better.
I do however agree that:
Weapon switch should be bindable
Codex,Journal, Squad menus should be bindable
Mouse Wheel needs to work in text menus
That should get it to where it needs to be in functionality compared to the first game and most of that should be easily doable.
edit: I will add one plus is that I'm glad they still gave us the tactical menu on the boarders instead of carrying the radial over. Even if the text in the game still calls it a Radial
Modifié par Jay Shadow, 28 janvier 2010 - 12:58 .
#45
Posté 28 janvier 2010 - 01:02
ITSSEXYTIME wrote...
'X" works perfect for me.
You're complaining about a very minor inconvenience. Are you switching weapons so often that the GRUELING 1.5 seconds it takes to pause the game and select the weapon is so horrible?
Actually, YES. Since I'm playing a vanguard, I'm constantly going from range pistol shots to up close shotgun blasts, to up close sub machine gun fire and then right back to ranged pistol shots. Having to constantly pause the game's action to switch weapons is an incredibly irritating task that was completely seamless in the first game.
Based on the feedback in this thread it's abundantly clear that I'm not the only one that wants at least the same number of keybinds that Mass Effect had, and it would be nice for a few more.
#46
Posté 28 janvier 2010 - 01:08
Sir Ulrich Von Lichenstien wrote...
That is your valid information?<_<
Ok should've realised to ignore the obvious troll, also last I checked this topic should really be in the tech question as it is... a tech question
He quite clearly explained why he thinks the game is a port in his original post, that the key setup and binding options are of a typical port. Though maybe I should take your advice and ignore the obvious troll in this thread...
#47
Posté 28 janvier 2010 - 01:14
It would be nice if hitting escape a second time backed you away from the planet instead of dumping you onto the Normandy Bridge. Third button press could back you out to the bridge instead.
Modifié par Jay Shadow, 28 janvier 2010 - 01:16 .
#48
Posté 28 janvier 2010 - 01:17
FlintlockJazz wrote...
Sir Ulrich Von Lichenstien wrote...
That is your valid information?<_<
Ok should've realised to ignore the obvious troll, also last I checked this topic should really be in the tech question as it is... a tech question
He quite clearly explained why he thinks the game is a port in his original post, that the key setup and binding options are of a typical port. Though maybe I should take your advice and ignore the obvious troll in this thread...
Just because the term "port" has become synonymous with "missing features on PC" does not mean that ME2 is a port.
#49
Posté 28 janvier 2010 - 01:17
I suppose you could simplify it by keeping E as a squad control button and make F be the activate key. I may try that myself, actually.
#50
Posté 28 janvier 2010 - 01:18
Its rather odd that they removed all thouse features when they worked so well in ME1 (keybindings & mouse sens especially). Strange!.
Wonder if BW would be so kind to comment on thouse issues.
Modifié par Zhijn, 28 janvier 2010 - 01:18 .




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