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Some changes wanted to the PC port


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#26
OurSacrifice

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Yes, and DemiUrge did a FANTASTIC job at the Mass Effect 1 "port". Hopefully BioWare will read this thread and consider fixing some of these oversites.

#27
MickeyAnarch

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Agree with OP, it is a poor port as far as controls go. In the limited time I've had playing, I'm constantly sucked into cover while sprinting for cover and to make matters worse it's always on the WRONG side of the cover since I'm running away. At that point I'm stuck on the wrong side of cover and getting shot until I can unstick myself and try running again. There is no reason to have all those functions bound to one key.

#28
Rylor Tormtor

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A little bumpity to keep this on the radar.

#29
Inhocmark

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Enjoying the game, but the control issue is pretty valid. Jade Empire and the KOTOR games had serious port issues while ME 1 and Dragon Age seemed to bring PC gamers back on an even footing. I figured since Dragon Age was released on PC at the same time as the consoles with a superior PC Friendly control scheme that ME 2 would be similar.



It's not game breaking but its the sort of thing I expect from 2K, not Bioware.

#30
Basileus777

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No mouse wheel support is quite inconvenient.

#31
OurSacrifice

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Inhocmark wrote...

Enjoying the game, but the control issue is pretty valid. Jade Empire and the KOTOR games had serious port issues while ME 1 and Dragon Age seemed to bring PC gamers back on an even footing. I figured since Dragon Age was released on PC at the same time as the consoles with a superior PC Friendly control scheme that ME 2 would be similar.

It's not game breaking but its the sort of thing I expect from 2K, not Bioware.

Image IPBImage IPB

Agreed.  I wasn't prepared for this from BioWare.

#32
Michaelcj5

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My biggest issue control wise (along with key mapping, obviously) is navigating the menus. I should be able to click a button and go to the next page. Like when you're changing weapons, you have to highlight the player, then click select, then click the weapon category, then click select, and so on. Just let me double click it like on the main menu dammit!

#33
TruGearson

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Hotkeys would make life a lot easier, especially for swapping weapons. Why couldn't the control scheme stay the same from ME1? It wasn't broken.

#34
Necrochain

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Basileus777 wrote...

No mouse wheel support is quite inconvenient.


There IS mouse wheel support. Scroll and it cycles through your weapons.

Personally I have no complaints about the game at all. Granted the mouse sensitivity be default was WAY too high, and sice I have the Sidewinder (DPI on hte fly) it made that a problem. Fixed though, thanks to a member of the community finding out how to fix that.

Back on topic, this game felt comfortable to me. It's an action RPG, and being such you don't want to have a clutter of controls everywhere for hotkeys/quickkeys. Being a heavy PC gamer and part console gamer, I've come to enjoy the best of both worlds. The spacebar was never an issue with me, because having one easily accessible key for the most important functions in the game feels better for me than say, SHIFT to run, SPACE to cover, and F to use =\\. I agree there SHOULD be an option to rebind everything, but in overall retrospect having one MASTER key is better than having ten command keys. /end2cents

IMHO people should be thankful for the great content developers create for the communities, even if flexibility isn't directly accessible.

#35
Mr. Gerbz

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I agree completely with the original post. Also, why the hell won't my scroll wheel work for (large) texts? Or why can't I press spacebar instead of the on-screen activation button in certain windows?



And goddammit who's bright idea was it to remove all our hotkeys for windows like journal and such?

#36
Crackseed

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Definitely in support of:

1) More hotkeys like ME1
2) Double click functionality - it's pretty much a given. I hate having to click, then go down to click another button just to navigate menus

Let's make it happen! Can't be hard at all to fix/add that in a patch.

#37
ITSSEXYTIME

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You do realize you can use the mouse button to scroll through your weapons, and use the X key by default to switch to your last used weapon. (This allows you to easily switch between two weapons)



I don't know what everyone dislikes about the controls, after the initial "WHAT IS THIS THIS IS NOT THE SAME" I find them fine.

#38
zaokorial

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What Basileus means is in menus. Try scrolling in you codex. You can't.



The space bar is totally terrible. I loved having the space bar be my "Pause the action and use powers" button. It works *so* very well. I tried changing this so that shift is sprint/cover/use but I still get messed up because cover used to be AUTOMATIC. Also, it seemed like the cover system wouldn't always let me shoot around corners. I think it was around a door that had opened when you get into the first battles in the station & the colony.



Crouching is still not void because it makes your entire hitbox smaller.I'd feel much safer crouching in the open and shooting than I would standing.



Weapon hotkeys! We MUST have these returned to us. I can't get used to changing weapons any other way =P Same goes for the menu hotkeys as well.



Whoever did ME1's port to the PC did a terrific job - we got way more commands to put keys to, and also graphic options. I really like to be able to tweak my graphics more than just resolution and if an effect is on or off. I hope that EA/BW will listen to our requests, but I have very little faith in them.

#39
OurSacrifice

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ITSSEXYTIME wrote...

You do realize you can use the mouse button to scroll through your weapons, and use the X key by default to switch to your last used weapon. (This allows you to easily switch between two weapons)

I don't know what everyone dislikes about the controls, after the initial "WHAT IS THIS THIS IS NOT THE SAME" I find them fine.

Image IPBImage IPB

Actually "x" doesn't work as intended.  If I want to switch between my shotgun and pistol, the game won't let me.  Regardless of how I equip the weapons, it will ALWAYS default to shotgun and sub-machine gun.

Add to that the fact that I don't want to switch between just two weapons, when I have several equipped, nor do I find it a necessary requirement to force us to pause the game to switch weapons when we could easily switch them, in real time via F1-F4 keys in the first game.

Using the scroll wheel also forces you to equip EACH weapon, so, for instance, if I have the shotgun out, and want to scroll to the pistol, the game forces me to equip either my grenade launcher or my sub machine gun prior to pulling out my pistol.  Or, I have to pause, clunk through the menu in the bottom of the screen and select the pistol there.

Oddly enough, when I press F1, nothing happens.  Seems to me like it could have been bound to the pistol...  Hmmm, and then perhaps F2 could have been bound to another gun slot, and so on.  Would have worked flawlessly.

#40
ITSSEXYTIME

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OurSacrifice wrote...

ITSSEXYTIME wrote...

You do realize you can use the mouse button to scroll through your weapons, and use the X key by default to switch to your last used weapon. (This allows you to easily switch between two weapons)

I don't know what everyone dislikes about the controls, after the initial "WHAT IS THIS THIS IS NOT THE SAME" I find them fine.

Image IPBImage IPB

Actually "x" doesn't work as intended.  If I want to switch between my shotgun and pistol, the game won't let me.  Regardless of how I equip the weapons, it will ALWAYS default to shotgun and sub-machine gun.

Add to that the fact that I don't want to switch between just two weapons, when I have several equipped, nor do I find it a necessary requirement to force us to pause the game to switch weapons when we could easily switch them, in real time via F1-F4 keys in the first game.

Using the scroll wheel also forces you to equip EACH weapon, so, for instance, if I have the shotgun out, and want to scroll to the pistol, the game forces me to equip either my grenade launcher or my sub machine gun prior to pulling out my pistol.  Or, I have to pause, clunk through the menu in the bottom of the screen and select the pistol there.

Oddly enough, when I press F1, nothing happens.  Seems to me like it could have been bound to the pistol...  Hmmm, and then perhaps F2 could have been bound to another gun slot, and so on.  Would have worked flawlessly.


'X" works perfect for me.  

You're complaining about a very minor inconvenience.  Are you switching weapons so often that the GRUELING 1.5 seconds it takes to pause the game and select the weapon is so horrible?

#41
gaborn415

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Please Bioware, I think everyone on this thread has a lot of good points. A particularly easy fix seems to me the ability to map more keys, hotkeys and splitting storm and use seems a no brainer with keys out the wazoo available for the PC.

#42
nteger

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Necrochain wrote...

It's an action RPG, and being such you don't want to have a clutter of controls everywhere for hotkeys/quickkeys. Being a heavy PC gamer and part console gamer, I've come to enjoy the best of both worlds.

IMHO people should be thankful for the great content developers create for the communities, even if flexibility isn't directly accessible.


Um, yes. We do want more controls. That's the whole point of having a keyboard instead of a controller. And it's not as if we are ungrateful for the content, we just wish the controls were as good as they used to be.

Modifié par nteger, 28 janvier 2010 - 12:53 .


#43
Guest_HK74_*

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OurSacrifice wrote...

I can only assume they ran out of buttons on the controller, so they had to remove it?


Funny but not true. The crouch button does nothing now. 

#44
Jay Shadow

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Necrochain wrote...

Basileus777 wrote...

No mouse wheel support is quite inconvenient.


There IS mouse wheel support. Scroll and it cycles through your weapons.

Load up Mass Effect 1
Load up your Codex, Journal, or anything with a big bunch of text
use the mouse wheel

Load up Mass Effect 2
Load up your Codex, Journal, or anything with a big bunch of text
use the mouse wheel
now curse your ME2 mouse wheel support out and grab the scrollbar on the side instead

I have no issue with gameplay changes, including the one button function.  That's their choice in how to make the game do what they want it to do better.

I do however agree that:
Weapon switch should be bindable
Codex,Journal, Squad menus should be bindable
Mouse Wheel needs to work in text menus

That should get it to where it needs to be in functionality compared to the first game and most of that should be easily doable.

edit: I will add one plus is that I'm glad they still gave us  the tactical menu on the boarders instead of carrying the radial over.  Even if the text in the game still calls it a Radial :P

Modifié par Jay Shadow, 28 janvier 2010 - 12:58 .


#45
OurSacrifice

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ITSSEXYTIME wrote...

'X" works perfect for me.  

You're complaining about a very minor inconvenience.  Are you switching weapons so often that the GRUELING 1.5 seconds it takes to pause the game and select the weapon is so horrible?



Actually, YES.  Since I'm playing a vanguard, I'm constantly going from range pistol shots to up close shotgun blasts, to up close sub machine gun fire and then right back to ranged pistol shots.  Having to constantly pause the game's action to switch weapons is an incredibly irritating task that was completely seamless in the first game.

Based on the feedback in this thread it's abundantly clear that I'm not the only one that wants at least the same number of keybinds that Mass Effect had, and it would be nice for a few more.

#46
FlintlockJazz

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Sir Ulrich Von Lichenstien wrote...

That is your valid information? :lol:<_<

Ok should've realised to ignore the obvious troll, also last I checked this topic should really be in the tech question as it is... a tech question


He quite clearly explained why he thinks the game is a port in his original post, that the key setup and binding options are of a typical port.  Though maybe I should take your advice and ignore the obvious troll in this thread... :whistle:

#47
Jay Shadow

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I also think they need a better way of zooming in and out of the galaxy. In the first game M1 zoomed in M2 zoomed out. If you zoomed out too much you ended up on the Normandy Bridge. Now with surveying needing the mouse buttons it's Escape and then click the back button to leave a planet.  Problem is if you're programmed from the first game to hit the same button twice it dumps you to the bridge.

It would be nice if hitting escape a second time backed you away from the planet instead of dumping you onto the Normandy Bridge.  Third button press could back you out to the bridge instead.

Modifié par Jay Shadow, 28 janvier 2010 - 01:16 .


#48
ITSSEXYTIME

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FlintlockJazz wrote...

Sir Ulrich Von Lichenstien wrote...

That is your valid information? :lol:<_<

Ok should've realised to ignore the obvious troll, also last I checked this topic should really be in the tech question as it is... a tech question


He quite clearly explained why he thinks the game is a port in his original post, that the key setup and binding options are of a typical port.  Though maybe I should take your advice and ignore the obvious troll in this thread... :whistle:


Just because the term "port" has become synonymous with "missing features on PC" does not mean that ME2 is a port.

#49
2Cold Scorpio

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What I did to get around the three-action spacebar setup was change the Spacebar actions to be done via Shift (for sprinting) and E (for activating), moved the E squad member key to F, and changed the Battle Orders menu (that defaults to Left Shift) to Spacebar. I also moved melee and holster to my mouse's two thumb buttons for convenience sake.

I suppose you could simplify it by keeping E as a squad control button and make F be the activate key. I may try that myself, actually.

#50
Zhijn

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I aint got the game yet but thouse are some very valid concerns.

Its rather odd that they removed all thouse features when they worked so well in ME1 (keybindings & mouse sens especially). Strange!.

Wonder if BW would be so kind to comment on thouse issues.

Modifié par Zhijn, 28 janvier 2010 - 01:18 .