Some changes wanted to the PC port
#51
Posté 28 janvier 2010 - 01:19
#52
Posté 28 janvier 2010 - 01:24
NKato wrote...
Sir Ulrich Von Lichenstien wrote...
That is your valid information?<_<
Ok should've realised to ignore the obvious troll, also last I checked this topic should really be in the tech question as it is... a tech question
Dude, he's right. I finished my first playthrough, and it really did feel a bit too consoleized. They just simply streamlined the design process to make both versions as homogeneous as possible WHILE maximizing (without breaking said homogenity) usability on the PC platform. Basically, they went with the limited set of options the Console had, translated that into the options you'd have on the PC, and added a few more bits and thingamajigs for the PC version.
They didn't really think it very thoroughly about the fact that PC gamers like to have more control over the information that gets presented to us. Having a "Tutorial" tooltip toggle would have helped, among many other things.
Agreed...while console gamers like streamlined, us PC gamers do not mind less streamlined...WE HAVE A KEYBOARD!!!
What I think is this marks the end of Bioware developing with the PC in mind.
We are doomed to play simple games that have great cinematics...the PC is dying.
#53
Posté 28 janvier 2010 - 01:50
#54
Posté 28 janvier 2010 - 02:24
ITSSEXYTIME wrote...
Just because the term "port" has become synonymous with "missing features on PC" does not mean that ME2 is a port.
The non-exsistent "radial menu" is labeled the radial menu in the tutorial. The textures are tuned for 720p output (the 360's resolution), gameplay focused on utilizing menus and "shortcuts" (like the swap last weapon "feature"). Those are the types of examples that lead myself and many others to believe that this game was developed with consoles in mind, and then ported over to the PC. Clearly they added a little functionality to the game so it would work with a keyboard/mouse - but there is a very clear cut LACK of polish that would be there had the game been seperately developed on the PC.
There are too many oversites that I can't imagine would make it into a game that was developed with PC gamers in mind. You can claim it's not a port - but there is far more proof it is a direct port.
#55
Posté 28 janvier 2010 - 10:16
ITSSEXYTIME wrote...
FlintlockJazz wrote...
Sir Ulrich Von Lichenstien wrote...
That is your valid information?<_<
Ok should've realised to ignore the obvious troll, also last I checked this topic should really be in the tech question as it is... a tech question
He quite clearly explained why he thinks the game is a port in his original post, that the key setup and binding options are of a typical port. Though maybe I should take your advice and ignore the obvious troll in this thread...
Just because the term "port" has become synonymous with "missing features on PC" does not mean that ME2 is a port.
No, but the guy asked why the OP thought that way, and the OP's reasoning is clearly in his original post and yet they felt the need to ask and then refer to him as a troll, so I felt the need to correct him.
#56
Posté 28 janvier 2010 - 03:02
#57
Posté 28 janvier 2010 - 03:06
(incase you didn't know all 360 controllers... save wireless... work with the PC)
#58
Posté 28 janvier 2010 - 03:07
#59
Posté 28 janvier 2010 - 03:11
Wishpig wrote...
Can you play PC version with a 360 controller?
(incase you didn't know all 360 controllers... save wireless... work with the PC)
The problem is, I play PC games, I don't want a controller because I have far more accurate and customizable tools at my disposal (the mouse & keyboard).
#60
Posté 28 janvier 2010 - 03:15
#61
Posté 28 janvier 2010 - 03:31
#62
Posté 28 janvier 2010 - 03:34
ITSSEXYTIME wrote...
Just because the term "port" has become synonymous with "missing features on PC" does not mean that ME2 is a port.
1key/3action binding, no double click support, no wheel support for text, no gun bindings, no bindings for codex/squad/jounal etc etc make it a port, period.
Demiurge did a far and away better job on ME1 than Bioware did on ME2 and even IT was complained about and subpar compared to straight PC titles, Bioware saying the PC version was made in tandum with the 360 version is utter crap.
Let alone the fact that it's beyond difficult to change settings in the ini files as anything to drastic will crash the game... This has got to be the worst port to PC title I've seen in a while. They need to go talk to Rocksteady studios on how to make a valid port.
#63
Posté 28 janvier 2010 - 03:42
BTW it is quite possible this is a port because the lack of option to change texture size... not even shader. Even ME1 has it, and thats a port!
Modifié par daemon1129, 28 janvier 2010 - 03:44 .
#64
Posté 28 janvier 2010 - 03:55
It's way too little customization for the key mapping.
#65
Posté 28 janvier 2010 - 04:06
#66
Posté 28 janvier 2010 - 06:04
daemon1129 wrote...
I seriously don't understand, Just what in the world is wrong with a 3 action space bar???!!!!!! Whats wrong with sprinting with space??? whats wrong with interacting objects with space??? whats wrong with going into cover with space??? Its not even like you'll have conflict with them, I have yet to encounter a time where I want to take cover, instead I sprint...Or vice versa. I have also never had a problem using objects, but instead I take cover?
BTW it is quite possible this is a port because the lack of option to change texture size... not even shader. Even ME1 has it, and thats a port!
People complained about this "cover mechanic" when Gears of War was released. It's not as user friendly as the Ghost Recon style cover system from the first Mass Effect.
#67
Posté 28 janvier 2010 - 07:42
#68
Posté 28 janvier 2010 - 07:48
#69
Posté 28 janvier 2010 - 07:48
Wireless controllers do work on Windows when using a seperate 360 Games for Windows reciever.Wishpig wrote...
Can you play PC version with a 360 controller?
(incase you didn't know all 360 controllers... save wireless... work with the PC)
But that's not a fix for the problem because some people don't want to use a controller for shooting games on a PC.
#70
Posté 28 janvier 2010 - 09:00
The inability to hotkey a weapon, something standard and absolutely necessary for any shooter or pseudo-shooter, is a killer though and really needs a hotfix.
#71
Posté 28 janvier 2010 - 09:03
#72
Posté 28 janvier 2010 - 10:26
#73
Posté 28 janvier 2010 - 10:30
But overall it's been playing very smoothly. A LOT better than Dragon Age.
Modifié par Pocketgb, 28 janvier 2010 - 10:30 .
#74
Posté 28 janvier 2010 - 10:39
But I blame EA once again, just looking at Dragon Age, which was supposed to be a pc-exclusive, once the anti-Christs of gaming bought Bioware, EA, they had Bioware delay the game then had them make it cross-platform.
#75
Posté 28 janvier 2010 - 10:41
OurSacrifice wrote...
Would love it/appreciate it if BioWare could comment on whether or not they are even interested in fixing some of these issues.
John Riccitello has the doctors bent over a table atm, you're not getting a response now or any time soon.




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