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Some changes wanted to the PC port


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#76
Navasha

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I have to admit that after having played DA:O I was expecting a bit better voice acting/models/textures, etc. from a game released a few months after that great title from the same developers.

I can definately see the 'console' influence in this game. The simple fact of not being able to zoom out a bit instead of the fixed over the shoulder cam is actually really annoying to me. Most computer games I have ever played would allow you to change the camera view a bit.

Its kind of a shame that great games are now going to be held back a bit so that they still work on consoles and have to be limited in options because consoles and their users either can't handle or don't want the options.

#77
OurSacrifice

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BiowareAZ wrote...

Welcome to the console age; dumbing down for the masses, and made to run on toys with less technological power then a present day Netbook. Consoles are toys, nothing more, sad too because these games are coded on pc's.

But I blame EA once again, just looking at Dragon Age, which was supposed to be a pc-exclusive, once the anti-Christs of gaming bought Bioware, EA, they had Bioware delay the game then had them make it cross-platform.


I had issues with Dragon Age, but that's a different forum/thread.  It's a shame that there's been no response.  I don't think any of the requests in this particular thread are that difficult to implement.  Sure, I'm no developer, but it just doesn't seem like that big of a deal to add some extra keybind options.

I really wish Bioware would respond.

#78
Pugnate

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Daeion wrote...

I'd really like my ME1 HUD back. Having each party member on a different side with my abilities at the top just feels cleaner then this current system.


There is this game called Dragon Age. Maybe you should look it up. :P 

#79
Little Paw

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Navasha wrote...

I have to admit that after having played DA:O I was expecting a bit better voice acting/models/textures, etc. from a game released a few months after that great title from the same developers.
I can definately see the 'console' influence in this game. The simple fact of not being able to zoom out a bit instead of the fixed over the shoulder cam is actually really annoying to me. Most computer games I have ever played would allow you to change the camera view a bit.
Its kind of a shame that great games are now going to be held back a bit so that they still work on consoles and have to be limited in options because consoles and their users either can't handle or don't want the options.



Navasha - head over to this thread. You are touching on some points we are discussing over there.

social.bioware.com/forum/1/topic/13/index/805289

#80
Pugnate

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BiowareAZ wrote...

Welcome to the console age; dumbing down for the masses, and made to run on toys with less technological power then a present day Netbook. Consoles are toys, nothing more, sad too because these games are coded on pc's.

But I blame EA once again, just looking at Dragon Age, which was supposed to be a pc-exclusive, once the anti-Christs of gaming bought Bioware, EA, they had Bioware delay the game then had them make it cross-platform.


I am a hardcore PC gamer through and through, but just once I'd like to see these discussions end with someone pointing the finger at PC gamers.

PC gamers are killing PC gaming. You want Bioware to pay better attention to the PC? Well tell you friends to stop torrenting the damn thing, and actually pay some money for it.

http://en.wikipedia....odern_Warfare_2

MW2 sold 10 million copies on the 360, while it sold about 1.5 million on the PC.... yet 4.1 million pirated copies were downloaded for the PC, and only about 1 million for the 360.

Let's examine that ratio.

10 million legit copies sold for the 360, and 1 million pirated.

1.5 million copies sold on the PC, yet 4.1 million pirated.

You want to know what's killing PC gaming? 

PC gamers.

Modifié par Pugnate, 28 janvier 2010 - 11:46 .


#81
OmniFrag

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OurSacrifice, fantastic points. Thank you for sharing. I agree. These are absolutely essential points Bioware's design team need to stress in a patch or ME3. If required, hire up the ME1 studio that was leading the port and have a few on as integration consultants.

#82
sticks435

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Pugnate wrote...

BiowareAZ wrote...

Welcome to the console age; dumbing down for the masses, and made to run on toys with less technological power then a present day Netbook. Consoles are toys, nothing more, sad too because these games are coded on pc's.

But I blame EA once again, just looking at Dragon Age, which was supposed to be a pc-exclusive, once the anti-Christs of gaming bought Bioware, EA, they had Bioware delay the game then had them make it cross-platform.


I am a hardcore PC gamer through and through, but just once I'd like to see these discussions end with someone pointing the finger at PC gamers.

PC gamers are killing PC gaming. You want Bioware to pay better attention to the PC? Well tell you friends to stop torrenting the damn thing, and actually pay some money for it.

http://en.wikipedia....odern_Warfare_2

MW2 sold 10 million copies on the 360, while it sold about 1.5 million on the PC.... yet 4.1 million pirated copies were downloaded for the PC, and only about 1 million for the 360.

Let's examine that ratio.

10 million legit copies sold for the 360, and 1 million pirated.

1.5 million copies sold on the PC, yet 4.1 million pirated.

You want to know what's killing PC gaming? 

PC gamers.


You ever stop to think that the reason why is that Activision gave the royal butt ****g to PC gamers while console players got everything they wanted? No dedicated servers, no console, and a list of other changes that totally pissed of PC gamers. Granted I don't care enough about COD to actually buy it, but I can see where they are coming from. Bioware did the same thing. Just look at Ubi's new DRM scheme. You have to have Internet at ALL TIMES to play, even single player. So no, its not PC gamers that are killing PC gaming, it's greedy ****g publishers.

#83
EricHVela

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If the XNA platform says anything, it says that it's quite possible (and possibly easier) to develop Windows and 360 games at the same time but complicating things when you want to change the input per platform.

That, however, is taking the easy way out. What goes on in a production tends to appear in the product.

Just a note to EA: ME3 sales are dependent on ME2. Bioware made ME2 sales because of their ME1, not because of EA.

#84
MysterD

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sticks435 wrote...

Pugnate wrote...

BiowareAZ wrote...

Welcome to the console age; dumbing down for the masses, and made to run on toys with less technological power then a present day Netbook. Consoles are toys, nothing more, sad too because these games are coded on pc's.

But I blame EA once again, just looking at Dragon Age, which was supposed to be a pc-exclusive, once the anti-Christs of gaming bought Bioware, EA, they had Bioware delay the game then had them make it cross-platform.


I am a hardcore PC gamer through and through, but just once I'd like to see these discussions end with someone pointing the finger at PC gamers.

PC gamers are killing PC gaming. You want Bioware to pay better attention to the PC? Well tell you friends to stop torrenting the damn thing, and actually pay some money for it.

http://en.wikipedia....odern_Warfare_2

MW2 sold 10 million copies on the 360, while it sold about 1.5 million on the PC.... yet 4.1 million pirated copies were downloaded for the PC, and only about 1 million for the 360.

Let's examine that ratio.

10 million legit copies sold for the 360, and 1 million pirated.

1.5 million copies sold on the PC, yet 4.1 million pirated.

You want to know what's killing PC gaming? 

PC gamers.


You ever stop to think that the reason why is that Activision gave the royal butt ****g to PC gamers while console players got everything they wanted? No dedicated servers, no console, and a list of other changes that totally pissed of PC gamers. Granted I don't care enough about COD to actually buy it, but I can see where they are coming from. Bioware did the same thing. Just look at Ubi's new DRM scheme. You have to have Internet at ALL TIMES to play, even single player. So no, its not PC gamers that are killing PC gaming, it's greedy ****g publishers.


Both of you guys are right, I think - both the pirates and publishers are hurting PC gaming. It's this tug-of-war that just never seems like it's ever going to end.

There's already enough problems and variants on the PC alone to keep people away from it - 5,000 different video cards; some games have very high system requirements; must keep all your PC system components and drivers up-to-date; new drivers might break functionality of old games; etc etc. Then, throw piracy on top - oh, man - it gets even worse. 

The fact that the pirates can pirate a game to Holy Hell, causing sales for the PC version to be way dow - that doesn't help publishers and developers stay in business. This pretty much starts the problem here.

Then, the problem escalates more. Publishers look at their sales and suddenly react with turning the PC versions into a lackluster PC port and/or institute these crazy DRM schemes only for the PC version (like the one UbiSoft is instituting soon on their future PC titles). This therefore usually only hurts PC gaming customers, as the pirates will have the best version of the game - one lacking any DRM of any kind. It's a shame - the paying customer should ALWAYS have the best and most up-to-date version of the game, so that it makes a pirate want to buy the real legit copy.

The paying PC gaming customer who is not happy w/ the PC port and/or poor DRM scheme will be turned off completely. Worst of all, this can cause some stuff - they might be turn into a pirate; just not buy PC titles from that company until they are much cheaper or boycott this company's PC games entirely; and/or just turn into a full-fledged console gamer.

And also - as console games continue to try to be more like PC's w/ each iteration of a new-said console, it's only a matter of time until they wind up basically becoming just like us.

The only real solution here, if there's "consolitis" problems w/ Mass Effect 2 PC - Bioware should just keep grinding away and patching the PC version of this game. And if you ask me, they should patch it so much - even if it's all small patches w/ each patch - that hackers, crackers, and pirates can't keep up w/ this constant barrage of patching. It worked for Team Fortress 2 and it's over 60 plus updates, didn't it?

#85
Nitrius

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Just want to say /sign



Am really hoping the PC controls will get some sort of "love" in upcoming patches or similar.

#86
OurSacrifice

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My view point is such that, if the game is a good game, with strong developer support and polish, then PC gamers will buy it. But that's neither here nor there.



I'm just hoping for a BioWare response, to see if these issues are going to be fixed or not.

#87
SithLordExarKun

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Since when ME2 is a direct port? I believe the developers specifically stated that he pc version was developed ground up...

#88
OurSacrifice

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SithLordExarKun wrote...

Since when ME2 is a direct port? I believe the developers specifically stated that he pc version was developed ground up...


Developers say a lot of things.  There are too many oversites on the PC version for it to have been developed "ground up".

#89
damage1900

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Some interesting design choices, and specifically, mouse sensitivity/acceleration was killing me. All good after stumbling on this post http://www.gamefaqs....&topic=53222801
(you'll need notepad++, ruby, the ruby script to modify the Coalesced.ini file so the game doesn't crash - page 9 details how to run ruby, etc)

cheers

#90
OurSacrifice

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bumping for Bioware again

#91
SithLordExarKun

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OurSacrifice wrote...



Developers say a lot of things.  There are too many oversites on the PC version for it to have been developed "ground up".

And? They were still both being developed simultaneously, if it was a port do you think that would have happened?

Porting usually requires one game being made first for this console then ported to the pc, so far according to the devs that didn't happen.

#92
Zhaocore

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Agreed on all counts...and bumped

Modifié par Silger, 29 janvier 2010 - 04:57 .


#93
OurSacrifice

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SithLordExarKun wrote...

OurSacrifice wrote...



Developers say a lot of things.  There are too many oversites on the PC version for it to have been developed "ground up".

And? They were still both being developed simultaneously, if it was a port do you think that would have happened?

Porting usually requires one game being made first for this console then ported to the pc, so far according to the devs that didn't happen.


Porting can be done on a piece by piece level as well.  As they finish code on the 360 version, port that portion over to the PC environment.  It's a port, trust everyone.

#94
kiyyto

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This is another example of ME2 < ME.

For some reason, the developers (or someone) decided to remove as many features as possible. You can call it streamlining if you want, but it just plain sucks. It is not the right way to proceed.

#95
xXAvalonXx

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OurSacrifice wrote...

Sir Ulrich Von Lichenstien wrote...

PC Port? Please supply valid information to state the sequel is a 'port'?


"valid" information like you are undoubtedly requiring cannot be supplied by fans.  But, whenever you get the opportunity to play the PC version, you will see how it plays/controls and is even organized like a console port.  There are key mapping issues, very few configurable options, and the textures seem like they were focused for 720p gameplay (the 360).  It just feels like they created the 360 version, ported it over to the PC, modified a couple UI options (the hotkey bar for instance) and then shipped it.

It's not as "clean" feeling as the first game was.


The first game was a port...

#96
OurSacrifice

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xXAvalonXx wrote...

The first game was a port...


It also had the types of features ADDED to the game by DemiUrge not present in the console version.  Weapon keybinds, walk toggle, menu shortcuts to squad screen, journal, codex, inventory, it had an updated UI, the ability to give each squad member a command instead of 1 command for both on the console.  It even had higher resolution textures than the console version.

So while it was a port, it was still very unique from the console version.  It had the attention needed to make it a stand along PC product.

#97
BooPi

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Don't make it seem like DemiUrge's ME1 PC port was perfect. There were all sorts of visual glitches (depth of field, texture issues, dotty shadows, etcetera) that needed to be fixed by tinkering with the .ini files. Oh, and there was a *very* common audio bug for a long time. And the game was a total resource hog, needed at least twice as much oomph as it should have needed. And we all still loved it.



I don't comment very often on these forums, but all of these "I'm so dissapointed, Bioware sucks now" comments are frustrating to watch. ME2 is a top notch game with a few minor flaws, which only seem so glaring because of the high quality overall, and Bioware is still a top-tier developer, so stop throwing such a fit.



The simple fact is that ME seems to be first a console series, second a PC series. It's kind of sad, because I always thought of Bioware as a PC-first developer, but things change, and you have to deal with it. Consoles are more profitable nowadays, as much as I don't like them, and Bioware has to put the financial needs of their company and employees first. I'm just happy they haven't abandoned the PC altogether.

#98
RogueAI

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You do know that if it wasn't for Microsoft, this game would never have existed? They funded the development for ME1.

Mass Effect is better for the consoles, and Dragon Age is better for the PC. Really isn't hard to comprehend.

#99
hogrot

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why not just use a joystick?

#100
OurSacrifice

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BooPi wrote...

Don't make it seem like DemiUrge's ME1 PC port was perfect. There were all sorts of visual glitches (depth of field, texture issues, dotty shadows, etcetera) that needed to be fixed by tinkering with the .ini files. Oh, and there was a *very* common audio bug for a long time. And the game was a total resource hog, needed at least twice as much oomph as it should have needed. And we all still loved it.

I don't comment very often on these forums, but all of these "I'm so dissapointed, Bioware sucks now" comments are frustrating to watch. ME2 is a top notch game with a few minor flaws, which only seem so glaring because of the high quality overall, and Bioware is still a top-tier developer, so stop throwing such a fit.

The simple fact is that ME seems to be first a console series, second a PC series. It's kind of sad, because I always thought of Bioware as a PC-first developer, but things change, and you have to deal with it. Consoles are more profitable nowadays, as much as I don't like them, and Bioware has to put the financial needs of their company and employees first. I'm just happy they haven't abandoned the PC altogether.


I never said the first ME on PC was perfect.  But they did at least take the time to cater to the PC crowd with a decent control scheme (which, ironically is all people are asking for in this thread).

The dotty shadows were in the console version, and since it was a game code port, it's clear that the issue wasn't going to be corrected.  I never noticed it being a resource hog, as it ran exceptionally smooth on my machine, but that's really not my place to argue what issues hit various users.

This particular thread is focused on control improvements to ME2 on the PC.  The control options, especially the lack of keybinds, are disappointing.  I don't recall anyone saying BioWare sucks, or anything of that nature, but I could have easily skipped over a post claiming such.

For the most part, this thread has been pretty positive with constructive criticism, and it's been rather refreshing that despite the efforts from a couple of people to get the pot boiling, nobody has taken the bait.

I made this thread in an effort to express to BioWare that a straight port of game code with the added mouse/keyboard movement functionality simply isn't enough, and that PC gamers in general, would be very happy if they would take the time to patch the game with a few changes to make our experience a better one.