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Some changes wanted to the PC port


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#101
runab0ut

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If Bioware is planning to do a patch for ME2 PC, I would suggest that the usual "PC-centric" options are available/be addressed:

- Mouse sensitivity adjustment
- Extended hotkey/keybinding options to frequently used screens (like Journal, Map and Codex entries, assigning weapon hotkeys and other often used in-game actions) just like in ME1.
- UI: Double clicking on a menu item should select/activate it aside from solely clicking the main button.
- UI: Enable mousewheel scrolling in menus.

If not... at least, can we have tweakable .ini files in the user/config folder?

Better to fiddle settings there than editing the Coalescent.ini file or any settings in the cooked game directory. Just to avoid cheating and enabling settings that could unbalance the game than as intended.

Modifié par runab0ut, 29 janvier 2010 - 09:42 .


#102
whiteraider

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runab0ut wrote...

If Bioware is planning to do a patch for ME2 PC, I would suggest that the usual "PC-centric" options are available/be addressed:

- Mouse sensitivity adjustment
- Extended hotkey/keybinding options to frequently used screens (like Journal, Map and Codex entries, assigning weapon hotkeys and other often used in-game actions) just like in ME1.
- UI: Double clicking on a menu item should select/activate it aside from solely clicking the main button.
- UI: Enable mousewheel scrolling in menus.

If not... at least, can we have tweakable .ini files in the user/config folder?

Better to fiddle settings there than editing the Coalescent.ini file or any settings in the cooked game directory. Just to avoid cheating and enabling settings that could unbalance the game than as intended.


I agree with this totally,

and would add a request for:
- Mouse scroll in the codex.

- full setting editing in game (and any future PC games, as both ME1&2 lack this, requiring .ini editing for something as simple as a screenshot in ME1).

#103
OurSacrifice

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bump for the hopeful BioWare rep putting in some weekend hours

#104
Roxlimn

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Want:



Different keys for storming to cover and just storming. It's annoying to get stuck on the WRONG side of cover when you're just trying to run the heck out of close combat.

Weapon hotkeys. Seriously.

Mouse sensitivity adjustment

Menu hotkeys

Better squad control keys



This console-ized version of ME takes a lot of getting used to. It's a lot less control and very unintuitive. There aren't even mouse-over tooltips! That's like two generations behind in terms of UI.

#105
Kwonnern

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Game is near perfect, but i'd enjoy seeing these changes.

Usage for Mousewheel and Double-clicking in the Menus (where applicable)

Being able to customize:

One button for Cover.

Another button for Vaulting over Cover/Jumping.

And yet another button for Running.

This would mean, for example, that i could run with Numpad 1, crouch/cover with Numpad 2, and vault over said cover with Numpad 3.

Final additions:

Being able to Press J for Journal!

A On/Off-option for a Constant Minimap Bottom right. (so it can be visible even if im not pausing/pressing shift)

Modifié par Kwonnern, 30 janvier 2010 - 05:47 .


#106
Shirosaki17

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SithLordExarKun wrote...

Since when ME2 is a direct port? I believe the developers specifically stated that he pc version was developed ground up...

I don't think this is true considering I've seen the X Y B A buttons on an x box controller flash on the system screen. When going to the star map and the screen pops up for the solar system you're in you'll see these buttons flash sometimes at the bottom of the screen.

There is also other signs already pointed out in this thread.

#107
zeppelin101

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Weapon hotkeys please.  We have dozens of extra keys, why can't I
map my pistol to F1, shotgun to F2, etc... ?  It was like this in the
first game, why change something that clearly wasn't broken?

More
keybind options as well please.  Having spacebar (by default) do three
actions just isn't fluid when comparing to the original game.  I realize
ME2 was made with a focus on the 360 and that it was just ported over
to the PC with a couple interface tweaks, but some additional attention
and loving care to PC users would be appreciated.


These 2
things!!
Also, on screen pop-ups need to stay longer than 1.5 seconds or so! This should preferably be an adjustible setting.

#108
hbk0

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For me, what's needed to be changed are:



Double clicking to confirm/choose.

Hotkeys for sub menu.

F-keys to switch weapons.

#109
zeppelin101

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F-keys to switch weapons.


I think it's safe to say that this is the #1 requested feature. It also has to be the easiest to implement.

#110
searanox

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The biggest issue for me is the really awkward and inconsistent menus. Not being able to double-click on menu buttons is a huge issue, along with the lack of scroll wheel support. This is well behind any modern PC game and frankly just awkward. The game also has a habit of breaking conventions - sometimes Esc works to close a menu, sometimes it doesn't. Sometimes you have to hit the back button, sometimes you don't. It's just bad.

Other issues include inconsistent and non-tweakable mouse sensitivity and acceleration, as well as tooltips that don't update to use your own custom key bindings. The scanning mini-game is really quite offensive on the PC as well - it's extremely slow before you get that one upgrade, and even then, it's a pain to essentially have the joystick mapped to the mouse.  Then there's the mini-map/objective marker.  Why most areas don't have maps, I have no idea, but it sucks that we have to hold down the M key to make the objective marker show up.  Have you tried playing the game while stretching your hand all the way between two sides of the keyboard?  This is sloppy, through and through.

Bad on you, BioWare. After all the great work done on Dragon Age, this feels shoddy at best, and the fact that there is no gamepad support despite it being developed with the Xbox 360 in mind makes me wonder just how much effort was actually put into the game.  Of course, this is assuming that the developers are reading this thread. As a PC player I've gotten used to being shafted by developers lately, which is probably a hideously sad thing for anyone to say in any context.

Modifié par searanox, 30 janvier 2010 - 06:30 .


#111
SithLordExarKun

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OurSacrifice wrote...


Porting can be done on a piece by piece level as well. 

Maybe. But i am rather glad the game even came out for pc to begin with.

Modifié par SithLordExarKun, 31 janvier 2010 - 12:57 .


#112
jpetrey123

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OurSacrifice wrote...

Sir Ulrich Von Lichenstien wrote...

PC Port? Please supply valid information to state the sequel is a 'port'?


"valid" information like you are undoubtedly requiring cannot be supplied by fans.  But, whenever you get the opportunity to play the PC version, you will see how it plays/controls and is even organized like a console port.  There are key mapping issues, very few configurable options, and the textures seem like they were focused for 720p gameplay (the 360).  It just feels like they created the 360 version, ported it over to the PC, modified a couple UI options (the hotkey bar for instance) and then shipped it.

It's not as "clean" feeling as the first game was.


the first game was a port....this one was made along side the console version....

#113
jpetrey123

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also maybe we wouldnt have to play console ports if everyone did not pirate...

#114
zeppelin101

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jpetrey123 wrote...

also maybe we wouldnt have to play console ports if everyone did not pirate...


Well, ME2 did come out at the same time for both PC & 360, unlike ME1. You have to give them credit for it.

#115
arek_celera

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All very good suggestions. Can we also get the ability to have more than 56 save game files? In ME1 I got into the habit of just creating a new save whenever I needed to, but now I had to go back and start deleting older saves. I have about a terabyte of empty disk, not an XBOX, so how about letting me save whatever the eff I want?




#116
arek_celera

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jpetrey123 wrote...

the first game was a port....this one was made along side the console version....


Maybe you're technically correct, although it's not worthy of argument.  The PC version is inhibited by the interface decisions made within the code to better support the console version.  This was surely a decision made to save the developers time and energy, and I can appreciate that, but I don't have to like it.

Arguing semantics is petty.

#117
OurSacrifice

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SithLordExarKun wrote...

OurSacrifice wrote...


Porting can be done on a piece by piece level as well. 

Maybe. But i am rather glad the game even came out for pc to begin with.


I'd rather have waited for someone like DemiUrge to release it later with a slightly higher focus to catering to the PC gaming community.

#118
CJFlash

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OurSacrifice wrote...

SithLordExarKun wrote...

OurSacrifice wrote...


Porting can be done on a piece by piece level as well. 

Maybe. But i am rather glad the game even came out for pc to begin with.


I'd rather have waited for someone like DemiUrge to release it later with a slightly higher focus to catering to the PC gaming community.


I don't agree with this. I'm happy with the way it is. Do not want to wait a good 6 more months to play ME2 on my PC

#119
Sehnder

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OurSacrifice has summarized the issues very well. I have nothing more to add except that these issues are highly detrimental to my enjoyment of the game.



It would be very nice to have a response. If you don't intend to fix things, at least we can stop wasting space here posting, and know to start trying to fix things ourselves.

#120
OurSacrifice

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Well, another day another dollar. As we begin this second week, lets hope BioWare can take a few moments to read/respond to these requests. :)



Help keep the thread alive everyone and lets hope for the best.

#121
OurSacrifice

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bumping for Bioware

#122
OurSacrifice

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More bumping for the early morning crowd.

#123
KalDurenik

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The ability to bind more buttons would be good... Like (J)ournal ... i mean why remove the fast key for that O.o? o.O?

#124
monika26

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I eventually got used to the spacebar does everything setup. I mapped it to my side mouse button. Works out quite well. However what I haven't been able to get used to is not being able to map weapons to keys. It's such a pain to change weapons in the middle of combat. I have to hit shift, pick my weapon, then continue. Using the mouse scroll wheel is far too messy during combat, thus my use of shift and click to change weapons.

#125
OurSacrifice

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monika26 wrote...

I eventually got used to the spacebar does everything setup. I mapped it to my side mouse button. Works out quite well. However what I haven't been able to get used to is not being able to map weapons to keys. It's such a pain to change weapons in the middle of combat. I have to hit shift, pick my weapon, then continue. Using the mouse scroll wheel is far too messy during combat, thus my use of shift and click to change weapons.


Using the scroll wheel is a complete waste of time.  It forces you to equip each gun as you try to scroll through them, wasting time for each click of the wheel.

I think it's a safe bet that the game was not tested very closely with a mouse/keyboard setup, as I can't imagine any PC gamer being perfectly fine with how this game controls.