Why? Many people want a good Greataxe in their inventory, but there are none. The Dragon Hunter axe is all we have. There needs to be a Hakkon Greataxe to best represent the weapon type, or its equivalent.
There are no Great Axes, but there are many swords and mauls.
#1
Posté 23 juillet 2015 - 05:23
- DaryAlexV et Xanterra aiment ceci
#2
Posté 23 juillet 2015 - 05:40
#3
Posté 23 juillet 2015 - 06:08
You should remember great axes have the fastest attack speeds and with animation canceling it literally doubles their dps not to mention they are aoe's.
#4
Posté 23 juillet 2015 - 06:12
Ever heard of the lvl 24 swift great axe? (32% crit dmg)
I've never heard of this. I'm going to have to look for one.
Greataxes are mistreated.
#5
Posté 23 juillet 2015 - 06:20
The swift great axe also has weapon slots that allow you to craft crit dmg upwards of 77%+ and with a superb crit dmg ring it's close to 100%, not to mention it has a 9% crit chance, which leaves room for an empty slot for what ever you so choose. It's the best axe for two handed warriors atm.
- Geth Supremacy aime ceci
#6
Posté 23 juillet 2015 - 06:44
Off topic, but related -Ever heard of the lvl 24 swift great axe? (32% crit dmg)
You should remember great axes have the fastest attack speeds and with animation canceling it literally doubles their dps not to mention they are aoe's.
I have never understood why an exploit like animation cancelling with it's doubling of DPS is acceptable to the Dev's and the community, while exploits like spawn-camping and the XP exploit are not.
I have heard the excuses that spawn camping is OP, and that the XP exploit trivializes the leaderboards.
Does not artificially doubling your DPS do the same things?
I would like to either allow them in their entirety, or ban them in their entirety.
- Felis Menari et Kissraven aiment ceci
#7
Posté 23 juillet 2015 - 06:59
My katari is using the swift greataxe. Just open chests, you will get it.
#8
Posté 23 juillet 2015 - 07:17
Off topic, but related -
I have never understood why an exploit like animation cancelling with it's doubling of DPS is acceptable to the Dev's and the community, while exploits like spawn-camping and the XP exploit are not.
I have heard the excuses that spawn camping is OP, and that the XP exploit trivializes the leaderboards.
Does not artificially doubling your DPS do the same things?
I would like to either allow them in their entirety, or ban them in their entirety.
I do believe the devs called it the 'swift' great axe for a reason...
#9
Posté 23 juillet 2015 - 02:10
#11
Posté 23 juillet 2015 - 02:40
Off topic, but related -
I have never understood why an exploit like animation cancelling with it's doubling of DPS is acceptable to the Dev's and the community, while exploits like spawn-camping and the XP exploit are not.
I have heard the excuses that spawn camping is OP, and that the XP exploit trivializes the leaderboards.
Does not artificially doubling your DPS do the same things?
I would like to either allow them in their entirety, or ban them in their entirety.
You are doomed on this topic, Spectr, any kind of animation cancelling is perfectly fine, fair and just in the eyes of the most. Even though it is an exploit, more along the lines of something developers are too lazy to have to fix so they say it is intended. We've seen it before, we'll see it again.
- Spectr61 et Kissraven aiment ceci
#12
Posté 23 juillet 2015 - 02:42
Off topic, but related -
I have never understood why an exploit like animation cancelling with it's doubling of DPS is acceptable to the Dev's and the community, while exploits like spawn-camping and the XP exploit are not.
I have heard the excuses that spawn camping is OP, and that the XP exploit trivializes the leaderboards.
Does not artificially doubling your DPS do the same things?
I would like to either allow them in their entirety, or ban them in their entirety.
How often are people even doing this? How often do you do this in the life cycle of promoting a class?
I've forgotten the last time I bothered to animation cancel auto attacks.
#13
Posté 23 juillet 2015 - 02:50
The heck. You do not double your DPS using cancel animation. Not even close to it. Most classes do damage via abilities, not auto-attacks. Does cancel animation affect any mage and double their damage per SECOND? I doubt it heavily. I don't use CA on thiefs either. They attack just to fast, CA is even disadvantaged. Imo, it only matters for warriors, excluding Reaver who does not auto-attack. Do I double my DPS on legionnaire using CA? No I don't. Not even close. It's useful nevertheless on warrior classes.
#14
Posté 23 juillet 2015 - 03:13
Yeah or guns.
Duelist with Hakkon dagger...bolt.
#15
Posté 23 juillet 2015 - 03:23
Off topic, but related -
I have never understood why an exploit like animation cancelling with it's doubling of DPS is acceptable to the Dev's and the community, while exploits like spawn-camping and the XP exploit are not.
I have heard the excuses that spawn camping is OP, and that the XP exploit trivializes the leaderboards.
Does not artificially doubling your DPS do the same things?
I would like to either allow them in their entirety, or ban them in their entirety.
This "double" dps statement...I call it bullshit.
It double potential dps on autottack for certain weapon types, mostly 2 handed and 1h sword. For bloody autoattack.
Now go and try to prove that this is "doubling my overall dps".
Like on avvar i use autoattack on level 1, on katari one or 2 swing from time to tome when everything on cooldown. On reaver I have dragon rage.
So what's left? Lego and templar. What are mighty dps increase. If you have a sword. For axe or mace it does not matter even.
Even reload cancel from ME3MP had higher impact on gameplay, because how slow reload weapons (claymore, sniper rifles etc) got overused.
Here is just a gimmick. Gimmick useful on level 1 and on shield users.
If you still can't see a difference between this "exploit" and spawn camping (so reducing time to complete from 45+ to 10 minutes) you are blind.
- Drasca aime ceci
#16
Posté 23 juillet 2015 - 03:39
You are doomed on this topic, Spectr, any kind of animation cancelling is perfectly fine, fair and just in the eyes of the most. Even though it is an exploit, more along the lines of something developers are too lazy to have to fix so they say it is intended. We've seen it before, we'll see it again.
Except that one of the devs wrote on BSN that animation canceling was intentionally implemented back in ME2 with the Claymore. You've been whining about this since ME3 and even back then you were wrong and ignoring any evidence that contradicted your opinion.
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#17
Posté 23 juillet 2015 - 04:45
Duelist with Hakkon dagger...bolt.
+ audacity offhand = grenade launcher.
#18
Posté 23 juillet 2015 - 04:56
- DragonRacer aime ceci
#19
Posté 23 juillet 2015 - 07:25
Sorry I hijacked your thread. I won't do it again.
Yar,
Are you angry?
#20
Posté 23 juillet 2015 - 07:31
Except that one of the devs wrote on BSN that animation canceling was intentionally implemented back in ME2 with the Claymore. You've been whining about this since ME3 and even back then you were wrong and ignoring any evidence that contradicted your opinion.
Yeah that's what they said, there are two responses to that. A) They did that to follow along with previous mp games that had it which was a mistake. of
they said that and didn;t really mean it.
It boils down to this. In the game docs there is an attribute for reload speed as a feature of a weapon. For this game it would be a swing speed or some such think.
When viewing the advantages and disadvantage of weapons historically and in real life reload speed is a huge factor.
Single shot guns.....faster reload multi shot guns....semi auto guns,.,.....auto guns.
There is also a perceived balancing of weapons, huge damage burst? Well the gun is going to be heavier and slower to reload.
Bringing up the Claymore by you was just perfect because if there was ever a weapon that needed to be nerfed into the ground it was that one. Not the krysae or reegar or pick your choice of other over powered weapon. When the standard answer for any and all classes even ones that are built around effective cooldown management is the claymore there is a substantial balance problem.
I always found it amusing how many of the old guard in ME3mp would laugh and downgrade people that used something like the reegar all the while toting their claymores on their huntress's
If you want to make the reloading or reswinging of a weapon a non factor then you don't mention it anywhere in documentation and simply tell all you can reload as fast as you can reload by any means.
Also funny that people that have long since discarded an opinion that there is invariably one or more antsy jimmy rustling responses whenever the topic comes up.
- Spectr61 aime ceci
#21
Posté 23 juillet 2015 - 07:41
Arishok,
Sorry I hijacked your thread. I won't do it again.
Yar,
Are you angry?
nope all is good. As long as there is an amazing greataxe coming out.
#22
Posté 23 juillet 2015 - 08:07
Yeah that's what they said, there are two responses to that. A) They did that to follow along with previous mp games that had it which was a mistake. of
they said that and didn;t really mean it.
Well there are a couple different issues here with respect to the ME series, but boiled down in a nutshell...
First off, quotes from Norman about melee animation/reload canceling for advanced players are still archived on this forum and were made well before ME3 was released (2010). For reference, see post 194 and 198 on page 8 here, or from the absurd "Patching the Claymore" thread here, posts 110, 112, 113 (page 5) and 210 (last page). It includes this gem:
If you don't like the reload trick, by all means don't use it! It is supposed to reward coordination and timing.
Secondly, when you have animations that can potentially be triggered near the same time, there needs to be a mechanism for canceling them. Hence the reason there are 2 reload times for each weapon in ME3. That is simply a fact for ME3. Combined with the fact that you have developers commenting on inserting and tuning the ability of the players to manually cancel, there isn't a lot of room to argue that it is an unintended exploit, at least for ME2 and ME3.
Bringing up the Claymore by you was just perfect because if there was ever a weapon that needed to be nerfed into the ground it was that one. Not the krysae or reegar or pick your choice of other over powered weapon. When the standard answer for any and all classes even ones that are built around effective cooldown management is the claymore there is a substantial balance problem.
I always found it amusing how many of the old guard in ME3mp would laugh and downgrade people that used something like the reegar all the while toting their claymores on their huntress's
I'm sorry, but you are completely crazy if you think the Claymore needed a nerf, or that it was even a top tier weapon in power to weight. I enjoy using the Claymore but it isn't because it is a rofl stomp machine like pre-nerf Krysae or Reegar or a collection of various other weapons. It is a "rare" that is relatively heavy and has ok dps. That makes it pretty good on gold and average on Platinum. It won't remotely keep up with top tier weapons on Platinum without using IA glitch or double hit exploits.
If you won't take my word for it, you can grab said Huntress and do some platinum solos back to back with Claymore and tier 1 weapons like Wraith, Venom, Arc Pistol, Acolyte or even the Reegar.
edit:can't seem to link directly to specific posts in the archived threads.
#23
Posté 23 juillet 2015 - 08:33
Why would anybody want to nerf the Claymore? It is very stylish but actually not that good even with reload cancel and mediocre without RC.
#24
Posté 23 juillet 2015 - 08:55
Why would anybody want to nerf the Claymore? It is very stylish but actually not that good even with reload cancel and mediocre without RC.
Ask every second person in me3mp that in their builds listed or were carrying it.
As for Capn post about the animations and reasoning, no problem with that. Do not show any value for reloading and say that due to certain factors reloading is not part of a guns attributes, you can reload as fast as your little fingers can cancel or not cancel. It's an attribute to a weapon that should come into play along with weight, ammo capacity, damage etc. If you can't for some reason then eliminate any and all numbers for reloading.
- Spectr61 aime ceci
#25
Posté 23 juillet 2015 - 09:35
- Proto, Angelus_de_Mortiel et Snakebite aiment ceci





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