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Does initial 10 cunning count towards Critical Hit Rate %


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#1
Silversmurf

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How much cunning do you actually need for 100% critical hit rate?

 

Does the initial 10 stat points in cunning give you a 5% critical chance rate when you first begin the game?

 

I had always assumed it was 200 (for obviously reasons) 200 / 2 = 100%

I think I remember Drasca and Spacev3gan posting this?

 

But I have read a few posts on this forum saying the first 10 stat points don't actually count towards this and the formula is more like 200 - 10 / 2 = 95%

 

Can anyone at 200 cunning confirm this for me?

 

Thank you.

 



#2
K_A_Rnage

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It is my belief that you start with a base Crit chance of 5%. Give me half an hour to go mess with my Archer and I will confirm
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#3
junker1990

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Yes it does.



#4
Dekibra

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ok, stupid question: does the same apply for willpower (and constitution for that matter) ?



#5
K_A_Rnage

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lvl 1 Archer, cunning is 80, no upgrades or item enhancements.
Sneak Attack says CC is 80% = 40% standard

#6
junker1990

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ok, stupid question: does the same apply for willpower (and constitution for that matter) ?

 

Don't know for sure, but almost certain that answer is yes.


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#7
K_A_Rnage

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I would presume it wouldn't add to melee/magic/range defence tho

#8
Angelus_de_Mortiel

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I based the attribute section in my Beginner's Guide on the assumption your making. Essentially that the base 10 points in each stat grant you 5% critical chance, 5% attack, +15 +50 health, and 5% defense against melee/ranged/magic. The defense would be almost unnoticeable since there is a 10% variance to damage I believe (95% - 105%).

If I remember correctly, someone told me that I was wrong, but I'm not sure if any proof was found for or against it.

Edit: Then again, I might have went too far in assuming that you have 10 base in ALL attributes, which is considerably less likely.



#9
K_A_Rnage

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As for OP. 200 for a kit that has no cunning passives or item upgrades. Archer probably only needs 150 due to Armour, passives n probably weapon.

#10
Dekibra

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I based the attribute section in my Beginner's Guide on the assumption your making. Essentially that the base 10 points in each stat grant you 5% critical chance, 5% attack, +15 health, and 5% defense against melee/ranged/magic. The defense would be almost unnoticeable since there is a 10% variance to damage I believe (95% - 105%).

If I remember correctly, someone told me that I was wrong, but I'm not sure if any proof was found for our against it.

 

you mean +50 health, don't you?



#11
Angelus_de_Mortiel

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you mean +50 health, don't you?


Shhh! I don't know what your are talking about!
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#12
Thadrial

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Wouldn't make much sense to me if the initial stats gave different bonuses than subsequent promotions.



#13
Aggrojagg

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lvl 1 Archer, cunning is 80, no upgrades or item enhancements.
Sneak Attack says CC is 80% = 40% standard

 

Thank Christ for that! I don't want to crank out an extra 10 promotes so I'm happy the first 10 free promotes count!



#14
kmeeg

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It should work like this:

 

200 cunning for a 100% critical chance. 
- Starts at 5% critical chance and 
you already got 10 in the stat from beginning
 
170 Cunning/Willpower/Constitution is needed to reach the cap of 80% defence vs. ranged/magic/melee
- Start at 0% and you already got 10 in the stats from beginning

 

Starter stats:

  • Primary Attributes: 10 in all attributes.
  • Crit Chance: 5%
  • Crit Damage Bonus: 40%
  • Flank Damage Bonus: 25%
  • Defence vs. ranged/magic/melee: 0%

I am fairly sure you get a +50 HP boost from the basic 10 constitution 

 

 ---------------------------------------------------- ---------------------------------------------------- ----------------------------------------------------

Everyones favorite document: http://forum.bioware...mbat-mechanics/
 
Strength

  • Increases attack_bonus by 0.5% for each point above 10 (warriors only).
  • Increases guard_damage_bonus by 1% for each point above 10.

Dexterity

  • Increases attack_bonus by 0.5% for each point above 10 (rogues only).
  • Increases critical_damage_bonus by 1% for each point above 10.

Magic

  • Increases attack_bonus by 0.5% for each point above 10 (mages only).
  • Increases barrier_damage_bonus by 1% for each point above 10.

Constitution

  • Increases maximum health by 5.
  • Increases melee_defense by 0.5% for each point above 10.

Cunning

  • Increases critical chance by 0.5% for each point above 10.
  • Increases ranged_defense by 0.5% for each point above 10.

Willpower

  • Increases attack_bonus by 0.5% for each point above 10.
  • Increases magic_defense by 0.5% for each point above 10

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#15
TheThirdRace

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Kmeeg has given the right source, but I think his answer can bring some confusion when it comes to numbers.

It's been said over and over by devs that the 10 first points in CON/WIL/CUN don't count.

With that said...

I think the 5% Critical Chance you get at the start is only a coincidence, not a derivative from the 10 Cunning. You need to have some Critical Chance by default otherwise the mechanic would be unused until you promote or use a Rogue...

A level 1 with no promotion will have 0% Attack. The fact you don't start with 5% Attack from your first 10 Willpower seems to support my theory.

Furthermore, a level 1 with no promotion will have 500 HP. I've seen no mention whatsoever that the base value was 450 HP + 50 HP from 10 Constitution. Aznricepuff, which is probably the best source for stats and mechanics outside Bioware itself, specifically said you start at 500 HP and he's basing that on what he saw from the LUA scripts (I think). Again, that would support my theory.

I hope this clears out any confusion about the numbers and the relations between them.
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#16
K_A_Rnage

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In regards to Constitution:

There have been several tweaks from Luke that have changed certain characters tables with regards to how many HP the gain from Con that are not a multiple of 5.

My Reaver has 1400 + hp. My Archer has 897. My Katari doesn't go to the fade so no idea what his HP is :rolleyes:

I'm sure this derives from differing base HP's but is there a formula in place with regards to Con + lvl 1-20?  


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#17
TheThirdRace

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I wouldn't quote me on that, but I'm pretty sure it has nothing to do with Constitution. As far as I know, what has been tweaked by Luke is how much HP you gain per level. The starting HP could be tweaked too, but at no point did I ever heard of any tweak to Constitution.

As I said, I wouldn't take this for granted. That's just what I can recall or read between the lines from what Luke said. I might be wrong, but it would make sense to only adjust level tables and not touch another mechanic (constitution).

#18
Angelus_de_Mortiel

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It's been said over and over by devs that the 10 first points in CON/WIL/CUN don't count.

 
I must have missed all of them then... Do you happen to have one to quote just for clarity?
 

A level 1 with no promotion will have 0% Attack. The fact you don't start with 5% Attack from your first 10 Willpower seems to support my theory.

 
I think the point here is that attack % such was not established as fact, and would be really hard to prove in game considering the -/+10% damage variable and the potential lack of a 0% baseline control test.

 

Your point about HP has more logical basis to me personally. However it is again not established as fact. I'm pretty sure Aznricepuff's post was about single-player, which may or may not be different, or if BioWare made it at all coherent. This is why I was asking if you had any posts from BioWare devs to quote on the topic.

 

(Or if Luke wanted to jump in and confirm that the original 10 attribute points are/are not counted, that would save a lot of time)  :)


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#19
Pork

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(Or if Luke wanted to jump in and confirm that the original 10 attribute points are/are not counted, that would save a lot of time) :)


Or you could just take the users word for it since its pretty common knowledge at this point, you sound like medallian, who wont listen to anyone unless they have a BWE tag next to their username. 210 cunning for 100% crit chance. Done. Accept it or dont. Bioware quotes are out there so if you cant accept the info being relayed to you then get on twich and start looking through highlights and stat looking through bsn topics on the matter.

#20
junker1990

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210 cunning for 100% crit chance. Done.

 

No.



#21
TheThirdRace

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I must have missed all of them then... Do you happen to have one to quote just for clarity?
 
 
I think the point here is that attack % such was not established as fact, and would be really hard to prove in game considering the -/+10% damage variable and the potential lack of a 0% baseline control test.
 
Your point about HP has more logical basis to me personally. However it is again not established as fact. I'm pretty sure Aznricepuff's post was about single-player, which may or may not be different, or if BioWare made it at all coherent. This is why I was asking if you had any posts from BioWare devs to quote on the topic.
 
(Or if Luke wanted to jump in and confirm that the original 10 attribute points are/are not counted, that would save a lot of time)  :)


It's only conjecture and theory based on what SP has. I don't have any specific quotes from Luke or anyone else, sorry...

We know Bioware mostly uses the same things between SP and MP, only a few specific things are different so it's a good guess to think SP and MP are "equals" on basic mechanics. When you start a SP game, you do have 0% Attack, which means your 10 Willpower is not counted. I don't see why they'd risk an error and not use the very same thing in MP.

As for Pork's comment "210 cunning = 100% Crit chance", it's false. You start with 5% so you only need 95%, which is 190 Cunning. Add the starting 10 Cunning and you're at 200, not 210.
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#22
Pork

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As for Pork's comment "210 cunning = 100% Crit chance", it's false. You start with 5% so you only need 95%, which is 190 Cunning. Add the starting 10 Cunning and you're at 200, not 210.


210 cunning = 100% crit chance.

First 10 doesnt count towards crit chance. 5% base crit chance doesnt come from cunning, it's a base stat.

Therefore, you need 200 cunning promotions to get 100% crit chance as each promotion is 0.5% crit chance. Add 10 base cunning and you have 210 cunning total.

In effect, you only need 95% cunning from promotions as you said due to the base 5%. So your total needs to be 200 if you want every shot to be a crit.

Not hard to understand really.

@mortiel, i have no interest in being polite and friendly to users who think everything they say is right. Ill save discussion for people who actually want to listen and learn rather than someone who assumes everything they say is correct because they said it.

#23
Texasmotiv

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210 cunning = 100% crit chance.

First 10 doesnt count towards crit chance. 5% base crit chance doesnt come from cunning, it's a base stat.

Therefore, you need 200 cunning promotions to get 100% crit chance as each promotion is 0.5% crit chance. Add 10 base cunning and you have 210 cunning total.

In effect, you only need 95% cunning from promotions as you said due to the base 5%. So your total needs to be 200 if you want every shot to be a crit.

Not hard to understand really.

@mortiel, i have no interest in being polite and friendly to users who think everything they say is right. Ill save discussion for people who actually want to listen and learn rather than someone who assumes everything they say is correct because they said it.

Pork, you do start with 5%. If you play with a fresh account you WILL crit, your crit rate is not 0%.


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#24
capn233

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As for Pork's comment "210 cunning = 100% Crit chance", it's false. You start with 5% so you only need 95%, which is 190 Cunning. Add the starting 10 Cunning and you're at 200, not 210.

 

It is technically true, as is the fact that eleventy billion cunning also equals 100% crit chance. :wizard:


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#25
JAMiAM

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 i have no interest in being polite and friendly to users

QFT.  You really should have just stopped there, as the rest of your post was merely conjecture.


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