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Yallegro's Big Nightmare Expansion


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#76
Minuos

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1: I've seen that too, but it's very frustrating when it fails

 

True, but that's pretty rare.

 

2: So you're using the Lance upgrade, that's another ability point on Long Shot. Explosive Shot is almost always better at getting some extra crits. Knockout Bomb in the face is also a very good way to save yourself. I also always use triple arrow bows, first Griffon now Hakkon which should crit better than Long Shot on those close quarter mobs. 

 

Well, yeah. Long Shot without Archer's Lance would be useless in Routine, let alone Nightmare. Explosive Shot has its moments before I replace it with Mark of Death, but the amount of damage from spamming Long Shot in FC is too good to pass up, and multiple archers doing this make light work of the whole thing.

 

Your build is probably more pug-friendly, but dealing as much damage as possible across the whole zone should take priority, particularly in pugs, since most games I join consist of Legionnaires and Arcane Warriors.



#77
Yallegro

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1: True, but that's pretty rare.

 

 

2: Well, yeah. Long Shot without Archer's Lance would be useless in Routine, let alone Nightmare. Explosive Shot has its moments before I replace it with Mark of Death, but the amount of damage from spamming Long Shot in FC is too good to pass up, and multiple archers doing this make light work of the whole thing.

 

Your build is probably more pug-friendly, but dealing as much damage as possible across the whole zone should take priority, particularly in pugs, since most games I join consist of Legionnaires and Arcane Warriors.

 

1: No it is not, your crosshair jumps an enemy moves or gets knocked down and you can lose more than half of your projectiles (less than 300% wpn dmg, yay). Not worth using at long range if only for the bother of getting back into range

 

2: Actually I find my dps to go down considerably if I spam Long Shot instead of Explosive Shot or Leaping Shot. Enemies get closer and you lose tons of dmg. Enemies move and you miss. The animation eats up time.You probably need another ability point on Dance of Death to maintain stamina.

 

I've heard other players report the same, people spamming Long Shot and enemies don't die quickly enough whereas if you can spam Explosive Shot and Leaping Shot...

 

Don't get me wrong you may be very good at using that Lance upgrade



#78
Minuos

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1: No it is not, your crosshair jumps an enemy moves or gets knocked down and you can lose more than half of your projectiles (less than 300% wpn dmg, yay). Not worth using at long range if only for the bother of getting back into range

 

Using Leaping Shot at range is to land a few crits in less time than it'd take to do the same thing with basic attacks at range. It isn't about dealing damage at that point, and if one enemy moving means you miss completely or you end up seriously out of range, then that wasn't the time to do it. Granted, I wouldn't actually advise making a habit of doing this in the first place.

 

2: Actually I find my dps to go down considerably if I spam Long Shot instead of Explosive Shot or Leaping Shot. Enemies get closer and you lose tons of dmg. Enemies move and you miss. The animation eats up time.You probably need another ability point on Dance of Death to maintain stamina.

 

You're talking about a close range build. I'm talking about killing a zone before close range ever really happens. Alternating Explosive Shot and Leaping Shot is great if the team can keep enemies clustered. Otherwise, enjoy using Explosive Shot on 2-3 enemies. And again, if enemies moving = miss, you used it at the wrong time.

 

Long Shot and Explosive Shot both have similar animation times, so no idea why that point was even made. I'd have to try building without Dance of Death to comment on stamina.

 

I've heard other players report the same, people spamming Long Shot and enemies don't die quickly enough whereas if you can spam Explosive Shot and Leaping Shot...

 

Citation needed.

 

Don't get me wrong you may be very good at using that Lance upgrade

 

I do excel at pressing one button, yes.



#79
Yallegro

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Citations against Longshot: Lots of comments against its aggro generation here

 

http://forum.bioware...improve archer

 

Here's another recent discussion but I couldn't find another player complaining about the dmg

 

http://forum.bioware...18-archer-tips/

 

As far as I've experienced Explosive Shot NEVER misses. It can get blocked by terrain but it does not miss

 

You're talking about a close range build. I'm talking about killing a zone before close range ever really happens. Alternating Explosive Shot and Leaping Shot is great if the team can keep enemies clustered. Otherwise, enjoy using Explosive Shot on 2-3 enemies. And again, if enemies moving = miss, you used it at the wrong time.

 

Killing a zone before they get close? That's one hulk of an archer or you're not playing on that mode

 

If I use Explosive Shot on 2-3 enemies I get 600-900% wpn dmg not counting the upgrade or the elemental boost

 

If I use Long Shot against a close range enemy and a long range enemy at once I do 625% dmg and then get smacked in the face by an enemy that didn't suffer any dmg. 

 

Long Shot and Explosive Shot both have similar animation times, so no idea why that point was even made. I'd have to try building without Dance of Death to comment on stamina.

 

Explosive Shot leads to a knockdown, an important aspect of justifying standing still at all. Long Shot does not

 

Using Leaping Shot at range is to land a few crits in less time than it'd take to do the same thing with basic attacks at range. It isn't about dealing damage at that point,

 

Playing the archer should always be about dealing dmg :-). What are you even trying to cool down? Explosive Shot? Getting in just a few crits doesn't in my mind justify putting Leaping Shot on cooldown, especially if you have troubles with your cooldown time. 

 

A good thing about Opportunity Knocks is that not all the crits have to come from you

 

 

In my experience Long Shot chokes the effective use of Leaping Shot, which is really your best ability and becomes almost useless when thing turn ugly and enemies get close. Not the move I'd want to recommend for nightmare runs.



#80
Minuos

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Killing a zone before they get close? That's one hulk of an archer or you're not playing on that mode

 

I'm not saying I can kill an entire zone. Team and faction are the variables there. If no one else is taking any aggro, the tougher enemies will keep creeping closer no matter what you do, and it's probably going to end badly. A good team with taunts and CC can usually prevent anything getting close enough to cause problems. Meanwhile, Long Shot is ripping through everything every few seconds at least.

 

If I use Explosive Shot on 2-3 enemies I get 600-900% wpn dmg not counting the upgrade or the elemental boost

 

If I use Long Shot against a close range enemy and a long range enemy at once I do 625% dmg and then get smacked in the face by an enemy that didn't suffer any dmg. 

 

If Long Shot is only going to hit two enemies and one of them is at melee range, Leaping Shot is the better alternative anyway. I'll admit the knockdown has its uses, though, which is a good thing since I use Explosive Shot until level 15/16 anyway.

 

Playing the archer should always be about dealing dmg :-). What are you even trying to cool down? Explosive Shot? Getting in just a few crits doesn't in my mind justify putting Leaping Shot on cooldown, especially if you have troubles with your cooldown time.

 

In my experience Long Shot chokes the effective use of Leaping Shot, which is really your best ability and becomes almost useless when thing turn ugly and enemies get close. Not the move I'd want to recommend for nightmare runs.

 

Playing the Archer is about dealing damage. With Long Shot. Leaping Shot is for knockdown recovery, pincushion stacks, close range damage and resetting Long Shot. We disagree on the Archer's core ability. You say Leaping Shot, while I say Long Shot. I know it chokes Leaping Shot, but that's fine, because that's my secondary ability.

 

If your build works for you, fine. If it works for others, also fine. It just wouldn't work for me.



#81
JiaJM98

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since most games I join consist of Legionnaires and Arcane Warriors.

 

So true so true!



#82
JiaJM98

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HA!  Easy to say by cheaters who self revive so they cannot be tea bagged.  Necromancers. pffffff........

Funny thing, when I self revive as Necro, I revive as a GHOST! So I die again in a few seconds, and THAT COUNTS AS 2 DEATHS!

 

This means, you will only get revived once for the whole match and then next time you die, you will be in fade because of this stupid self revive bug. Sad news is, you can't bypass simulacrum if you still want walking bomb...



#83
JiaJM98

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Yallegro, any tips for survival when playing Reaver / Archer?

 

With reaver, I find myself getting killed during War Horn animation or when there is a dragon ball dragon breath combo or triple dragon ball combo. Oh, and I get insta killed by fire mines.

 

With archer, I find myself getting screwed over by enemies spawn behind me or teleportation swarm where I can use leaping shot to get  myself off the floor but then get knocked back down at the 2nd, 3rd, or 4th teleport attack. And then I die on the floor. I know there is Fall back plan, but it kind of doesn't help if I get insta killed or die as soon as I teleport back.

 

I do have top tier armour, before you ask. But my con is only 46. Not sure there is a way round that except keep promoting or play support class.



#84
junker1990

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Yallegro, any tips for survival when playing Reaver / Archer?

 

With reaver, I find myself getting killed during War Horn animation or when there is a dragon ball dragon breath combo or triple dragon ball combo. Oh, and I get insta killed by fire mines.

 

With archer, I find myself getting screwed over by enemies spawn behind me or teleportation swarm where I can use leaping shot to get  myself off the floor but then get knocked back down at the 2nd, 3rd, or 4th teleport attack. And then I die on the floor. I know there is Fall back plan, but it kind of doesn't help if I get insta killed or die as soon as I teleport back.

 

I do have top tier armour, before you ask. But my con is only 46. Not sure there is a way round that except keep promoting or play support class.

 

I'm not Yallegro, but everyone have opinion, right? You need more stats or qualified barrier babysitter. Trust me, my go to NM kits are Archer and Reaver. At the moment of patch launch I have had 25 constitution, around 80 willpower and around 180 cunning. My first acquired Hakkon weapon was bow, and second was greatsword, both in around 12 NM runs. In both cases I was in the fade. And you know what? Not bow neither greatsword were a lifesaver for me. But around 50 constitution and around 100 willpower were!


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#85
GreySpectre

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I'm not Yallegro, but everyone have opinion, right? You need more stats or qualified barrier babysitter. Trust me, my go to NM kits are Archer and Reaver. At the moment of patch launch I have had 25 constitution, around 80 willpower and around 180 cunning. My first acquired Hakkon weapon was bow, and second was greatsword, both in around 12 NM runs. In both cases I was in the fade. And you know what? Not bow neither greatsword were a lifesaver for me. But around 50 constitution and around 100 willpower were!

As far as reaver goes, I'd say it's more important to swap roll with devour if you can't stay in rampage forever (i.e. low cunning). I have 35 con/35 wil/52 cun (including the 10 base), and only die at wave 4 FC NM most of the time. I am vulnerable to stuns but with my stats I feel it is a needed sacrifice.

As for archer, I'll probably die the moment a bunch of terrors decide they don't like my face, so you are probably right.


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#86
Yallegro

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Yallegro, any tips for survival when playing Reaver / Archer?

 

With reaver, I find myself getting killed during War Horn animation or when there is a dragon ball dragon breath combo or triple dragon ball combo. Oh, and I get insta killed by fire mines.

 

With archer, I find myself getting screwed over by enemies spawn behind me or teleportation swarm where I can use leaping shot to get  myself off the floor but then get knocked back down at the 2nd, 3rd, or 4th teleport attack. And then I die on the floor. I know there is Fall back plan, but it kind of doesn't help if I get insta killed or die as soon as I teleport back.

 

I do have top tier armour, before you ask. But my con is only 46. Not sure there is a way round that except keep promoting or play support class.

 

Ya know ya can find most of my tips on the first page :-)

 

 

Reaver

 

If you're fast enough you can roll away from the mines before they prime

Try and roll behind a venatori mage, they never summon mines behind themselves.

If you really take that much dmg you should get a barrier spammer/ dispeller to help you

 

War Horn animation does get faster during Rampage, if that matters.

You just have to plan it properly, when you're surrounded it is always a good time to use War Horn, try and reduce the cooldown with flow of Battle and Deathblow auto-crits

If you get knocked down, roll back up and use War Horn, War Horn is cheap so this often works.

 

As a low lvl reaver you gotta be careful about going out into the open, sometimes there are just too many archers and you should do everything you can to get yourself and your team behind some cover. Experience has given me something of a sixth sense for when **** is about to hit the fan. Red dots coming up behind you, the team wandered into the open overly relaxed, there's a bit too many arrows flying about etc.

 

If you can get behind a wall you can take them out one by one or as a group that you can multi-hit.

 

DO NOT swap roll for devour like is suggested in the post above me

 

 

 

Archer

 

Those warp attacks are going to be annoying, here's what you can do.

 

-Don't stay too close to your other teammates, that way you don't all get knocked down at once and someone is left to stun them if you're the one lying on the floor. 

 

-Leaping Shot tier2 and Explosive Shot do a lot to incapacitate a Terror demon before he can shriek

 

-Terror demon can be put to sleep with Knockout Bomb

 

-You can drink a Spirit Resistance Tonic to mitigate a lot of dmg. Terror demons are most plentiful on the first stage of Ferelden Castle.


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#87
JiaJM98

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War Horn animation does get faster during Rampage, if that matters.

You just have to plan it properly, when you're surrounded it is always a good time to use War Horn, try and reduce the cooldown with flow of Battle and Deathblow auto-crits

Thanks for the advice :)

My biggest trouble with war horn is that if I'm surrounded and trying to cast war horn, that's often when I die during animation because I get killed before they are panicked. 

 

Another situation where I often try to use war horn is when I just got knocked down by a shield bearer and rolled myself back up, then get knocked down again before war horn animation finishes, and I end up trying to roll back up again and then down again... The war horn animation just seems a microsecond longer than their charge attack. Any suggestion on this one?


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#88
JiaJM98

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 You need more stats or qualified barrier babysitter.

Babysitter :wub:  I love babysitters. And I love lego when he uses counterstrike too.



#89
Yallegro

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Thanks for the advice :)
My biggest trouble with war horn is that if I'm surrounded and trying to cast war horn, that's often when I die during animation because I get killed before they are panicked. 
 
Another situation where I often try to use war horn is when I just got knocked down by a shield bearer and rolled myself back up, then get knocked down again before war horn animation finishes, and I end up trying to roll back up again and then down again... The war horn animation just seems a microsecond longer than their charge attack. Any suggestion on this one?


Err, roll further away from them?
Roll twice than cast?
Cast War Horn early to interrupt them?

 

Knockdown is what they do best, there's no magical solution to avoid it

You should be able to dodge the charge with your roll, just stay out of range of their knockdown slam



#90
ottffsse

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On reaver a good way to cast war horn is upon exiting combat roll animation at the position you want to be in. It seems that gives you another half second when enemies ignore you.
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#91
Texasmotiv

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On reaver a good way to cast war horn is upon exiting combat roll animation at the position you want to be in. It seems that gives you another half second when enemies ignore you.

 

Plus it looks cool.



#92
TechForze

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I love the archer build. As long as other teammates detonate all the things!

#93
mitts281

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Bump?



#94
Yallegro

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Bump?

 Gthx, lol



#95
Underpromoted

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I've explained mechanic of this some time a go, still I will do it one more time. I've tested it multiple times and this is how this works:

1. Shocked status (from CL for example, also static cage applies it, worth mentioning) need to be on target.
2. If target is shocked and something applies on target weakened status (veilstrike for example) this weakened is "changed"/"transmuted" into sleep. Target also get 100 damage for this.
End result? Target is still shocked (shock end with normal duration) but it isn't weakened. Instead is put on sleep.
If target can't be set on sleep, but isn't immune to shocked and weakened (dragon, terror demon) after instead of getting sleep you would get "immune" on screen and 100 damage.

 

^ this. I've heard this from several reliable sources and tested it myself. Came across it first while reading through crossclass/combo tutorial threads.

 

Looking through the builds it shows that you do take the "be ready to do it yourself" approach. I like that you play with the builds yourself to see how they fit your personal style instead of accepting the accepted cookie cutter "best" builds. As to the builds themselves some look great, some a little strange, and some I cant comment on cause I havent played with the class too much yet.

 

@Yal Thanks for the post, definitely some good info here.

 

@newbies Guide touches on a lot of mechanics you might not be aware of, mostly accurate info. Good place to start but read some of the comments for corrections to some of the errors.



#96
Underpromoted

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DO NOT swap roll for devour like is suggested in the post above me

 

Agreed. Combat roll is required on nightmare for reaver. Your health depends on you being able to swing your sword either through HoK or HoH effects. If you're getting chain disabled you die really really fast. IMO reaver doesnt have as many "optional" builds as other classes. Dragon rage, warhorn, and rampage are too amazing not to get and combat roll takes the last slot for any remotely challenging difficulty.



#97
Yallegro

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So I Finally Added Vids

 

Everything is on nightmare

 

Full list can be found in the intro post

 

​Videos can be found individually in the Class sections

 

I'd make a sarcastic joke about illiterate TrLDuRs but I think I'll just go to sleep. Goodnight

 

Video list

 

All videos are gameplay demonstrations only. 

For in-depth information consult the written guide.

All videos are recordings from screen, made with a videocamera. The platform is PS3

Check the description for additional information.

Full screen viewing is advised.

Enjoy,

 

channel: https://www.youtube....U0DNhZkiZk5dcHQ

 

Arcane

 

Spoiler

 

Archer

 

Spoiler

 

Assassin

 

 

Reaver

 

 

Necromancer

 

 

Keeper

 

 

Alchemist

 

 

Katari

 

 

Hunter

 

 

Legionnaire

 

 

Duelist

 

 

Elementalist

 

 

Avvar

 

Spoiler

 

Templar 

 

Spoiler


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#98
JiaJM98

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I'm now more convinced by some of your builds (Necro, archer and templar) after watching those videos. Thank you for that!

 

But OMG how did you survive with that game graphic? My eyes hurt after watching it for 10 minutes. Plz tell me it's just recording issues and the real gameplay graphics is actually much better than this :blink: Never had anything quite like that on PC.

 

Still can't appreciate your build for Sentimentalist here. It works fine in the video, but how could you play him without the whole screen shaking and pave your way with firestorms? That's where all the fun comes for me  B) It's all about the "feel" man!



#99
htisscrimbliv

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The necro build would be solid if:
1. Ice armor actually worked properly

Yep that's right just the one. I honestly cant believe the game has been up and running for this long and one of the most important skills for a character is still not working right. That is seriously the one thing deterring me from playing the necromancer. I might even use ice mine on the elem if ice armor worked. But alas... It does not. Great vid though
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#100
Yallegro

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I'm now more convinced by some of your builds (Necro, archer and templar) after watching those videos. Thank you for that!

 

But OMG how did you survive with that game graphic? My eyes hurt after watching it for 10 minutes. Plz tell me it's just recording issues and the real gameplay graphics is actually much better than this :blink: Never had anything quite like that on PC.

 

Still can't appreciate your build for Sentimentalist here. It works fine in the video, but how could you play him without the whole screen shaking and pave your way with firestorms? That's where all the fun comes for me  B) It's all about the "feel" man!

 

Oh absolutely, it's recording off screen so the reality looks a lot better

 

Here's some good ways to get turned off by Firestorm

 

-Try and hit a knocked down enemy with a 1H sword

-See it do 1 dmg to Rage demons, RT Behemoths, Fire Spirits and every venatori when a fire mage is present

-See all kinds of big enemies not give a **** about the knockdown effect

-Trying to drag the thing across the map while being attacked

 

Ya I noticed something like that, Ice Armor will sometimes bug-out, think this happens on the avvar too. luckily it works just fine most of the time.

 

Also noticed a bug where you have Ice Armor all the time while fighting the Frost Dragon


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