Hi There,
This may be of no use to you, but is some background info (from an old post) that came to light regarding this matter:
Cheers,
Lance.
DAMAGE REDUCTION RESULTS
========================
EffectDamageResistance: Cannot use this function to add *ANY* DR reduction. (It is used with ELEMENTAL TYPE DAMAGE.)
ItemPropertyDamageReduction: Have not been successful in adding DR to skin or armour items.
EffectDamageReduction: Have only be successful in adding a *pair* of DR and not one by itself.
(Use IP_CONST_XXX and reverse logic.)
IP_CONST_DAMAGETYPE_BLUDGEONING = 0
IP_CONST_DAMAGETYPE_PIERCING = 1
IP_CONST_DAMAGETYPE_SLASHING = 2
EXAMPLES:
eDR = EffectDamageReduction(5, 0, 0, DR_TYPE_DMGTYPE); // Applies DR for P and S (B Gets Through)
eDR = EffectDamageReduction(5, 1, 0, DR_TYPE_DMGTYPE); // Applies DR for B and S (P Gets Through)
eDR = EffectDamageReduction(5, 2, 0, DR_TYPE_DMGTYPE); // Applies DR for B and P (S Gets Through)
SET VIA TOOLSET PRIOR PLAY (CREATURES AND ITEMS): Appears to work if you bear weapon corrections into account (See next).
The Morningstar is BLUDGEONING only (TLK 5412 NEEDS CORRECTING) and that the Longsword is both SLASHING AND PIERCING!
Also SLASHING & PIERCING: Bastard Sword, Halberd, Katana, Scythe. (Total five weapons.) Therefore, Longsword (TLK 5417),
Bastard Sword (TLK 5434) and Katana (TLK 5423) need descriptor correction.
From the toolset setting, we have the option of applying "OR" logic to the "piercings" selected, which means we can
make it so a creature (or item) has DR against only ONE type. In theory, as applying this to a "skin" item is possible,
it means we can also create different skins and alter "monsters" on the fly by swapping out "skins". NB: Using skins
with PCs is NOT possible in NWN2 due to problems that come from doing so. (See my blog for details. Search for "skin".)
For PCs, a better solution would be to use the DAMAGE IMMUNITY (5-90%) v WEAPON DAMAGE TYPE rather than the DR for an
item when only one DR type is required, due to the problems noted in the image in the previous post. (i.e. Property
presentation and lack of recognising the property is actually present!)
Weapon (Type) | DR Type | Bypass Y/N
--------------------------------------------
Longsword (SP) | BSP | N
Longsword (SP) | B | N
Longsword (SP) | S | Y
Longsword (SP) | P | Y
Longsword (SP) | BP | N
Longsword (SP) | BS | N
Longsword (SP) | SP | Y
Club (B ) | BSP | N
Club (B ) | B | Y
Club (B ) | S | N
Club (B ) | P | N
Club (B ) | BP | N
Club (B ) | BS | N
Club (B ) | SP | N
Spear (P) | BSP | N
Spear (P) | B | N
Spear (P) | S | N
Spear (P) | P | Y
Spear (P) | BP | N
Spear (P) | BS | N
Spear (P) | SP | N
Halberd (PS) | BSP | N
Halberd (PS) | B | N
Halberd (PS) | S | Y
Halberd (PS) | P | Y
Halberd (PS) | BP | N
Halberd (PS) | BS | N
Halberd (PS) | SP | Y
Morningstar (B ) | BSP | N
Morningstar (B ) | B | Y
Morningstar (B ) | S | N
Morningstar (B ) | P | N
Morningstar (B ) | BP | N
Morningstar (B ) | BS | N
Morningstar (P ) | SP | N