Getting married... ? in Andromeda?
#301
Posté 25 juillet 2015 - 04:27
Doesn't mean marriage is a good idea, though.
#302
Posté 25 juillet 2015 - 04:37
Mass Effect definitely isn't at all a murder sim. Just about everything we kill is either a Reaper slave, criminal or merc (thus an enemy combatant) who tries to shoot us first, or a toaster with no legal standing as a person.
I couldn't start shooting up hubs like Omega or Illium GTA style. You could sort of do it in ME1 on the Citadel, but noone seemed to care or be vulnerable to bullets at all unless they happened to be the unlucky mook in some pointless sidemission you were doing.
If you losers get marriage, I want to be able to shoot slave brokers and drug running voluses (voli?) in the face. It's only fair.
- PresidentVorchaMasterBaits aime ceci
#303
Posté 25 juillet 2015 - 04:42
Can we have an ME equivalent of Ashley Madison, too?
#304
Posté 25 juillet 2015 - 04:56
Mass Effect is neither a dating sim nor a murder sim.
Kinda my point.
Doesn't mean marriage is a good idea, though.
Matter of opinion. I don't see what's wrong with it as an option, though.
#305
Posté 25 juillet 2015 - 04:58
If you losers get marriage, I want to be able to shoot slave brokers and drug running voluses (voli?) in the face. It's only fair.
Try to avoid personal attacks, please and thank you.
- Pasquale1234 et Feybrad aiment ceci
#306
Posté 25 juillet 2015 - 05:03
If you losers get marriage, I want to be able to shoot slave brokers and drug running voluses (voli?) in the face. It's only fair.
Doesn't that suggest that people who are really into romance aren't also into killing the living sh!t out of NPC's? The motto I apply to my PC's is to dispense love and death in equal measure.
Heck, it'd be funny to come home to e-wifey and when asked about your day, you can blithely comment about dispatching a volus drug runner by reducing their operation to a smoking crater.
#307
Posté 25 juillet 2015 - 05:03
Kinda my point.
I got that.
Matter of opinion. I don't see what's wrong with it as an option, though.
Of course it's a matter of opinion, just as the merits of including polygamy, divorce, and open marriages are a matter of opinion. I still don't see why BioWare should bother, though. Marriage mechanics that don't really have anything to do with the plot would, indeed, take Mass Effect one step closer to a dating sim.
- Quarian Master Race aime ceci
#308
Posté 25 juillet 2015 - 05:13
Marriage mechanics, like a lot of romance tropes, don't really make sense without an investment that isn't worth it unless it's the focal point of the game. The relationships in games are ridiculous underdeveloped when they try to build up to an "I love you". The characters don't spend enough time to sell that the relationship progressed to that point, you have far to little sharing to say there's a real intimate relationship there, the reason they're toghether (physically, I mean) is usually some sort of existential and world ending crisis...
IMO, companion romances fall pretty much in the sexual tension/lust box, and selling them as anything else is a problem. While I think having romantic content in games provides depth to the story, I don't think the way Bioware's gone about executing it works all that well. With one possible exception:
Let me use KoTOR 2 as an example for what I mean. It always seemed to be like Atris was a bit in love with the Exile (or at least with the idea of what the Exile did - throwing away the order). Variable content based on that - combined with careful use of flashbacks - could have added depth to the showdown with Atris (especially if they followed through on their variable Darth Traya plotline, potentially swapping her and Kreia depending on your choices). Similar, I though the way they used the force (and force vision stuff) worked better, romance or no. Similarly, the way they used the force as a way of building a connection with Visas Mar was an interesting thing.
Though in fact one of my favourite executions on this end was in MoTB, where you can tell a companion that she just thinks she's in love with you because of the plot's absurd reincarnation-ish plot.
All of this is just a longabout way of saying that the story beats that Bioware uses for romance aren't interesting for the most part, and marriage would just make it worse.
- Il Divo aime ceci
#309
Posté 25 juillet 2015 - 05:14
Try to avoid personal attacks, please and thank you.

Oh you're serious? It was sardonic humour, and wasn't directed at anyone in particular. Lighten up. Or use the report function, I don't really care.
Doesn't that suggest that people who are really into romance aren't also into killing the living sh!t out of NPC's? The motto I apply to my PC's is to dispense love and death in equal measure.
Why does one need an irrelevant marriage feature for that? To further the murder sim joke, can I also have a weapon maintenance minigame that has nothing to do with the mechanics or plot? A bit like the upgrade table from ME3, but with additional cutscenes where I caress my Claymore and speak softly to it.
Sorry, but I can't see why this should be included unless getting married is an intergral part of a character's romance arc that fits with its themes somehow.
#310
Posté 25 juillet 2015 - 05:19
While I think having romantic content in games provides depth to the story, I don't think the way Bioware's gone about executing it works all that well. With one possible exception:
Spoiler
#311
Posté 25 juillet 2015 - 05:20
Spoiler
I'm almost certain that's how they'll do it. But there has to necessarily be a lot of content, if they make the experience feel divergent enough (or, for example, give you a Saren style option to talk down the person we're talking about, but only if the romance is active, even with a different character).
#312
Posté 25 juillet 2015 - 05:24
Why does one need an irrelevant marriage feature for that? To further the murder sim joke, can I also have a weapon maintenance minigame that has nothing to do with the mechanics or plot? A bit like the upgrade table from ME3, but with additional cutscenes where I caress my Claymore and speak softly to it.
Sorry, but I can't see why this should be included unless getting married is an intergral part of a character's romance arc that fits with its themes somehow.
I was mainly joking, since the only marriage I have any real interest in is between my preferred class (Vanguard) and a good shotgun. The point though is that all this silly romance stuff needn't be weighed against all the killing. Obviously, there's going to be far more of the latter than the former anyhow.
#313
Posté 25 juillet 2015 - 05:29
Why do there even need to be "Marriage Mechanics"? Why can't it just be like:
Romance Option A gets a Sex Scene. It is fitting for the Characters and for how the Romance progressed.
Romance Option B gets a Marriage Scene. It if fitting for the Characters and for how the Romance progressed.
Why would anyone be against that?
- Iakus aime ceci
#314
Posté 25 juillet 2015 - 05:44
Why do there even need to be "Marriage Mechanics"? Why can't it just be like:
Romance Option A gets a Sex Scene. It is fitting for the Characters and for how the Romance progressed.
Romance Option B gets a Marriage Scene. It if fitting for the Characters and for how the Romance progressed.
Why would anyone be against that?
That's different.
Making NPCs with different romance gateways isn't the same as accommodating for a PC who wants to get married first to progress any and all romance options. If BioWare feels the need to write a conservative romance option who must get married to continue said romance, more power to them. That's nothing but rendered cutscenes and dialogue branches.
#315
Posté 25 juillet 2015 - 05:49
Yeah, if the marriage is an intergral part of the character's romance, I'd have no issue. As an actual mechanic for every possible one though, no. Wastes word budget and zots that could be used for further flesh out (giggity) the character in more meaningful ways.
- Lady Artifice aime ceci
#316
Posté 25 juillet 2015 - 05:49
Mass Effect definitely isn't at all a murder sim. Just about everything we kill is either a Reaper slave, criminal or merc (thus an enemy combatant) who tries to shoot us first, or a toaster with no legal standing as a person.
I couldn't start shooting up hubs like Omega or Illium GTA style. You could sort of do it in ME1 on the Citadel, but noone seemed to care or be vulnerable to bullets at all unless they happened to be the unlucky mook in some pointless sidemission you were doing.
If you losers get marriage, I want to be able to shoot slave brokers and drug running voluses (voli?) in the face. It's only fair.
How could you? I thought Quarians are friendly... you insult us and our prophets...
WE SHALL DECLARE WAR AGAINST THE QUARIANS AND ENSLAVE THEM ALL!

#317
Posté 25 juillet 2015 - 05:50
Why not just make it like the
- Iakus aime ceci
#318
Posté 25 juillet 2015 - 05:53
How could you? I thought Quarians are friendly... you insult us and our prophets...
WE SHALL DECLARE WAR AGAINST THE QUARIANS AND ENSLAVE THEM ALL!
Good luck split lip.
- Serza aime ceci
#319
Posté 25 juillet 2015 - 05:55
Good luck split lip.
Suit rat!
#320
Posté 25 juillet 2015 - 07:19
Suit rat!
Careful, Admiral Xen might appear behind you in the dark and annihilate you ![]()
- Quarian Master Race aime ceci
#321
Posté 25 juillet 2015 - 07:24
Careful, Admiral Xen might appear behind you in the dark and annihilate you
Who is this "Admiral Xen" you speak off? is she a Quarian? if so... how dare they mock our ritual marriage opinions? I will "dissect" this "Xen" and examine the remains

#322
Posté 25 juillet 2015 - 07:29
I should go...
Before this turns into a 'Who would win' topic ![]()
- The Arbiter aime ceci
#324
Posté 25 juillet 2015 - 07:49
Want to get married? Play SWTOR. Everyone wants to marry you. That's reason I will never romance anyone in this game. Hey, bro, we know each other for so short but fek it, let's get married!
If I will ever get married it will be after 77 years of perfect relationship.
#325
Posté 25 juillet 2015 - 08:21
Isn't the first image heresy or something?





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