MW2 was still okay compared to crap like Ghosts or AW, but it essentially started the trend that resulted in every following game in the series being bloated with casual, impossible to balance trash like the billions of killstreaks, far too many tacticool nonsense weapon "attachments" like dual wield and static, campy, meatgrinder map design. I'd argue the highpoint for that series was the first Modern Warfare. Simple, counterable 3-5-7 killstreaks instead of gameplay revolving around camping and exploits to get cheap, random kills. Simple attachments on weapons that had advantages and tradeoffs vs others. Relatively balanced weapons (though the perk system was pretty awful with some clearly much better than others). Maps with thought put into the design instead of random killboxes that encourage either spawntrap or camping in upper story windows (well, Shipment excluded).
Good point and yes the killstreaks like chopper gunner and ac-130 were a bit over kill in addition to the annoying "noob in the corner tubing with one man army but I'd argue that even that still didn't take away from the raw enjoyment and that bare-bones COD experience that MW2 provided that began with the original MW. (Atleast for me it didn't). MW2's skill gap was very wide and accomplishments actually felt visceral and earned for the most part. I remember when prestiging and emblems actually meant something. Appearing in game lobbies with the ac130 emblem cross, EMP emblem gif, and the highly coveted nuke emblem gif which took me almost a year to achieve felt awesome.
COD descended after MW2 because the meaninful skill gap that brought that bare bone COD enjoyment was extremely compressed to appeal to a more casual audience because lets be honest here, COD is only fun when you're getting kills. Nobody like getting owned every match by more skilled COD veterans and since casual players are in the majority which equates to sales at the end of the day, activision intentionally implemented certain skill compression mechanics into the game and it's "NETCODE". I'll only talk about one example as there's too many of them.
Its been proven by several videos that the bad lag that COD has isn't actually your connection speed or ping but a glitch built into the games netcode itself that activision refuses to address. It enables casuals to go toe to toe even with season cod veterans because of the netcode's game breaking delays. I believe that's the main reason why most seasoned COD veterans including myself have either stopped playing COD and/or end up disappointed with each new COD release. The skill gap is compressed in loud as well as subtle ways with each release making any achievement feel hollow. Feeling like a badazz is what COD is all about but it's all hollow now for the most part.
I need to stop now. This is more pvp talk than this community can stomach





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