Aller au contenu

Photo

Venatori Spellbinders on NM


  • Veuillez vous connecter pour répondre
10 réponses à ce sujet

#1
Innarra

Innarra
  • Members
  • 323 messages

Dag yo, these guys pack a wallop long after they are dead. Their magic is still floating around, and even though you killed them, you still die to the aftermath fallout.

 

I have 1700 hp on my Reaver. The tougher Venatori Spellbinders go down easily with 2-3 swipes of Dragon Rage. But being in melee range of these guys means you're going to die for your efforts. There seems to be some sort of magic they cast on you that lingers. I will kill one, move on to something else, and a few seconds later, I'm dead, from full hp to nothing, with tons of electricity hits coming from nowhere.

 

Anyone understand what's happening with these guys, or have suggestions on how to not die? My technique is to run away from them now, and let the ranged classes deal with them.  <_<


  • Ispan aime ceci

#2
Proto

Proto
  • Members
  • 1 779 messages

The electric slide is no joke.



#3
Thadrial

Thadrial
  • Members
  • 287 messages

Dag yo, these guys pack a wallop long after they are dead. Their magic is still floating around, and even though you killed them, you still die to the aftermath fallout.

 

I have 1700 hp on my Reaver. The tougher Venatori Spellbinders go down easily with 2-3 swipes of Dragon Rage. But being in melee range of these guys means you're going to die for your efforts. There seems to be some sort of magic they cast on you that lingers. I will kill one, move on to something else, and a few seconds later, I'm dead, from full hp to nothing, with tons of electricity hits coming from nowhere.

 

Anyone understand what's happening with these guys, or have suggestions on how to not die? My technique is to run away from them now, and let the ranged classes deal with them.  <_<

Something that i've noticed recently is shock and fire *and poison* DoT effects do massive damage dumps before they run out. I notice it all the time with fire wraiths. Anyone care to confirm?



#4
Thadrial

Thadrial
  • Members
  • 287 messages

The electric slide is no joke.

That's the mage not the spellbinder



#5
Proto

Proto
  • Members
  • 1 779 messages

That's the mage not the spellbinder

 

Dangit. I just wanted to mention the electric slide...move along now...



#6
Innarra

Innarra
  • Members
  • 323 messages

No, the Venatori Mage puts mines on the ground. The Spellbinder slides back and kills you with phantom magic from the grave.



#7
Theghostof_timmy

Theghostof_timmy
  • Members
  • 1 149 messages

Just don't follow them when they slide back. Go around the side and it won't hit you.



#8
ruggie

ruggie
  • Members
  • 513 messages
Just kill them faster. I do not have this issue as much as the mines.

#9
GreySpectre

GreySpectre
  • Members
  • 269 messages

No, the Venatori Mage puts mines on the ground. The Spellbinder slides back and kills you with phantom magic from the grave.

Other way around


  • Thadrial et Snakebite aiment ceci

#10
Cherish Port

Cherish Port
  • Members
  • 66 messages

Just don't follow them when they slide back. Go around the side and it won't hit you.

 Combat roll is really helpful for this and the mines (if you don't roll onto another mine  :lol:)



#11
Denrok1

Denrok1
  • Members
  • 179 messages

Dag yo, these guys pack a wallop long after they are dead. Their magic is still floating around, and even though you killed them, you still die to the aftermath fallout.

 

I have 1700 hp on my Reaver. The tougher Venatori Spellbinders go down easily with 2-3 swipes of Dragon Rage. But being in melee range of these guys means you're going to die for your efforts. There seems to be some sort of magic they cast on you that lingers. I will kill one, move on to something else, and a few seconds later, I'm dead, from full hp to nothing, with tons of electricity hits coming from nowhere.

 

Anyone understand what's happening with these guys, or have suggestions on how to not die? My technique is to run away from them now, and let the ranged classes deal with them.  <_<

 

I struggled with vent. and demons for a long time because I hate playing mages and had very low willpower. I stayed away from the reaver and stuck with the templar and lego when I was working up my con. My advice, bring resistance potions for rounds three and four and if you insist on playing the reaver use combat roll like like you are Indiana Jones. Giving compliments to the person casting barrier helps too. I found they cast barrier on me more when I did that =p.


  • Texasmotiv aime ceci