Would rather never have any DLC. Place all of them together for purchase in an "Enhanced edition" in one lump. I dislike games adding DLC after we have played it especially. This is the feedback channel.
No DLC again.
#1
Posté 23 juillet 2015 - 11:27
#2
Posté 23 juillet 2015 - 11:31
tbf, nearly every game company nowadays launches DLCs after the game itself is released. Unless the majority of gamers decide that they don't want DLCs launched one at a time anymore and would prefer them launched in a bundle, I highly doubt this is going to change.
#3
Posté 23 juillet 2015 - 11:53
I'm cool with dlc, extra content, continuation of the story, i the value is there and it's great stuff I have no issues.
The witcher's expansions are something i'm totally looking forward to. 25 hours of story a piece? That's amazing, and well worth $24.
What i object to are charged item packs like dai is doing (at a very high price, no less), microtransactions like in multiplayer (which they actually changed the game's lore on to remove healing spells so they could charge us extra money, which really doesn't sit well with me) and though i'm not excited about the dlc after jaws of hakkon (hinterlands 2.0) at least they made an effort - but again, they left out story for most of it, and they're overcharging like crazy.
I don't feel the DAI dlc has value, so i won't be getting anymore of it. Qunari armor should have been added for free since it's a playable race, and they still haven't added qunari eyes or more hairstyle/hornstyles yet.
- ThePhoenixKing, 9TailsFox, Lord Frivolous et 1 autre aiment ceci
#4
Posté 23 juillet 2015 - 11:59
If the game is good, then the more DLC the better - keep the experience going and the initial investment last longer. There's only so much they can do in the regular development cycle as the game has to ship at some point.
Whilst DAI isn't exactly my favourite game ever, I'm still looking forward to more story DLC, and the more the merrier.
Hopefully taking their time with the next will payoff with some more interesting quest design. I actually felt JoH was a step up that regard, but a few more steps needed.
- Nimlowyn aime ceci
#5
Posté 24 juillet 2015 - 12:05
I think the concept of DLC isn't going anyway anytime soon. And why would it? It's very popular with many players. I personally like to wait to buy/play DLC until all (or at least the reported majority) of it has been released. ME3 was the first Bioware game I played where I was caught up enough to actually buy the DLC as they came out. Didn't like it much, revisiting old characters who's endings I already had played through, so these days, I just sit back and wait.
Pros of that - usually less buggy, as everyone else runs into the problems and reports them ![]()
#6
Posté 24 juillet 2015 - 12:39
1. To extract additional money from the consumer in addition to the original price of the game. DLC is comparatively cheap to make once the rest of the game is done, and can end up being more profitable than the game itself.
2. To encourage consumers to buy a legit copy of the game, rather than pirate it. DLC can act as a form of secondary DRM if people are unable to access DLC features without a legitimate game licence. People who might otherwise just pirate the game may be inveigled into buying the game if the DLC offerings are appealing.
3. To discourage consumers from trading in their copy if the game shortly after release in order to reduce the loss of sales due to the second hand market. If people have to hold onto a game for six months before the DLC comes out, the trade-in/resell window for the game has mostly passed, and the impact of second hand sales on new copy sales is minimised.
As rotten, obnoxious and anti-consumer as (paid) DLC is, it's not going to go away because it works. Until gamers stop rewarding these sorts of shady practices with money, nothing will change.
- Xetykins et Grieving Natashina aiment ceci
#7
Posté 24 juillet 2015 - 07:34
Post release DLC serves three functions:
1. To extract additional money from the consumer in addition to the original price of the game. DLC is comparatively cheap to make once the rest of the game is done, and can end up being more profitable than the game itself.
2. To encourage consumers to buy a legit copy of the game, rather than pirate it. DLC can act as a form of secondary DRM if people are unable to access DLC features without a legitimate game licence. People who might otherwise just pirate the game may be inveigled into buying the game if the DLC offerings are appealing.
3. To discourage consumers from trading in their copy if the game shortly after release in order to reduce the loss of sales due to the second hand market. If people have to hold onto a game for six months before the DLC comes out, the trade-in/resell window for the game has mostly passed, and the impact of second hand sales on new copy sales is minimised.
As rotten, obnoxious and anti-consumer as (paid) DLC is, it's not going to go away because it works. Until gamers stop rewarding these sorts of shady practices with money, nothing will change.
.
You forgot maybe one of the most important things, DLC keeps the game alive. It creates activity and locks focus. It's a good marketing strategy. You gain attention.
- Grieving Natashina aime ceci
#8
Posté 25 juillet 2015 - 12:26
You forgot maybe one of the most important things, DLC keeps the game alive. It creates activity and locks focus. It's a good marketing strategy. You gain attention.
It doesn't so much keep the game alive as it does apply jump leads in a attempt to squeeze a bit more life out of it. If you want keep a game alive over the long term, you need a modding community. Pity Bioware killed theirs with bad design decisions.
- Mushashi7 aime ceci





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