No, I don't have anything installed other than the official game and patches released by Obsidian.
I used the toolset to look into the detail of the trigger and scripts. After conversation 13_grave runs, it's supposed to run script 13a_zombie_poof.
// 13a_zombie_poof
/*
Spawn undead after cutscene at beginning of Shadow Priest Lair.
*/
// JYL 2/10/05
// EPF 7/28/05 - changing ghoul blueprint -- global version has commoner, herbivore ghouls.
void main()
{
location lZomb1 = GetLocation(GetWaypointByTag("13wp_zombie1"));
location lZomb2 = GetLocation(GetWaypointByTag("13wp_zombie2"));
location lZomb3 = GetLocation(GetWaypointByTag("13wp_zombie3"));
location lZomb4 = GetLocation(GetWaypointByTag("13wp_zombie4"));
location lGhoul1 = GetLocation(GetWaypointByTag("13wp_ghoul1"));
location lGhoul2 = GetLocation(GetWaypointByTag("13wp_ghoul1"));
//object oWynn = GetObjectByTag("13_wynn");
//effect eDeath = EffectDeath();
//effect eDamage = EffectDamage(GetCurrentHitPoints(oWynn) - 1);
//AssignCommand(oWynn, ClearAllActions());
//AssignCommand(oWynn, SetIsDestroyable(FALSE, FALSE, TRUE));
//if we don't assign this, the console will blame the conversation owner, who's the PC in this case!
//AssignCommand(oWynn, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oWynn));
CreateObject(OBJECT_TYPE_CREATURE, "c_zombie", lZomb1);
CreateObject(OBJECT_TYPE_CREATURE, "c_zombie", lZomb2);
CreateObject(OBJECT_TYPE_CREATURE, "c_zombie", lZomb3);
CreateObject(OBJECT_TYPE_CREATURE, "c_zombie", lZomb4);
CreateObject(OBJECT_TYPE_CREATURE, "13_ghoul", lGhoul1);
CreateObject(OBJECT_TYPE_CREATURE, "13_ghoul", lGhoul2);
}
Module: 1300_Old_Owl_Well
Area: 1320_eyegougerl3