I don't mind sync kills if they are properly telegraphed. Taking away player shieldgate would be a huge difficulty increase. (And I wouldn't want it. Shieldgate makes the gameplay more dynamic for me.)
Sync kill BS: Yay or Nay?
#26
Posté 24 juillet 2015 - 07:37
#27
Posté 24 juillet 2015 - 07:41
Oh, I'd also like to have more visibility. Tinting my screen red, darken the environment and muting all sound when I'm hurt is not exactly helpful in keeping me alive... and in combination with other things that change my screen (Rage, Geth Scanner, hazard maps) I often end up nearly blind.
#28
Posté 24 juillet 2015 - 08:11
#29
Posté 24 juillet 2015 - 12:57
- Vortex13 aime ceci
#30
Posté 24 juillet 2015 - 01:13
Sync kill is by far the worst thing in ME3, if it comes back (Bioware know how to do mistakes), at least make it possible to resurrect. I don't see why you can revive from taking bullets or a rocket to the face, but not from a Phantom blade impaling you. Even a dying Drell can survive being impaled by a blade, how can it kill a Krogan for the rest of the wave ?
To add to that, why should certain species even be affected by some of the executions? A Geth or a Krogan should be able to simply shrug off a blade stabbing them in the stomach, what with their redundant organs/backup systems.
It would be awesome that when a phantom did her little 'space ninja' move that a Krogan would look down at the blade, start laughing, grab the phantom by the neck, pick her up by the neck still laughing, and then break her neck. ![]()
#31
Posté 24 juillet 2015 - 03:08
What else should the enemy do then? Lay traps? Coordinate ambushes? Combine their beams for a special attack?
To make an enemy difficult you usually have two options: Up their stats so they have more health and do more damage or you give them crowd control and immunity powers.
Sounds good to me. All those things can be countered by doing something other than not getting in enemy LOS (you know, that thing you have to do to attack them with most powers and weapons if you aren't abusing game mechanics like RHA).
Or make them smarter? Seriously, ME's enemy AI is an absolute travesty compared to FPS/TPS games from even a decade ago. Everything mindelessly advances toward your gun barrel to greet death with open arms, with some occasionally taking temporary cover in nonsensical locations where you can still easily shoot them. There is zero coordination to speak of except when it happens by chance. Seriously, that isn't hyperbole. Hell, the enemies essentially had a permanent wallhack, and they were still as dumb as bricks
Killzone 2's singleplayer provided more of a challenge than Platinum solos do in this game. All the enemies in that game were humanoids whom could be killed in a few shots and none of them had attacks that rendered your controller a brick(so no stacking 40000+ shields/armor plus a 100% accurate stunlocking attack on a prime and calling it "difficulty") . F.E.A.R was similar......
http://alumni.media....n_jeff_fear.pdf
and that is a game from 10 years ago. Compare that to ME enemies, who don't seem to have a working memory of their own or player actions at all. (evidenced by how easily they can be indefinitely kited on even such small maps as the ones in ME3MP). They can't solve problems in a dynamic manner (evidenced by tactics such as FBWGG, Glacier backroom camping or the Box of Shame) that their provided arsenals of grenades, ranged weapons and area denial sync units should easily enable them to counter.
Oh well, hopefully ditching the outdated Unreal Engine should enable more freedom in this area, not that current FB3 games have a very good track record in that regard.
- DaemionMoadrin, Pearl (rip bioware) et rashie aiment ceci
#32
Posté 24 juillet 2015 - 03:25
Sync Kills are an unfortunate necessity.
The enemies have fixed damage values, and the player's characters vary in durability drastically.
If you made every basic enemy able to gun down a Krogan warlord they would tear the squishy characters apart. You need a way to kill the uber tank classes that isn't super punishing to the less survivable classes unnecessarily. Sync kills act as a mobility test, if you are fast you will survive no problem, if you don't escape you get punished.
Perhaps sync Kills should not be fatal. Perhaps a better method is to have them ignore shields, so that you aren't killed in a single hit, but the tougher shield classes would be much more vulnerable to them with their shield negated. The enemies need way to get rid of the more resilient classes, the only one that can't be synced is the Juggernaut, who trades away so much mobility that the enemies can easily overwhelm them if they don't move as efficiently as possible.
#33
Posté 24 juillet 2015 - 04:23
If you removed synch kills and the different stun locks, many of the enemy units would be completely useless.
As it is, Banshee synch kills are the only threat from the entire Reaper faction, they would become even more of a joke. And without stunlock the Geth would be helpless.
#34
Posté 24 juillet 2015 - 04:29
If you removed synch kills and the different stun locks, many of the enemy units would be completely useless.
As it is, Banshee synch kills are the only threat from the entire Reaper faction, they would become even more of a joke. And without stunlock the Geth would be helpless.
I'm more afraid of a bunch of Marauders or a puddle of acid than of a Banshee. ![]()
- Spectr61, MaxCrushmore et Quarian Master Race aiment ceci
#35
Posté 24 juillet 2015 - 04:42
I didn't mind sync kills at all, most of the time I would blame myself for putting myself in position to have it happen. It adds an element of fear to the game even the best players can be taken down. I thought ME3 had it just about right, it was a factor but if you were on your game you could most often pull through. Stun lock was worse as far as frustration goes.
#36
Posté 24 juillet 2015 - 05:09
**** no.
GTFO that ****.
Find something better than improbable magnet bullshit to make your game challenging. At the very least take some of the mitigation options (escape chance/QTE, not permanent down etc).
#37
Posté 24 juillet 2015 - 05:48
I'm more afraid of a bunch of Marauders or a puddle of acid than of a Banshee.
When I see a group of Marauders, I associate them with free range points, or easy spawn budget depletion.
The puddles of acid on the other hand - annoying!
#38
Posté 24 juillet 2015 - 06:15
If you removed synch kills and the different stun locks, many of the enemy units would be completely useless.
As it is, Banshee synch kills are the only threat from the entire Reaper faction, they would become even more of a joke. And without stunlock the Geth would be helpless.
That's because the AI is crap, currently.
____
Sync Kill is awfully implemented even running as host. Magnet hands, magnet swords... And if you are playing as non-host it's just hilarious. Would be best to get rid of that thing and work on a better AI, make things less cheap.
Same for the stun, you need to implement it well or otherwise you will have situations like the geth bomber and the endless stunlock of lols, or the you shall not pass! of the space crabs a.k.a. Praetorians.
Screenshake was another thing I didn't mention, reduce that blasted thing to the minimum. I don't need my screen shaking every 2 seconds because someone is using a specific power or throwing a grenade. And screenshake for weapons like the Revenant or the Geth Shi Spitfire? I hope that bad joke does not repeat itself in the future.
Another thing is abilities / powers affecting the visibility of the screen, like the krogan blood rage, geth hunter mode and whatnot, I swear I will end blind some day. Remove that or make them less invasive, it overcomplicate things adding a bunch of clutter we don't really need.
- DaemionMoadrin aime ceci
#39
Posté 24 juillet 2015 - 08:03
What do you guys think? should that aberration exist in ME:A? Oh! and stunlock, almost forgot.
You know, for some reason, I hated them before I unlocked the Geth Juggernaut, but I warmed up to them a bit afterwards.
#40
Posté 24 juillet 2015 - 08:08
I'm all for them. They wanted to show that something can kill everybody. And they did.
#41
Posté 24 juillet 2015 - 08:22
Sync-kill is fine, it demands that you keep your distance and to respect certain enemies. As long as it's not cheap, like the above-mentioned getting pulled from half-way across the map-syndrome, or teleporting through two walls and picking you up instantly-bullshit. (Honorable mention: getting sync-killed by a broken Phantom-lolsword).
#42
Posté 24 juillet 2015 - 08:25
Quarian Master Race, the only thing about that BF4 video that annoys me is the fact that a Russian solder has the flag of the PRC on him. Damn it, DICE!
- Quarian Master Race aime ceci
#43
Posté 24 juillet 2015 - 08:30
Quarian Master Race, the only thing about that BF4 video that annoys me is the fact that a Russian solder has the flag of the PRC on him. Damn it, DICE!
C'mon, you're not familiar with Russian tactics? It's called Maskirovka, and has been used as recently as Ukraine (though they just refuse to put flags on the uniforms at all, there.)
https://en.wikipedia...wiki/Maskirovka
clearly that's what DICE was intending for the sake of authenticity, and they totally weren't just lazily reusing assets from the Chinese character models or anything.
- Vespervin aime ceci
#44
Posté 24 juillet 2015 - 08:34
Clearly...
#45
Posté 24 juillet 2015 - 08:38
Clearly...
Yep, there are obviously tons of Russian looking white guys in the PLA. Seems legit.
- Vespervin aime ceci
#46
Posté 24 juillet 2015 - 09:09
Right? The PLA takes military deception to a whole new level. They just need to remove dem flags.





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