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★ Suggestion: Let us craft and loot XP-Tokens! ★


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#1
Johnsen1972

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Since Bioware didn't seem to like my idea for an alternative way to promote, I came up with another idea.

 

My situation in DAIMP right now:

 

- I think the promotion system is a bad design and it sucks, but you are forced to promote chars if you ever want to run NM and Heartbreaker.

- I have all items I can loot in chests and several 100k of gold. There is NO reason for me to spent my gold.

Bioware just cant release new items fast enough because everyone will be hoarding gold for the next patch / DLC.

- I have plenty of crafting materials and I just dont need more (besides cotton). Got plenty of dragon calls and all my weapon modifications.

 

I think Im not the only one.....

 

------------------------------------

 

XP-Tokens are the solution!

 

They can be crafted and they also drop in chests.

One XP Token gives 1/4 of the XP needed for level 1 to 20.

 

Put them in the Valuables tab and if used it give the XP to the character currently selected.

 

Why is it a good idea?

 

- You can level up a fresh promoted character a least a bit.

- Reason to spend more crafting mats and buy cloth / leather / metal chests.

- Reason to buy more large chests for a random Xp Token drop and finally get rid of your hoarded gold.

 

PS: Its an idea from ME3 MP. If you looted a character you already got, you got the XP instead and you didnt had to start at level 1.


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#2
K_A_Rnage

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There seems to be a general consensus in the community in regards to xp thresholds and starting at lvl 1 every time you promote.
I for one play NM with lvl 20's as my clear ratio is greatly increased. This gains me zero xp per hour
I also played 3 runs yesterday that crashed gaining zero xp per hour.
I do spend all my gold in the vain hope of getting a 200hp belt but would gladly spend it on xp.
However there are players with 1M in their account and that could translate to spike promotions.
Perhaps the investment could be 100k to start all characters at lvl 2 then scale according 250k for lvl 3 500k for 4 etc. with it capped at lvl 5 costing 1.85M total.
Again, this only benefits long term players but we do deserve some reward right?
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#3
Thadrial

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I like both of these. I like all idea that do anything to keep me from being level 1. If I could start at 5 I would be able to carry perilous pugs but at level 1 I don't even get another skill yet so it's annoying. I will take anything frankly


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#4
llandwynwyn

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Since Bioware didn't seem to like my idea for an alternative way to promote, I came up with another idea.

 

My situation in DAIMP right now:

 

- I think the promotion system is a bad design and it sucks, but you are forced to promote chars if you ever want to run NM and Heartbreaker.

- I have all items I can loot in chests and several 100k of gold. I cant spent my gold.

Bioware just cant release new items fast enough because everyone will be hoarding gold for the next patch / DLC.

- I have plenty of crafting materials and I just dont need more (besides cotton). Got plenty of dragon calls and all my weapon modifications.

 

I think Im not the only one.....

 

------------------------------------

 

XP-Tokens are the solution!

 

They can be crafted and they also drop in chests.

One XP Token gives 1/4 of the XP needed for level 1 to 20.

 

Put them in the Valuables tab and if used it give the XP to the character currently selected.

 

Why is it a good idea?

 

- You can level up a fresh promoted character a least a bit.

- Reason to buy crafting chests since you will run out of mats soon.

- Reason to buy more large chests for a random Xp Token drop and finally get rid of your hoarded gold.

 

PS: Its an idea from ME3 MP. If you looted a character you already got, you got the XP instead and you didnt had to start at level 1.

 

You forgot a huge pro for Bioware/EA, people may use money on this MP.



#5
Johnsen1972

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You forgot a huge pro for Bioware/EA, people may use money on this MP.

 

yep they could sell platinum.

 

Bioware read this!  :P


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#6
Ricksmiley

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I like both ideas really. I lean more towards the first as I'm always spending my gold in the chase of more cotton. The amount of purples I have turned into mats is rediculous. The good ones too. Not the low lvl ones. But either idea I would like.

#7
StUnNeR H2K

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Mass Effect multiplayer would give your character XP if you received a character card for it that you already had. Would mean that if you received a card that would normally unlock a character or armor you already had it would give you XP. The XP amount give could be based on the rarity of the armor. This would mean that armies would need to probably drop more often, plus they would need to drop even if you already have them.

#8
Johnsen1972

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Mass Effect multiplayer would give your character XP if you received a character card for it that you already had. Would mean that if you received a card that would normally unlock a character or armor you already had it would give you XP. The XP amount give could be based on the rarity of the armor. This would mean that armies would need to probably drop more often, plus they would need to drop even if you already have them.

 

Thats why I changed it to XP Tokens.... 



#9
sonofbarak

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Do not like it, NM and HB was not made for people with low promotion. Just the way it is stop looking for an easy way out.


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#10
Pheabus2009

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I was wondering the same, it's a mystery why they haven't done so after 7 months of game release.



#11
Felis Menari

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Do not like it, NM and HB was not made for people with low promotion. Just the way it is stop looking for an easy way out.

This is about a QoL improvement for DAMP's leveling and promoting systems. And if it made it in and people used it heavily to gain a large number of promotions quickly, they might not be considered low on the promotion scale, now would they?
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#12
Denrok1

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I can't stomach the thought of more unearned exp.
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#13
TormDK

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I don't see it as a good thing to add more rare loot to the loot list as it is (It will decrease the chance of getting something good since, as more drops are added over time), so as a drop I would say no thank you.

 

But as a direct purchase option for gold/plat I would say yes. Somewhere in the nabourhood of 5K gold / token to keep it as a gold drain for those of you have have hundreds of thousands of gold saved up.

 

For crafting, I'm on the fence - obviously such a token would hugely favour people with alot of play time, and the system already favours those players (since promotion gives stats, and more stats means faster clears which means more stats faster etc.), and people with alot of playtime likely have a huge backlog of crafting materials but prehaps for a cost of 20/20/20 to keep costs high enough that it isn't just something you craft for the hell of it all the time.


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#14
Silversmurf

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One XP Token gives 1/4 of the XP needed for level 1 to 20.

 

1/4 ....

 

I think that's optimistic unless they cost a LOT of materials

 

You might get 2000-5000xp out of any company......maybe....and it would still cost a lot

 

They want you to play not exp super fast.......even if WE want to exp super fast



#15
oblivion1033

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I'll do whatever you ask just dont make me play as lvl 1   :angry:  :angry:  :angry:


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#16
Domiel Angelus

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Do not like it, NM and HB was not made for people with low promotion. Just the way it is stop looking for an easy way out.

 

 

I've been against the whole "promotions give you stats" since the game came out. I much preferred the ME3 method of promotion was only for E-Peen. They further broke crafting to try to sell boxes, but boxes are pretty much useless because A.) the weapons don't level up when you get the same weapon over and over B.) You can only craft pre-designed armor that doesn't have any better performance with better parts. C.)Still cant craft armor parts of your own D.) Can't craft your own weapons.

 

If they were looking to fuel the micro-transaction craze for people they picked the wrong method, they should have stuck with the MEMP model of weapons getting better when you acquired them or let you acquire schematics based on challenges (that tool tip still pops up every third battle) and build your own weapons. The second part of that could have been tiered by challenges and by making getting a good schematic from a chest at least replace a unique drop. Instead they kept the 'item bucket' system but there's no real quality rewards until you're around the million gold+ point. 


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#17
Silversmurf

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I'm at 2.5 million gold

Been playing 6 months

Invest your time and you will be rewarded

#18
GreatBlueHeron

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I'd be happy with more 2x events or even 1.5x events. I would think that the people who have everything unlocked plus gold banked would already be promotes high. I've spent almost 500000 and have a lot unlocked (but still missing quite a few high lvl purples) and my stats are low 20s const., upper 30's willpower and upper 20's cunning. I just wish the nightmare pugs weren't a ghost town. I could roll with a similarly leveled team (I'm not looking to be carried--will Lego or element), but people are only playing private matches.

#19
TormDK

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That makes sense to do though GreatBlueHeron, at the games highest farmable difficulty level.

 

People were doing private matches on Perilous initially as well (and likely still do to some extent).

 

So in essence, there's nothing new under the sun.

 

I'm still at around 370K spent as I haven't played that actively in a bit, and I'm no where near a point where I would even remotely consider going into Nightmare. I don't personally think it should be our right to expect pugs to work at that level, remember that even if you consider yourself an average player there's a full 50% below your skill level that also thinks they likely are average players... :)


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#20
GreatBlueHeron

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Oh, yeah, I'm average, lol. People do better than they think they can, though. I do OK with lego--i can soak damage, but the super promoted don't need Lego's on nightmare. We low to mids can do it with a full team, just might take a while. The last one I played was a good group, but I got dropped. Internet's been spotty... Or the serversvor something. Oh, well.

#21
Johnsen1972

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I'm at 2.5 million gold

Been playing 6 months

Invest your time and you will be rewarded

 

So you think you will ever get rid of that gold?



#22
Johnsen1972

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bump so the devs get a chance to take a look at it.



#23
Sir Perkins

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Do not like it, NM and HB was not made for people with low promotion. Just the way it is stop looking for an easy way out.

Depends on your definition of "low promotion"?
My promotes currently are 19/26/22 (including base promotes) soo really 9 16 12 lol ... yet am onto my 4th Hakkon weapon and have no problem farming 25-30min NM dragon extractions alongside capable players with most running sub 50 promotes .. proves that teamplay, class choices, comunication, skill , and ofcourse decent gear can make up the stat difference in NM. HB ofcourse is a different story as you stated is not ideal for peps with low promotes ... but again what the OP is suggesting is not about easy way outs .. it's an idea (and a good 1 imo) towards sometimes alleviating level 1 drudgery...
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#24
N172

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They want you to play not exp super fast.......even if WE want to exp super fast

Well, maybe the designers and programmers want you to play, but the people who pay them want one thing: money
Making the best items and the stats only achiveable by playing, not buyable is the worst idea if you want people to spent money.

#25
TormDK

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No N172, it is not. Free to play games earn money on convenience items and vistuals, not by allowing the best gear in game to be purchasable.

 

If Billy and the team had done a garanteed rare drop on the large chests right from day 1, I'm sure they would have earned alot more.