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Options on the Dialogue Wheel


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66 réponses à ce sujet

#1
BraveVesperia

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I'd like to know what people want from the dialogue wheel?

 

Do you want a return of ME1-style:

  • Top: 'Paragon' (friendly, idealistic, compassionate, preachy)
  • Middle: Neutral
  • Bottom: 'Renegade' (rude, ruthless, trollish, blunt)

Or perhaps ME3-style, where there's no neutral option? How about DA style?

  • Top: diplomatic, friendly, compassionate
  • Middle: neutral, sarcastic/witty, astute
  • Bottom: blunt, aggressive, tactless

Would you even want the same choices or something different, no more 'paragon'/'renegade' dialogue options? It could also have something completely different, like having options in a completely randomised placement on the wheel. Do you want something like DA's 'tone' indicators (e.g whether the comment is friendly, stoic, sad, confused etc)? Would you like interrupts to return?

 

Finally, how do you feel about having special options on the wheel to reflect your class, background squad choice, previous decisions? E.g, if you're an engineer, you might have the option to comment on something, offer an idea or alternative solution, hack something, etc. If you aren't, but you brought an engineer companion, you'd have the option to ask them instead. Same goes if you were trying to get someone to stand down in a hostage situation, and could point out the outcome of a different hostage situation you'd resolved.


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#2
Chardonney

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Definitely the ME1 style wheel with parts from the ME3 wheel and yeah, I'm all for special dialogue options. Not sure about the interrups because more often than not, the interrup cut scene in ME3 was actually better without using it. With interrups, it should be the other way around.

 

I didn't really like DAI's wheel because it was like playing russian rulette... you often didn't get the result you opted for.



#3
Feybrad

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DA:I's Dialogue Wheel was quite good, in Theory, although far too sparingly used. I'd like to see it return and be used less seldom.

 

I would like to have special Dialogue based on Class, former Decisions or even World State if that's a Thing.


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#4
ArabianIGoggles

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I'd like to have a better idea of what the character is going to say or do before I select it.  Shepard punching the reporter during an interview isn't what I was expecting the first time around.


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#5
Durack

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Would you even want the same choices or something different, no more 'paragon'/'renegade' dialogue options?


Something in half way Between DAI and Alpha Protocle With social skill for special dialogue wheel!
And please I don't want see the lv of my " paragon" or lv of my "reneargade" reputation.

#6
SardaukarElite

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I want a dedicated neutral option for all occasions except where we need to make an actual decision (unless there's a neutral decision I guess). This would be the safe place to keep the conversation going without our character doing anything silly or extreme.

 

In addition I'd like a variety of kinds of responses for expressing compassion, anger, witty observations etc, when appropriate. Which is to say there might be a cutting retort you can make when it's called for, but there isn't always a funny option. I think previous attempts at providing set personality paths has encouraged rigid play while also limiting the total range of options.

 

Beyond that generally I think paraphrases need a lot of work. I want to know the action of the dialogue, so labels that clearly tell me what my character will try to achieve by speaking that line rather than the actual line or a bad paraphrase of that line.

 

I'm all for any kind of reactive dialogue (so long as it makes some sense). I'd be particularly interested in character creation options that affected our dialogue consistently, though that's a fairly complex thing.


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#7
rashie

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I want to see them dump set morality meters since Bioware usually does morality very black and white when having one.

 

In other words, the DA:I model but with more dialogue options tending towards the ruthless/effiency priority, which was somewhat missing from inqiusition



#8
Krymzon74

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I'd prefer ME1 style. Extra options for my class sure but I'd rather not rely on squad members in dialogue.



#9
Ahriman

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Still not a fan of wheel in general, but emoticons from DAI are better than empty wheel of ME. At least you have some more control over PC's emotions and writers don't feel so free to make only two options for every dialog.

I'd like to have a better idea of what the character is going to say or do before I select it.

Solution to this was made long time ago in Human Revolution. Still not a thing to Bioware.


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#10
ArabianIGoggles

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Still not a fan of wheel in general, but emoticons from DAI are better than empty wheel of ME. At least you have some more control over PC's emotions and writers don't feel so free to make only two options for every dialog.

Solution to this was made long time ago in Human Revolution. Still not a thing to Bioware.

Huh?



#11
Ahriman

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Huh?

human-revolution.jpg


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#12
ArabianIGoggles

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Gotcha.  Been a while since I've played it. 



#13
Catastrophy

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Still not a fan of wheel in general, but emoticons from DAI are better than empty wheel of ME. At least you have some more control over PC's emotions and writers don't feel so free to make only two options for every dialog.

Solution to this was made long time ago in Human Revolution. Still not a thing to Bioware.

I rather liked having: "I should go!" as wheel-option e.g., but Shepard would sometimes word it differently.



#14
Chealec

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Every wheel should have the following option:

 

[shoot the coms] boring conversation anyway


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#15
BraveVesperia

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I'd like to have a better idea of what the character is going to say or do before I select it.  Shepard punching the reporter during an interview isn't what I was expecting the first time around.

So perhaps if you linger on the dialogue option, the entire sentence (or action) would show up? I'm not sure how it would work if interrupts returned, except maybe by camera angles (like the camera focusing on the protag's clenching fist if it was to punch someone?). Or perhaps you could get a glimpse of how the interupt would play out before actually taking the interrupt.

 

Something in half way Between DAI and Alpha Protocle With social skill for special dialogue wheel!
And please I don't want see the lv of my " paragon" or lv of my "reneargade" reputation.

I've not played Alpha Protocol, how did the social skill thing work?

 

In addition I'd like a variety of kinds of responses for expressing compassion, anger, witty observations etc, when appropriate. Which is to say there might be a cutting retort you can make when it's called for, but there isn't always a funny option. I think previous attempts at providing set personality paths has encouraged rigid play while also limiting the total range of options.

Is DAI's style of 'reaction wheel' something you'd want to see: where there's several options with a tone icon to indicate the emotional response? Or would you go for something fresh?



#16
Durack

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I've not played Alpha Protocol, how did the social skill thing work?


Almost like Deus Ex


1758486-alpha_protocol__9_.jpg
alpha-protocol-conversation.jpg


With timer (like The walking dead )

#17
SolNebula

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I prefer ME1 way of doing it. Extra option for class is also a welcome addition like it was on Omega. The important thing is that you give me full control over the protagonist and not like ME3 where the autodialogue did the choices for me.

#18
Panda

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I'd want more neutral being option as well, but I'd want to it to be valued more in the game. Cause it's kind of punished in ME games, it doesn't build up paragon nor renegade that you need in order to make some quest easier or even retain loyalty of your companions (ME2) so that they don't die. So neutral option should also be somewhat rewarding in my opinion so it would make sense to pick it.


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#19
KaiserShep

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I prefer ME1 way of doing it. Extra option for class is also a welcome addition like it was on Omega. The important thing is that you give me full control over the protagonist and not like ME3 where the autodialogue did the choices for me.


The ME1 way of doing it was kind of terrible by comparison, especially since some options were not actually options. ME2's was much better, albeit marred by its poor P/R system.

#20
HuldraDancer

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Hmm I guess I'd rather have it closer to ME1 if I had to pick I suppose though aside from having ot go either full paragon or renegade to get anything I don't recall how ME2 was that different from it. Though I would love for better paraphrasing or better yet giving us a full showing of what the heck we were going to say if we hover on the choice, I dislike playing guessing games when it comes to whats going to come out of my characters mouth. I heard DAI tested something like that and it didn't do well so it wasn't put it which I don't get why someone wouldn't want to know what they were actually going to say with that option but I hope its a thing in MEA. I highly doubt it will be though.

 

Oh I would also rather have the paragon/renegade dialog options (if they are still there that is) be closer to ME3 but I only say that because I prefer playing somewhere in the middle most of the time.



#21
SolNebula

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The ME1 way of doing it was kind of terrible by comparison, especially since some options were not actually options. ME2's was much better, albeit marred by its poor P/R system.

 

Well ME2 for me was so bad because of P\R system had to give to myself enough point by cheat at the beginning of the game to play as I wanted.

 

I have to agree with the other guy who is mentioning Alpha Protocol, that game has the best conversation/reputation system of most RPGs I played in the last couple of years. I would welcome something like that. It would be a vast improvement over the Renegade/Paragon system...which is the son/daughter of Star Wars Dark vs Light side. This Star Wars dualistic syndrome has to die. I would prefer a reputation system with different characters or factions to be in its place.



#22
Arcian

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Colorless dialogue choices shouldn't have a moral impact. That way you aren't forced to be Space Jesus while playing Paragon or a complete asshat while playing Renegade.



#23
PhroXenGold

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I'd want more neutral being option as well, but I'd want to it to be valued more in the game. Cause it's kind of punished in ME games, it doesn't build up paragon nor renegade that you need in order to make some quest easier or even retain loyalty of your companions (ME2) so that they don't die. So neutral option should also be somewhat rewarding in my opinion so it would make sense to pick it.

 

Ergh...I hated the way playing characters that blindly followed "alignments" was rewarded, and actually playing a reaslitic person who based their decisions on the circumstances they were in instead of the colour/position of the dialogue was punished. That's not so say being neutral should be rewarded either - that just encourages people to flip between red and blue in order to keep their overall in the right place. Frankly, you shouldn't be rewarded at all for being a particular place on a "alignment bar". It possibly should affect how other characters perceive you, but not what you can actually do.


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#24
SardaukarElite

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Is DAI's style of 'reaction wheel' something you'd want to see: where there's several options with a tone icon to indicate the emotional response? Or would you go for something fresh?

 

My problem with the reaction wheel was that it was a specific thing that popped up on rare occasions, and by comparison the normal wheel was kind of dull. I was thinking you'd simply sometimes have those kind of responses on the normal flow dialogue, but you wouldn't normally have all of them.



#25
Linkenski

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I very much prefer

  • Diplomatic/friendly/funny
  • Neutral (No emotional investment)
  • Blunt, Rational, Hostile/funny

Neutral is the one I care most for. ME3 had a lot of melodrama and I've seen so many point this out too. A way stuff like that could be avoided is though having neutral responses where the protagonist simple focuses on the ultimate goal but doesn't say any more than what's necessary to reach his goal. Kinda like Batman.