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What if.... The Remnants are


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#101
Kabooooom

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My problem with the idea of the Remnant being humans who advanced after the Reaper War and designed advanced ships to travel to Andromeda faster than the Ark could...

First, why wouldn't they find the Ark and bring everyone on it to Andromeda with the rest of the species? Why just leave them floating between galaxies?
Second, just no. I understand it could be explained through science, but no.


Wormholes transfer both through space AND time, potentially - since spacetime is...well, spacetime. If the travelers used a wormhole, they could arrive in Andromeda millennia in the future, but the journey to them would be fast. Meanwhile, the Milky Way species could advance and travel to Andromeda.

Not that I think this is a good idea, just that it is plausible.

#102
WillieStyle

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My problem with the idea of the Remnant being humans who advanced after the Reaper War and designed advanced ships to travel to Andromeda faster than the Ark could...

First, why wouldn't they find the Ark and bring everyone on it to Andromeda with the rest of the species? Why just leave them floating between galaxies?
Second, just no. I understand it could be explained through science, but no.

 

Because they could have headed to Andromeda thousands of years after the Ark and still beat it to its destination.  If we started a major project today, would we care what Ceaser Augustus, or Nebukadnezer II did millenia ago?



#103
Feybrad

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Because they could have headed to Andromeda thousands of years after the Ark and still beat it to its destination.  If we started a major project today, would we care what Ceaser Augustus, or Nebukadnezer II did millenia ago?

 

Some People do care what Caesar Augustus and Nebukadnezar II did Millenia ago.



#104
shodiswe

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Yep, Arcian already answered for me. Most of it is in the Codex, which actually goes into remarkably deep detail about how FTL travel in Mass Effect works. Ashley's statement was the very first comment on speed in the trilogy at all, and is probably an approximation for casual conversation. If I am driving 18 hours in my car, I am going to say it will "take a day for me to get there". The average speed of FTL is therefore 12 light years per day on the low end, and 15 on the upper due to the constraints that Reaper FTL puts on it by Reapers being 30 light years per day and "twice as fast".

And to expand on Arcian's description of drive discharge, specifically it requires discharging into the magnetic field of a star or planet (typically a planet) OR directly grounding the charge by landing on a planet without a magnetic field. The stronger the magnetic field, the faster and more efficient the discharge. Within days of accumulation, the internal temperature of the ship would rise to the point that the crew is fried. Interestingly, an exact timeframe for this IS listed in the codex. I believe 57 hours, but I may be mistaken as this is the one lore quantity given that I haven't really memorized because it is irrelevant. While that is the absolute timeframe for discharge, obviously ships would need to discharge at EVERY opportunity they had to prevent even getting close to that limit and preventing strain on the ship's systems. Most star systems have gas giants with a suitable magnetic field, so most ships probably discharge to and from a given systems mass relay or when they are on their way out of a system via FTL.

Also, completely irrelevant but interesting astronomy fact of the day: If we were able to actually see Jupiter's magnetic field from Earth, it would be roughly 5 times the size of the full moon despite being 1700 times further away.

EDIT: Initially, I erroneously stated 3 times the full moon on the upper limit. Quickly checked my facts and it is, in fact, five times larger. Which is astonishing.


http://space.stackex...pace-dissipated

How heat dissipates as radiation.

Now if the static buildup is converted to heat then the heat will or can be converted to radiation, which wouldn't requier grounding or physical Contact or magnetic fields or anything.

The thign is, if you keep going indeffinately and ignore the buildup in your core the temperature will rise dramatically and "Cook" you. If you stop Before that happens, then wont build up as much heat.

If it would truly be a problem then you could build the Craft in two sections, one with the core that builds up static charges and eventualy goes hot and a crew section that can separate from the core to avoid getting cooked as the Engine sections get hot.

After a while the Engine section would have cooled down and then you can reconnect the two sections and keep going til the next disscharge.

Either don't run the Engine hot, or design it so that your crew doesn't get cooked if you do. I don't see the problem, the laws physics is on our side when it commes to getting rid of the surplus charge, it just might make the trip take a Little longer than a non-stop burn.

#105
shodiswe

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There are three ways heat can be moved:
•convection, basically the heat moves because the object itself moves
•conduction, the most intuitive one: when two objects touch, heat is transfered from the hotter to the colder
•radiation, which always happen, is simply the natural emission of some electromagnetic waves, which takes energy, i.e. heat

Convection is only interesting when considering fluid dynamics and we don't touch anything (well, virtually nothing) while floating in space. However, electromagnetic waves don't need a support to travel; this is why light can travel from the Sun to us and we can communicate with our satellites. In other words, heat dissipation can and does happen, even in outer space.

There you go, you can disscharge, just be smart about it. either don't allow it to get too hot, or engineer the ship so that the crew doesn't get cooked during disscharge. We don't need fancy new Tech or science for it to work.

#106
Chealec

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Has somebody just watched Prometheus for the first time?



#107
WillieStyle

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Some People do care what Caesar Augustus and Nebukadnezar II did Millenia ago.

 

The word "some" is doing A LOT of work in that sentence.



#108
Kabooooom

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http://space.stackex...pace-dissipated

How heat dissipates as radiation.

Now if the static buildup is converted to heat then the heat will or can be converted to radiation, which wouldn't requier grounding or physical Contact or magnetic fields or anything.

The thign is, if you keep going indeffinately and ignore the buildup in your core the temperature will rise dramatically and "Cook" you. If you stop Before that happens, then wont build up as much heat.

If it would truly be a problem then you could build the Craft in two sections, one with the core that builds up static charges and eventualy goes hot and a crew section that can separate from the core to avoid getting cooked as the Engine sections get hot.

After a while the Engine section would have cooled down and then you can reconnect the two sections and keep going til the next disscharge.

Either don't run the Engine hot, or design it so that your crew doesn't get cooked if you do. I don't see the problem, the laws physics is on our side when it commes to getting rid of the surplus charge, it just might make the trip take a Little longer than a non-stop burn.


Radiative loss if heat is the slowest way to lose heat. It's why you dont instantly freeze when exposed to space. But, intermittent stopping and going is an idea I hadn't thought of, I will give you that. It is insanely inefficient though.