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Good Story with Good Gameplay and Solid Narrative


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10 réponses à ce sujet

#1
Cainhurst Crow

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I don't personally care about whether you create new shades of skin tones or new heights or widths of cheek bones or whether or not we can play a person-of-indeterminate-gender-or-possibly-all-genders-at-once nor if we can have multiple partners or marry one or divorce one or what races show up in our adventures from the milky way into andromeda somehow.

 

I just want bioware to make a Good Story, something compelling that is able to hook peoples interests and keep them invested in the game. I want good gameplay that doesn't feel repetitive and actually presents a level of challenge beyond enemies with high health coming at us, and is able to feel smooth and fluid to use. And I want an over-arching narrative in the game that is a bit straight and narrow, that doesn't try to throw in twists and turns for the sake of it, and doesn't forget its humble roots in the rule of cool.

 

Personally I think that is more important to focus on, and the rest can come after they get it nailed down.


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#2
Quarian Master Race

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I'd add characters with consistent writing and likewiese for the lore rules. However, this thread isn't going to get many posts. People on this forum by and large just want to play The Sims in space.



#3
Feybrad

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I'd add characters with consistent writing and likewiese for the lore rules. However, this thread isn't going to get many posts. People on this forum by and large just want to play The Sims in space.

 

That's not true and you know that. This Thread isn't going to get many Posts because veryone agrees and doesn't deem this Expectation necessary to talk about as it's kind of a given. Although maybe People can argue about if what I'm saying right now is true.


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#4
In Exile

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What do you consider a good story? For example, would you say ME1 had a good story? ME2? What about narrative?
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#5
Mcfly616

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Umm....Duh.


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#6
katerinafm

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I don't really think that they start making a game thinking 'okay we're going to put story to the side for now and make other stuff'. It just happens that some of their stories are weaker than others.


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#7
Cainhurst Crow

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I don't really think that they start making a game thinking 'okay we're going to put story to the side for now and make other stuff'. It just happens that some of their stories are weaker than others.


That's an understatement.

Mass effects story went from stopping the reapers from getting to the milky way with a rag tag crew, to being military leader of the whole galaxy with the reapers reaching and destroying the milky way already.

Dragon age went from a story about stopping an apocalyptic plague, to stopping a civil war we unintentionally created, to the civil war completely being scrapped and pushed to the side for a deus ex conflict.

Old republic went from stopping the sith, to that previous effort to stop the sith not mattering and stopping the old sith and changing the force, to neither story mattering because there was an entire secret empire of sith in an entire part of the galaxy nobody knew about who were 1000 times stronger then either threat.

Bioware has characters and character creation down pretty well. They've shown they can handle romance content as well.

What they've not demonstrated as of late is an ability to create a story snd setting without retconning it and reducing the past achievements to meaningless with each installment. What they have shown they do is in fact working on side content first, and slapping together a scenario thst lets thst sixe content occur afterwards, logic and reason be damned.
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#8
AlanC9

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I don't personally care about whether you create new shades of skin tones or new heights or widths of cheek bones or whether or not we can play a person-of-indeterminate-gender-or-possibly-all-genders-at-once nor if we can have multiple partners or marry one or divorce one or what races show up in our adventures from the milky way into andromeda somehow.
 
I just want bioware to make a Good Story, something compelling that is able to hook peoples interests and keep them invested in the game. I want good gameplay that doesn't feel repetitive and actually presents a level of challenge beyond enemies with high health coming at us, and is able to feel smooth and fluid to use. And I want an over-arching narrative in the game that is a bit straight and narrow, that doesn't try to throw in twists and turns for the sake of it, and doesn't forget its humble roots in the rule of cool.
 
Personally I think that is more important to focus on, and the rest can come after they get it nailed down.


OK... so, what's Bio supposed to do with this? Unless you figure they were planning to fire a lot of their writers so they could hire a bunch more 3D modellers or whatnot.
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#9
N7Jamaican

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We all want a good game.  That includes story and gameplay.



#10
Quarian Master Race

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That's not true and you know that. This Thread isn't going to get many Posts because veryone agrees and doesn't deem this Expectation necessary to talk about as it's kind of a given. Although maybe People can argue about if what I'm saying right now is true.

Most people don't deem it necessary to discuss because it is of little relative importance to romance content or hair physics. They don't care when lore is butchered, plots don't make sense or writing is a travesty and characters get derailed as long as there is sufficient use of the feels and rule of cool to make up for it. 

On topic: The motives of whatever the antagonist faction or individuals are need to be established within the writing staff by the first game, even if it is not elucidated to the players immediately, so that there is a clear vision that plots and themes can be designed around, and we don't get random aborted threads like Dark Energy. No, YOU CAN NOT COMPHREHEND THE FACT THAT WE TRANSCEND YOUR VERY UNDERSTANDING or whatever is not a motive, it's lazy.


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#11
Linkenski

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Good characters and good story is inseperable.

 

It's what we all want, some just don't know it (and some only care about their 2-minute sex-scene)