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Best squadmates for a <Class name>?


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#1
Vazgen

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Was interested in who do you think makes the best team with each of the classes in the game?

 

My current picks go as follows:

 

Soldier - Kasumi and Mordin - Kasumi's Overload against shields, Mordin's Cryo Blast for crowd control, both boosted with Shepard's ammo power

Adept - Zaeed and Miranda - Miranda's Overload and Zaeed's squad Disruptor ammo against shields, Miranda's Warp for Warp bombs

Engineer - Jack and Miranda - Miranda's and Shepard's Overload against shields, Miranda's Warp for Warp bombs with Jack's Area Pull

Infiltrator - Miranda and Kasumi - Kasumi's and Miranda's Overload against shields, Miranda's Warp and Kasumi's Shadow Strike against armor, along with Shepard's Incinerate

Sentinel - Jack and Mordin - Squad Warp ammo, Shepard's Overload against shields, Mordin's Cryo Blast and Jack's Area Pull for crowd control

Vanguard - Miranda and Samara - Samara's Area Pull for setting up Warp bombs with Miranda, Miranda's Overload against shields



#2
Quarian Master Race

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All: Mordin and Tali, because I like them most and this game's EZ anyway. 

If you're min/maxing than it almost depends more upon the enemy type being faced than the class you have, anyway. General purpose you'd just slap Kasumi and Miranda into most squads because the former is overpowered against everything and the latter doesn't really have any outstanding weaknesses (not much CC but that's hardly damning).



#3
Vazgen

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That's the thing, I played a lot with an Infiltrator class and when switched to Engineer found Kasumi + Miranda squad to be less effective than Jack and Miranda. Crowd control really helped with survivability, especially on husk-heavy missions where Kasumi was not very useful. I even used Jacob and Jack on the derelict Reaper and it proved to be much easier than Kasumi+Miranda squad. Crowd control really steals the show there. 



#4
Quarian Master Race

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That's the thing, I played a lot with an Infiltrator class and when switched to Engineer found Kasumi + Miranda squad to be less effective than Jack and Miranda. Crowd control really helped with survivability, especially on husk-heavy missions where Kasumi was not very useful. I even used Jacob and Jack on the derelict Reaper and it proved to be much easier than Kasumi+Miranda squad. Crowd control really steals the show there. 

I don't know, the only CC I find necessary for that mission is drones to distract Scions if I don't have enough armor DPS to kill them quickly. Husk swarms die so fast to things like area incinerate spam, cryo blast/ ammo or warp bombs as is. Bringing Mordin makes the mission quite easy pretty much no matter what you're doing.

I don't think I've taken Kasumi there recently, but I remember flashbang being useful enough as the bonus power for a soldier playthorugh I did not long ago.



#5
Vazgen

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I don't know, the only CC I find necessary for that mission is drones to distract Scions if I don't have enough armor DPS to kill them quickly. Husk swarms die so fast to things like area incinerate spam, cryo blast/ ammo or warp bombs as is. Bringing Mordin makes the mission quite easy pretty much no matter what you're doing.

I don't think I've taken Kasumi there recently, but I remember flashbang being useful enough as the bonus power for a soldier playthorugh I did not long ago.

Flashbangs are crazy useful against Harbinger rendering him harmless for the whole duration. They also instakill husks, but they can't be spammed as fast as Mordin's Cryo Blast and Jack's Pull which gets close to Shepard's numbers (somewhere around 6 seconds, if I'm not mistaken). Plus she has a shotgun to use up close. Scions are easy on that mission, they always appear from a distance and there is a lot of cover to get behind. The only mission when they are problematic for me is Horizon. 



#6
RedCaesar97

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I think a lot of it depends on how you are speccing your particular class.

 

Adept:

Since you are always going to have Singularity and likely Pull as well, then Miranda and Thane for Warp bombs.

 

If you are concerned about shields, then use Garrus since has more power damage bonuses for his Area Overload.

 

Pre-Thane, Jacob (for obvious reasons), followed by Jack for her Pull.

 

Engineer:

If you are defense-stripping, then Mordin always, since his rank 4 Cryo Blast has the same cooldown as your Demolisher/Mechanic (+20% cooldown) Overload and Incinerate. Basically you Overload/Incinerate > Mordin Cryo Blast > shoot > repeat. I like to use Jack as a second squadmate for more rapid crowd control.

 

If you focus more on your other abilities,... I would still take Mordin for more crowd control. But you can always switch in defense strippers instead.

 

Soldier:

Does not really matter I suppose. I usually take Mordin and Jack since I shoot off defenses, they crowd-control, I shoot some more.

 

But Miranda/Thane for Unstable Warp (9s cooldown) and Jacob for Pull Field (9s cooldown) also work great with the Soldier. You shoot defenses off > Pull > Warp bomb. 

 

Infiltrator:

Infiltrator does not work well with others if you Cloak spam.

 

Maybe Kasumi for Flashbang to keep enemy fire off your squadmates so they stay upright?

 

Maybe Grunt if you think he actually stays upright longer than other squadmates. Same with Jacob using Barrier and Legion using Defense Matrix? I don't know.

 

Vanguard:

If you use Charge extensively, then it practically does not matter. Defense-strippers could work if you want to charge enemies to knock them out of the way. Kasumi if you want to Flashbang enemies first before charging in.

 

If you use more of your biotic abilities, then Miranda and Thane to Warp-bomb your Pull. I like to do that.

 

Sentinel:

If you take advantage of the "Tech Armor resetting cooldowns" glitch/bug/exploit/feature, then you can do some really crazy things with your squadmates, such as Miranda+Jack/Samara/Morinth/Jacob (Overload > reset > Pull > Warp). 

 

Otherwise, you may want Pull-bots to help with your Warp/Throw, or Mordin+Pull-bot for crowd control if you use Overload and Warp for defense stripping. Or if you use Cryo Blast and Throw, you may want defense strippers.

 

 

Bonus powers affecting squadmates:

If you take Slam, you will want Miranda and/or Thane for Warp-bombs.

 

If you take Energy Drain (like on an Infiltrator using Incinerate and Energy Drain for defense stripping), then Mordin and a Pull-bot most likely.

 

If you take Reave for health-leach, then defense strippers most likely. If you take it for Armor+Barrier stripping, then crowd-control with Mordin and a Pull-bot.

 

 

 

That is how I look at it anyway.


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