I would respectfully disagree; they have given us a teaser trailer and with it a title, a look at new alien worlds, armor aesthetics and the new Mako, and now they are giving us a peek behind their doors and into their day-to-day operation.
Teaser Trailer and Title = Makes it very clear they are throwing away everything that longtime fans recognize as Mass Effect, which leads to a game that is Mass Effect in title only. It's like the video game equivalent of the american Godzilla from 1998.
Alien worlds = Way too many single biome planets and floating rocks. Floating rocks didn't make sense in Avatar, it doesn't make sense in Mass Effect. BioWare is once more defiling the "sci" part of their game's genre for the Rule of Cool.
And for the people who are rising up to the opportunity to say "It's just a game, why does it have to be scientifically accurate?" or "But FTL isn't scientific!":
One, if you're not going to make your game scientific, don't call it a sci-fi game.
And two, the Mass Effect phenomenon which FTL is built upon is a well-developed, fictional addition to known science, not an invitation to gleefully break the laws of physics whenever it is convenient. If you remove the Mass Effect phenomenon, the Mass Effect universe functions identically to ours. It is literally the only exception as far as the science of the universe is concerned, as the ME1 writers have repeatedly stated. Their goal was, after all, to make a universe that adheres more rigidly to established science than other sci-fi franchises like Star Trek and Star Wars.
Armor Aesthetics = I saw this type of armor aesthetic in Halo 4 three years ago. If you haven't played Halo 4, I can get your excitement, but for me, it's not doing anything. It's practically standard, run of the mill sci-fi fanfare by now.
New Mako = Doesn't have guns, only barely resembles the old Mako... it's a Mako in name only, just like the game itself.
Peek behind their doors and into their day-to-day operation = It's one guy talking about the fact that he's working at BioWare, that it's his first BioWare game, a short description of their approach towards level design and that he is meeting a lot of old BioWare veterans and geeking out over it because he used to play their old games. That's it. We're no wiser to the content of ME:A than we were before.
This is of course beside the point that what little they have shown us shows very clearly that they have learned absolutely NOTHING from ME3. Any sensible developer would have thrown that piece of sh!t of a game under the bus, retconned its ending to restore the series narrative continuity and then continued the franchise where it belongs - in the Milky Way, where everything that is Mass Effect actually physically is, and not in a tiny, pointless star cluster in a galaxy 2.5 million light years away that no one gives a single crap about.
Balderdash. I'm plenty cheered up. So much so that it got me playing ME3 again, just when I thought I was gonna shelve it for a while.
People can get cheered up by garbage like Twilight and 50 Shades, so this isn't saying much. But you know, it's great that ME3 doesn't make you want to punch a hole in your screen whenever you start it up.