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David Gaider Interview Part 2: Dragon Age 2 wasn't meant to be a full game


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#76
Nixou

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I wish BW writers saw it as clear as you do.

 

 

I wouldn't say the writers didn't notice the problem: more likely they just didn't have the time to rewrite the whole thing given the too tight schedule.



#77
Chiramu

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I saw exactly why the stuff was cut with the way he explained it(para-phrased), "a long plot line to do with Make Hawke and why they don't get chased by the Templars". The fact that he said, "LONG" is the reason it was cut. Also would there have been a similar quest for the rogue and warrior classes too? Long doesn't mean it will be interesting.

 

If DA2 got more time then the writers could at least sit down and rework these boring parts so they can be put into the game.


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#78
Wulfram

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I didn't mind the rather short final act, since it's suppose to depict the point where years of prejudice and distrust finally reach the boiling point.
 
Still, I always thought that apart from needing at least two more years in development, DA2's narrative was two cluttered and unbalanced: Varric's tale had long time skips between the acts, but it always felt that the each act's events all happened within the same week: leading me to think that the game needed intra-acts time-skips as well as a five (instead of three) acts structure alternating between optimistic and tragic conclusions


In principal, more, shorter acts would make sense, but I think it'd make the game feel quite a bit more linear since you'd be more restricted in when you did things

#79
Bob Walker

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It's a pity that DA2 is commonly considered an utterly failure and not simply a flawed game. Probably, we won't see that kind of game again. 



#80
Master Warder Z_

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Even with its faults and cut content i'd still take DA2 over DAI any day of the week.

 

But then again I was one of those folks back in 2011 who said it was a solid, enjoyable game much unlike DAI which in my opinion is little more then a single player MMO that completely disregards the prior narratives established both by DA2 and it's corresponding novels.


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#81
Nixou

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In principal, more, shorter acts would make sense, but I think it'd make the game feel quite a bit more linear since you'd be more restricted in when you did things 

 

 

I don't mind making main quests linear especially when that increase the game's narrative coherence.

In fact one thing which annoyed me the most with Inquisition's plot and pacing was the fact that they let you chose in which order you'll tackle Wicked Eyes and Here Lies the Abyss.

*Rant mode On*   Seriously? The Western Approach and Adamant Fortress, which are located at the Western borders of Orlais are accessible before the end of the Orlesian civil war? The Inquisition can move its big-ass army, whose headquarters are located in Ferelden, East of Orlais through the filled-with elven-guerrilla Dales and the densely populated Heartlands while Briala, Gaspard and Celene's troops are still mobilized and on edge and they won't just watch the Inquisition's troop pass simply because Josie sent their generals a polite letter assuring them of the Inquisition's neutrality? these two damn zones should have remained closed off until after the ball!  *Rant mode Off*


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#82
Aren

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Also have to disagree with David on Merrill's Friendship path; a lot of people took it not to change her outlook, but because they agreed with it, or valued her ability to make her own choices, or just plain liked her as a person. Bit of a shame to see him take such a black-and-white outlook on the subject too; one of the great strengths of Merrill as a character was that she introduced some ambiguity into blood magic, and posed some interesting moral questions that deserved exploration. (Yet another reason why they need to bring it back as a specialization for DA4).

 

Still, it's a very interesting look at the creative process. Let's hope that whatever project he's working on now doesn't suffer the same complications.

I have always trusted Merrill,her wisdom, her end goal and capability,more than Marethari,and look she succeeded with her Eluvian without causing any trouble(Audacity was there for Marethari),she needed only moral support.


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#83
Hiemoth

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Thanks for the interview, it was extremely interesting to hear his views on the developmental cycle of DA2 and also his apparent sadness of how much was lost due to the insanely short development cycle. DA2 remains my own favorite in the DA series, so actually hearing honest discussion on it from the developer is kind of refreshing.


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#84
Shevy

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The general concept of DA II with its personal story over a decade with time skips still remains the best one in the DA franchise. Sadly the execution was extremely bad and I don't like it at all. The interview provides some insight in why it turned out this way and what it could've been. It shows again that making a quick revenue on the success of a predecessor is more important to some higher ups than delivering a quality product.


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#85
Eonetic

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The Rivalry system was a fantastic concept and i sincerely hope they bring it back, although significantly improved.

 

Not all relationships are good, and not all people are compatible, it would be extremely interesting to see your PC in a very destructive relationship despite both being good people.


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#86
Capone666

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Thanks again all



#87
Catche Jagger

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It's a pity that DA2 is commonly considered an utterly failure and not simply a flawed game. Probably, we won't see that kind of game again.


Well, at least on here, it isn't viewed that way. Even I, being highly critical of DA2, still think that a lot of the concepts behind DA2 were really cool. It was, however, a deeply flawed game and the victim of a very rushed development.
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#88
AWTEW

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Even with its faults and cut content i'd still take DA2 over DAI any day of the week.

 

But then again I was one of those folks back in 2011 who said it was a solid, enjoyable game much unlike DAI which in my opinion is little more then a single player MMO that completely disregards the prior narratives established both by DA2 and it's corresponding novels.

 

/somuchthis



#89
Guest_Chiara Fan_*

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I wish they never made DA2 a full game. It was short, it was sloppy, it was boring; it didn't really tell a personal story so much as combine and recycle the Human Mage and Noble Origin from DAO and throw the others away (and it really frosts my cookies that Gaider said they never planned to have race options from the beginning!) so you get the same riches to rags to riches story as the Human Noble, just with the Amell surname.

 

They didn't "expand the world" so much as show one extra city (DAO showed us all of Ferelden and Orzammar; DA2 showed us KIRKWALL), and put a magnifying glass over the Broken Circle quest and make a whole game out of it at the expense of everything else. (No more of elves, of dwarves, of non-soldier Qunari; just Andrastian human nobles, mages and Templars).

 

It also didn't really "develop the Qunari a bit more" or "see the Qunari from not just a single person" because all the DA2 Qunari you meet are basically Sten xeroxes. (Seriously, they're all tall, stoic, soldier Qunari men who don't say more than four words all game. It doesn't count as seeing more of the Qunari when you meet 30 Stens instead of one.)

 

The rivalry paths were terrible too. They might not have wanted to make it like "You just say what the character wants you to say, max out their friendship meter and they love you" like DAO, but they made it so there's no way for them to hate you either. You can treat them however you want and they always love you. You can insult and humiliate them, sabotage their hopes and dreams, destroy the lives of people they care about, and treat them like utter garbage, and they still love you. You can support Templars and lock up mages in front of Anders and he still loves you; you can go around kicking puppies and hurting elves in front of Merrill (and try to prevent her life's dream of completing the mirror) and she'll still adore you; you can help mages, support slavers, and even take in a slave in front of Fenris and he still loves you.

 

DAO gets a lot of flack for making it so you can easily max the adoration meter to get what you want, but at least DAO companions had their limits (defiling the Ashes for Leliana and Wynne, preserving the Anvil for Shale, sparing Loghain for Alistair), in DA2 there is no way not to max the adoration meter because they adored you whether you treated them like dirt or not. Be a complete ****** to them all game and you'll max out their "Rival" meter in no time. Since both maxed Friendship and Rivalry meter meant undying loyalty, you literally "earned" undying loyalty by being a ****** to them. What sense does that make?

 

Not to mention they went and changed things that didn't need to be changed, like the darkspawn and elf redesigns, or making the Dalish Warden's Clan complete jerks.

 

In DAI we're just now starting to get back on track, fixing some of the horrible DA2 redesigns, exploring more areas (like Orlais, the Dales, the Arbor Wilds, ancient ruins, etc), seeing more of other races and cultures BESIDES Circle mages and Templars (like female Qunari, surface dwarves, ancient elves, Nevarrans, non-Crow Antivans, and Qunari characters with a greater emotional range than "stoic"), but I wish they hadn't gotten off-track in the first place. DA2 should have stayed a DLC or Expansion or whatever it was originally supposed to be.

 

I'm sorry if that hurt anyone's feelings, but I also don't care. I really didn't like DA2 and knowing it wasn't originally supposed to be a full game just makes it worse!



#90
Linkenski

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Nice read, but I'm still sure that even with the cut content in there it would've still had many of its worst flaws remaining, like Anders blowing up the chantry. That didn't make people go "damn it anders" in a "good way", because it felt like a really contrived story beat that made Anders and the writers look really stupid.

#91
CosmicGnosis

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Nice read, but I'm still sure that even with the cut content in there it would've still had many of its worst flaws remaining, like Anders blowing up the chantry. That didn't make people go "damn it anders" in a "good way", because it felt like a really contrived story beat that made Anders and the writers look really stupid.

I loved it. It was great to finally have a character that I liked and respected suddenly do something so terrible that I was forced to question everything I had felt about him. And I thought the terrorist attack made sense; as the years passed, Anders became more and more zealous.

 

You claim that it makes the writers look really stupid. So then I must be really stupid for liking it. Yay.