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Overwhelmed by Character choices, whats most fun for a 1st playthrough?


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#1
duemoko

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Hi

 

Was going to have a first playthrough of the OC + MotB, I've played other RPGs (BG, IWD and co) but I'm a bit rusty as beyond D:OS I haven't played a CRPG in about 5-6 years.

 

I was thinking of playing either a Sorcerer, Bard or Cleric but I don't know what would be the most fun to for NWN 2. I'm fairly sure I won't do more than one playthrough as I tend to find multiple playthroughs boring and I have a massive backlog of games to play. 

 

From a Roleplaying perspective I like the idea of dueling a little Bard/Rogue with Sorcerer (a magic user that was cast out and forced to live on the street on his/her wits / taking advantage of other peoples goods :) ).

 

Thoughts?



#2
kevL

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Spoiler


if you like RP immersion, choose PC that complements that - like a dwarf cleric, eg.

Spoiler


#3
Tchos

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Well, if it helps, here are the character classes of the companions you'll run into first.  Though you'll acquire more choices later, once you leave the starting village the early game gives you:

Spoiler

Then, eventually,

Spoiler

 

And eventually some others.  You won't get a cleric until pretty late, so you might consider being one.



#4
Thorsson64

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Besides, nothing is more powerful than a Cleric (just make it a battle Cleric, i.e. get around 16 Wisdom and push Strength).

 

However for ease of play I'd suggest taking a level of something early that adds skills, like Bard or Rogue, and the Able Learner Feat. Something like this would work.



#5
duemoko

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Cheers everyone for the suggestions/advice. I had looked at a Bard (29) Cleric (1) build at one point ( http://nwn2.wikia.co...Brd_(29),_C_(1)) which had looked interesting, but hadn't looked at the other way around of one bard/rogue and 29 cleric, or something like the build that Thorsson64 linked to. I shall investigate :)

#6
Luminus

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I would strongly suggest a Human Cleric/Doomguide with Diplomacy as class skills. Get Martial Weapons perhaps.
Can use all the armors. Can use all the weapons. Can experiment with the huge spell variety. And can melee insanely good.

Thank us later.

Spoiler



#7
MayCaesar

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I am probably a bit late with this, but I would say: pick whatever you want. You will have a lot of companions to choose from covering all needs (as far as I remember, all base classes from original campaign are covered by NPCs - correct me if I'm wrong, I haven't played the OC in well over a year). You will always have some tanking character to cover you if you choose not to be one yourself. The only fight, as far as I remember, in which you MIGHT want to fight alone is in the dueling ring - but you will have 2 companions each of which can go there instead of you, and one of them can handle the duel easily.

 

If you really want to power play, then I suggest picking fighter since in the final fight you pretty much have to use a melee weapon (you may decide not to use it, but the final boss will be much harder then). But I on Very Difficult didn't have much trouble with him, and I played Arcane Archer, pretty much the worst class to wield a melee weapon.



#8
Dann-J

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The only fight, as far as I remember, in which you MIGHT want to fight alone is in the dueling ring - but you will have 2 companions each of which can go there instead of you, and one of them can handle the duel easily.

 

 

There is also an interlude involving certain types of undead where you'll be forced to be alone - but you'll have just been handed a certain item that grants immunity to one of their deadliest abilities, and gets through their damage reduction if you're not a spell caster. It's quite the fortunate coincidence really. :P

 

I find that fighter is a good choice from the point of view of purely having fun. If there's anything more fun than hitting things hard until they die then I don't want to know about it. The only downside is that you won't have much in the way of conversation skills, and the OC forces the main PC to do all the talking. You'll pretty much only have intimidation at your disposal (unless there are some conversation nodes that rely on the taunting skill).



#9
Vertrix

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If you want a rp character go cleric or paladin of kelemvor and doom guide.

Otherwise, imho, i think eldritch knight is funny. Or archers, too



#10
Sriep

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Warlock or Paladin. These are the weakest two clases IMHO and its nice to have a challange.

 

Or if you want to concentrate on the story and make the tatics as straight fowarerd as possable paly a monk; you wont get a monk companion unless you really work at it.



#11
rjshae

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I think I'd like to try it with a Rogue3/Sorcerer3/Arcane Trickster class path some time and dump the whiny-voiced rogue character at my earliest convenience.



#12
Dann-J

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I think I'd like to try it with a Rogue3/Sorcerer3/Arcane Trickster class path some time and dump the whiny-voiced rogue character at my earliest convenience.

 

You'll need more levels of sorcerer than that to qualify for AT. It requires third-level spells, so you'll need at least six levels of sorcerer (or five levels of wizard). You'll need seven ranks of disable device and tumble as well, which you might qualify for if you take Able Learner and put points into them while levelling up as a caster. Otherwise you'll need four levels of rogue.

 

Wizards tend to make better AT's, since both wizards and rogues benefit from high intelligence.


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#13
Arkalezth

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Otherwise you'll need four levels of rogue.

 

No need for that. If you want to raise those skills on rogue levels, you can always alternate them with wizard (or sorc or bard).

 

Not going into details, but let's just say I disagree about warlock and paladin being the weakest classes, or weak in general.



#14
kamal_

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If you want to be the party talker, rogues benefit pretty well from high charisma (the class skills bluff, diplomacy, intimidate, taunt, use magic device are modified). Just not as much benefit as high intelligence which gives them more skill points and influences the more generally used search/disable trap skills (plus appraise and lore, but appraise isn't normally too valuable and lore is a class skill for almost everyone).


 

Plus who doesn't love charismatic rogues? :P



#15
Dann-J

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No need for that. If you want to raise those skills on rogue levels, you can always alternate them with wizard (or sorc or bard).

 

 

Do you mean build those two skills up to 7 on non-rogue levels without Able Learner? You could do that I suppose, but it would require sacrificing double the amount of skill points, since Disable Device and Tumble are cross-class skills for a wizard or sorcerer. You'd only have to do it once though, since a level 3 rogue gets them to 6.

 

AT only needs a spellcraft of 4, and you can build up lore during rogue levels, so you could certainly afford to 'waste' a couple of skill points to qualify for AT. And AT has a huge range of class skills available, so I suppose Able Learner isn't all that necessary.



#16
Arkalezth

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I mean that you can level in this order: rogue, wizard, rogue, wizard... or something like that, raising Disable Device only on the rogue levels. AT gets most rogue skills so you can usually forego Able Learner.

 

Of course, if you're gonna play all the way up to 30, you may end up taking more than 4 rogue levels anyway.



#17
Dann-J

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I mean that you can level in this order: rogue, wizard, rogue, wizard... or something like that, raising Disable Device only on the rogue levels. AT gets most rogue skills so you can usually forego Able Learner.

 

Of course, if you're gonna play all the way up to 30, you may end up taking more than 4 rogue levels anyway.

 

Ah - so you'd build those two particular skills two points at a time, rather than spread all the skill points out into as many skills as possible. Being a rogue / wizard would be even more of a benefit over rogue / sorcerer in that case, since your higher intelligence would ensure you have plenty of skill points to go around.

 

The only downside to that is that you might have to miss out on really important skills like Sleight of Hand or Set Trap. :) You also miss out on Uncanny Dodge at rogue level 4, but apparently it's not working in the latest patch anyway.



#18
Arkalezth

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I don't consider those two skills important at all (except Set Traps 5 for the bonus to Disable Device, and a few points in Sleight of Hand tend to be more than enough anyway), but I don't see how my suggestion makes any difference in that regard.

 

As you said, Uncanny Dodge doesn't work outside of a few select PWs, so it's irrelevant.



#19
Dann-J

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I don't consider those two skills important at all ...

 

Neither do I. We obviously need a sarcasm emoticon (although I assumed the smiley-face would have made my intention clear). 

 

 

...but I don't see how my suggestion makes any difference in that regard.

 

 

If you get this defensive towards people who are agreeing with you, then remind me never to *disagree* with you. Horse blood is a tricky stain to get out of one's bedsheets. :P

 

 

There is one good reason to take four levels of rogue though - to avoid experience penalties if you're playing a race that doesn't have wizard, rogue or 'any' as a favoured class. Although I'd probably choose one of the elven subraces that have wizard as the favoured class for an AT (either Sun or Moon elf), so only three levels of rogue wouldn't be an issue. Always being in search mode (via the Keen Senses feat) is a positive boon for a rogue.



#20
Arkalezth

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Oh, I thought you were being serious, since you often vouch for items like alchemist's fire and other things I never use myself. :P
 
And I didn't mean to sound hostile or defensive, but frankly... 
 

I don't see how my suggestion makes any difference in that regard.


This is neither.