I think lore is one of if not the quintessential element to world-building when it comes to spinning a story, be it in a text adventure, a choose your own adventure, RPG, Science Fiction, Survival Horror, etc. If the lore is good, and the backstory makes sense for the frame of said story then you could possibly have a good game going (other factors not-withstanding).
I really like the lore of the Fable series; all 3 in my opinion were pretty great games however the most fascinating times have already occurred...some five hundred or thousand years in the past with the closing of the void, the fall of the Old Kingdom and the first use of the Spire.
The Elder Scrolls series has some fascinating lore in it, of course most of it is rarely witnessed on-screen or in-game and if it does it is greatly minimalized such as Alduin's powers and Dragon Breaks are used a lot to cover any discrepancies, etc.





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