I swear, if Andromeda has the same stability issues than Inquisition...
#51
Posté 26 juillet 2015 - 01:08
#52
Posté 26 juillet 2015 - 01:25
Usually when something crashes in any game on my PC, it's something on my PC that's activated but not compatible with the game in question. That's why I never blame the video games themselves for being unstable, unless they're significantly unstable over the majority of PCs and there's no known fix.
And personally, as well as people that I know, haven't had any crashes or major game-breaking issues on PC.
#53
Posté 26 juillet 2015 - 01:29
Unreal 3 was proved time and time again to be an excellent engine. FB3? not so much...
Though it also boggles my mine how an Unreal 3 game can run so poorly on PC, when Unreal Tournament 3 and Mass Effect trillogy ran so good and the former also looked so nice on my old PC.
I am pretty sure there were a lot of issues when developers first switched to the Unreal 3 engine too, what it had over Frostbite 3 is the years of experience programmers had with it so they knew the limitations of the engine or common issues to avoid. Honestly I was expecting more problems with Dragon Age: Inquisition then what was there considering that it was only the fourth game (I believe) to use Frostbite 3 and the first from BioWare.
#54
Posté 26 juillet 2015 - 04:33
Usually when something crashes in any game on my PC, it's something on my PC that's activated but not compatible with the game in question. That's why I never blame the video games themselves for being unstable, unless they're significantly unstable over the majority of PCs and there's no known fix.
And personally, as well as people that I know, haven't had any crashes or major game-breaking issues on PC.
The instability was a result of a bad implementation of DirectX, if you set everything to max, the game crashed after a few minutes even if the hardware was easily able to run it.
- Kurt M. aime ceci
#55
Posté 26 juillet 2015 - 09:13
I am pretty sure there were a lot of issues when developers first switched to the Unreal 3 engine too, what it had over Frostbite 3 is the years of experience programmers had with it so they knew the limitations of the engine or common issues to avoid. Honestly I was expecting more problems with Dragon Age: Inquisition then what was there considering that it was only the fourth game (I believe) to use Frostbite 3 and the first from BioWare.
I don't know. As far as I remember Unreal Tournament 3 was a masterpiece from a technical point of view, only 1 year after the first games appeared, I don't recall Gears of War having significant technical issues. Now for Unreal Engine 4, you can see the progress of the new Unreal Tournament game to evaluate the engine, and I hear only good things about UE4. It is a shame, ME:A could have looked like that:
#56
Posté 26 juillet 2015 - 09:26
(PC User) I had serious issues at first on my less than year old gaming PC, but eventually I managed to use Mantle instead of DirectX and everything was fine - and actually was able to turn up my settings a ton. Audio has never been fixed though. Still random cutting out, especially in combat. I'm hoping that by the time it's released, Frostbite is better optimized and less buggy. I know people had similar issues with Battlefield 4 or whatever game first used it.
Given that ME is a shooter though, I'm confident at least the gameplay will feel better on any platform.
#57
Posté 26 juillet 2015 - 09:31
I don't know. As far as I remember Unreal Tournament 3 was a masterpiece from a technical point of view, only 1 year after the first games appeared, I don't recall Gears of War having significant technical issues. Now for Unreal Engine 4, you can see the progress of the new Unreal Tournament game to evaluate the engine, and I hear only good things about UE4. It is a shame, ME:A could have looked like that:
{Removed YouTube Link}
Personally until I start to see games running Unreal 4 I have no expectations of what games on it are going to look like, its no better then taking an E3 video and talking about how great the game is going to look because of that. Besides there is no guarantee that BioWare would make a game that would look like that, for they might prioritize other areas of design. The one advantage for BioWare working with Frostbite is I would think they get to work closer with Dice then I think they ever would be able to with Epic.
#58
Posté 26 juillet 2015 - 10:53
Personally until I start to see games running Unreal 4 I have no expectations of what games on it are going to look like, its no better then taking an E3 video and talking about how great the game is going to look because of that. Besides there is no guarantee that BioWare would make a game that would look like that, for they might prioritize other areas of design. The one advantage for BioWare working with Frostbite is I would think they get to work closer with Dice then I think they ever would be able to with Epic.
Look up the new Unreal Tournament, the map DM-Outpost 23, the game is in open development. It is in (openly playable) early alpha stages and it is already looks bloody amazing. As for the video, yes it is a tech demo, but if you notice the level isn't very detailed but it has very beautiful lightning that would fit very well the Mass Effect settings.
Did any of the developers using Unreal Engine 3 worked closely with Epic? They didn't need to, and with BF4 and DA:I I doubt the closeness to dice benefited those games in any way.
#59
Posté 27 juillet 2015 - 02:09
Look up the new Unreal Tournament, the map DM-Outpost 23, the game is in open development. It is in (openly playable) early alpha stages and it is already looks bloody amazing. As for the video, yes it is a tech demo, but if you notice the level isn't very detailed but it has very beautiful lightning that would fit very well the Mass Effect settings.
Did any of the developers using Unreal Engine 3 worked closely with Epic? They didn't need to, and with BF4 and DA:I I doubt the closeness to dice benefited those games in any way.
What I mean is that they were able to work closer with Dice then they might have with Epic, at least that is what they said in an interview somewhere. From my experience if you have a problem with a piece of software you contact them for help and since both Dice and BioWare are both owed by EA they would have a more direct line of communication with one another.
Thanks for the information on the new Unreal Tournament I will have to try and find some time to give it a try.
#60
Posté 28 juillet 2015 - 02:44
http://www.forbes.co...-keep-fighting/
Summary - PC global revenues to surpass console.
- DaemionMoadrin aime ceci
#61
Posté 28 juillet 2015 - 03:19
All, food for thought.
http://www.forbes.co...-keep-fighting/
Summary - PC global revenues to surpass console.
I love that article.
- Spectr61 aime ceci
#62
Posté 29 juillet 2015 - 02:10
I never had any problems on my PC. Never ever.
meither have I. It does crash occasionally but no moer than any other game I've played does.
#63
Posté 29 juillet 2015 - 04:08
(Warning: Rant incoming).
Yesterday I bought the Jaws of Hakkon DLC, and I can't even create a new character to play it because the character creation screen crashes five minutes after entering it. Not to talk the amount of random in-game crashes the game has.
If ME:A suffers from the same issue, I'll be done with Bioware.
(Completely crapware-clean W8.1 system, latest Nvidia drivers 353.49).
On PS4 Inquisition played pretty damn great
#64
Posté 29 juillet 2015 - 04:35
I never had any problems on my PC. Never ever.
Same for me. DAI worked just fine on my PC; no crashes (except one or two at the very beginning, which were actually caused by Origin), no graphical issues or glitches, smooth gameplay. I'm not really worried when it comes to ME:A.
- pdusen et sjsharp2011 aiment ceci
#65
Posté 08 août 2015 - 03:24
I also never had ANY problems running DAi on my PC sans the lag which is to be expected with my rather outdated system. o.O
#66
Posté 08 août 2015 - 05:10
Check event viewer to get a better idea where the problem lies and report back.
<<<<<<<<<<()>>>>>>>>>>
I think you are missing the point. The DLC should not crash at all.
The fact that it does reveals the game's stability issues. This goes back to the design and the programmed adaptations to the FB3 rendering engine in order to play an aRPG game. Eight+ months after DAI's launch and new DLC(S) crash smells of something not quite right.
#67
Posté 08 août 2015 - 10:58
<<<<<<<<<<()>>>>>>>>>>
I think you are missing the point. The DLC should not crash at all.
The fact that it does reveals the game's stability issues. This goes back to the design and the programmed adaptations to the FB3 rendering engine in order to play an aRPG game. Eight+ months after DAI's launch and new DLC(S) crash smells of something not quite right.
No, you are missing the point. Complicated programs are complicated and can crash for all sorts of reasons. The solution isn't to whine and moan about it, the solution is to tell fellow gamers and the developers what they need to know in order to help you.
#68
Posté 09 août 2015 - 01:22
If MEA is like that, it's already worse than ME3 and that can't happen.
Also, I know Rocksteady have godly programmers, but they set the bar for next gen on consoles in terms of stable framerate and smooth transitions. That's how I'm hoping MEA will feel.
#69
Posté 22 août 2015 - 10:42
The instability was a result of a bad implementation of DirectX, if you set everything to max, the game crashed after a few minutes even if the hardware was easily able to run it.
It has to be that, because Crysis, Trine, ME3...all the games I'm playing as of lately doesn't have the slightest problem. Just DA:I.
P.D: Also tested it under Windows 10, again with the latest drivers. Same issues.
#70
Posté 22 août 2015 - 11:45
I just hope Andromeda has better technicality than DAI in general. I hated the sound issues on PS4 and the broken loading screens turning black 2/3 of the load time.
#71
Posté 22 août 2015 - 12:55
Maybe Andromeda being closer to what the Frostbite engine was originally designed to do may solve a lot of those issues...I don't know.
#72
Posté 22 août 2015 - 01:37
(Warning: Rant incoming).
Yesterday I bought the Jaws of Hakkon DLC, and I can't even create a new character to play it because the character creation screen crashes five minutes after entering it. Not to talk the amount of random in-game crashes the game has.
If ME:A suffers from the same issue, I'll be done with Bioware.
(Completely crapware-clean W8.1 system, latest Nvidia drivers 353.49).
<<<<<<<<<<()>>>>>>>>>>
NVIDIA GeForce driver for Windows 8 is version 353.62 (Released 2015-07-29). A pity that Bio releases DLCs with (what looks like) poor testing on non AMD hardware.
Have you tried EA's support forum?
#73
Posté 22 août 2015 - 01:40
<<<<<<<<<<()>>>>>>>>>>
NVIDIA GeForce driver for Windows 8 is version 353.62 (Released 2015-07-29). A pity that Bio releases DLCs with (what looks like) poor testing on non AMD hardware.
Have you tried EA's support forum?
See the date of my post. Also, it doesn't matter it's AMD hardware or not (DX is hardware-agnostic). In any case the problem is on the drivers' side.
#74
Posté 22 août 2015 - 05:11
No, you are missing the point. Complicated programs are complicated and can crash for all sorts of reasons. The solution isn't to whine and moan about it, the solution is to tell fellow gamers and the developers what they need to know in order to help you.
<<<<<<<<<<()>>>>>>>>>>
No excuse.
Or perhaps you accept banking ATMs to not work because the application is complex and therefore subject to crashing. Go ahead, tell the ATM customer not to moan and whine. The solution, according to you is to tell fellow ATM users what they need to know....which is what?.. not to use the ATM?
Banking industry will not accept system crashes, no matter the complexity. But, if it is a game... so what?
Amazing!
- Kurt M. aime ceci
#75
Posté 22 août 2015 - 05:23
<<<<<<<<<<()>>>>>>>>>>
No excuse.
Or perhaps you accept banking ATMs to not work because the application is complex and therefore subject to crashing. Go ahead, tell the ATM customer not to moan and whine. The solution, according to you is to tell fellow ATM users what they need to know....which is what?.. not to use the ATM?
Banking industry will not accept system crashes, no matter the complexity. But, if it is a game... so what?
Amazing!
Kinda agree, but PC gaming is complicated, due to the drivers and such. Fortunately, Directx 12 has solved that issue a bit (makes games less driver dependant, and puts more responsability on the developers themselves).
Now let's just hope DX12 is supported in ME:A. And a good implementation of it, not a cheap and quick one.
- pdusen aime ceci





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