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How much constitution do I need for the alchemist on perilous ...


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#1
steamcamel

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... without getting faceraped in a nanosecond by every melee enemy?

 

I'm just curious if you need a certain amount of constitution before you're able to survive out of stealth as alchemist? One hit and I'm dead.

Am I just supposed to run away and cower, while my skills are on cooldown? Even with the guard generating dagger and highest armor set equipped, I get murdered in the face if I try to melee anything (if I don't get an arrow in the face before then).

 

I currently have 15 constitution. How much more do I need before I am able to survive more than a second out of stealth during cooldown?



#2
T_elic

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Do you have the top tier armour?

 

edit: I'm a blind fool, never mind.



#3
Yallegro

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My alchemist is pretty tanky, as far as alchemists can tank

 

http://forum.bioware...d-thread/page-1

 

Either way you should avoid just exchanging blows with the enemies, stay out of their range, use abilities and target things with little or no armor like mages or wraiths

 

Equiping Stealth and Flask of Frost gives you good survivability but indeed, you may just be a little too weak to run alchemist on perilous.

 

I can't possibly come up with a single number, too many things depend: skill, other stats, weapon, Heal on kill,  other players in the room,...



#4
Aggrojagg

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With low con you just have to play very very defensive. Play keep away a lot. I've only just started work on my con but for ages I've gotten by on a single con promote.
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#5
Medallian

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these are my estimates to run any difficulty smoothly, as in not going down a lot, running difficulty in 10-15 minutes, and generally being f use to the team with out being carried with all classes (Note: this  may also be subject to skill and opinion) this is just a general estimate based on my observations and experience.

 

threatening 50+ to all stats

 

perilous 100+ to all stats...(run through threatening like a god)

perilous 200+ to all stats (run through with all character like a god)

 

estimate Nightmare 300 all stats 

estimate heart breaker 400 to all stats run through Nightmare like a god (I'll let you know in about a month or two)

estimate 500 to all stats to run through heart breaker like a god.

 

feel free to add in your own input....



#6
Ricksmiley

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No no. A lot of it has to do with gear. I tank nm just fine with promotes in the 30's. And promotes for threatening? I go in there with top tier armor and face tank with mages by myself. Only thing you can't face tank is the final boss.

#7
Silversmurf

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About 550
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#8
Silversmurf

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these are my estimates to run any difficulty smoothly, as in not going down a lot, running difficulty in 10-15 minutes, and generally being f use to the team with out being carried with all classes (Note: this may also be subject to skill and opinion) this is just a general estimate based on my observations and experience.

threatening 50+ to all stats

perilous 100+ to all stats...(run through threatening like a god)
perilous 200+ to all stats (run through with all character like a god)

estimate Nightmare 300 all stats
estimate heart breaker 400 to all stats run through Nightmare like a god (I'll let you know in about a month or two)
estimate 500 to all stats to run through heart breaker like a god.

feel free to add in your own input....


You are really baiting people with this :)

Stay tuned for the responses.....

Nightmare is really easy with 53 113 168 and the people I play with have less than that.

I guess the 10-15 min part might be accurate if not spawn blocking or added PUG difficulty.
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#9
sabreracer

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... without getting faceraped in a nanosecond by every melee enemy?

 

I'm just curious if you need a certain amount of constitution before you're able to survive out of stealth as alchemist? One hit and I'm dead.

Am I just supposed to run away and cower, while my skills are on cooldown? Even with the guard generating dagger and highest armor set equipped, I get murdered in the face if I try to melee anything (if I don't get an arrow in the face before then).

 

I currently have 15 constitution. How much more do I need before I am able to survive more than a second out of stealth during cooldown?

 

My con is only 23 and I have no problems with her.  I have a habit of not stealthing most of the time only doing so after I pick a target.


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#10
TormDK

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50+ promotions to run Threatening smoothly? Are you drunk Medallian?


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#11
Minuos

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My stats were 26/44/~80 when I was playing her in perilous. It's more about gear, abilities and how you play. I could rush to Fire Flask+, Frost Flask and Elemental Mines+ and be ready for perilous by level 8. Build was complete at level 13, with Flank Attack+ for the interrupt and stealth.

 

I'd suggest any Luka doubters try that build. Play carefully. Fill choke points with Elemental Mines using Fire Flask (or throw them directly onto enemies if you have teammates who don't want/need to play carefully). Frost Flask when you need to, and Flank Attack when you need to interrupt an enemy and drop aggro. I had a base crit chance of around 40% at the time, though, so the build may be kind of sketchy for people without that.

 

I was also using dual dragon daggers, superb belt of health, superb stamina amulet, superb crit chance and crit damage ring, hence my comment about gear.


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#12
TormDK

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EDIT - double post.



#13
Tacodip

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The answer is like 10. Just get the better armor.

 

If you need 100+ stats to run perilous, you're doing it wrong (even before the patch, but especially after).


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#14
Aetika

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The gear is vital. Once you have daggers that take care of enemies in 2 seconds instead of 10, you are much safer.

I use both stealth and upgraded Flank Attack, and cooldowns are really fast, so I can alternate between the two, spending lot of time cloaked. That way she´s really not targeted often in the moments she´s outside of stealth. Troubles come mostly when Flank Attack bugs and won´t cloak you upon second strike or when people start bleeding out(because it gets harder to drop aggro). Flask of Frost helps a lot if you get into mess or if you are targeted by assassins. Plus, obligatory Hok.



#15
Yallegro

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these are my estimates to run any difficulty smoothly, as in not going down a lot, running difficulty in 10-15 minutes, and generally being f use to the team with out being carried with all classes (Note: this  may also be subject to skill and opinion) this is just a general estimate based on my observations and experience.

 

threatening 50+ to all stats

 

perilous 100+ to all stats...(run through threatening like a god)

perilous 200+ to all stats (run through with all character like a god)

 

estimate Nightmare 300 all stats 

estimate heart breaker 400 to all stats run through Nightmare like a god (I'll let you know in about a month or two)

estimate 500 to all stats to run through heart breaker like a god.

 

feel free to add in your own input....

F-ing farmboys

 

25g3o21.jpg


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#16
akots1

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Alchemist is fine on perilous without many promotions but needs good gear (especially top tier armor and some HoK) and "I was never here". "Easy to miss" is quite helpful as well IMO. You've got to be careful though and of course, there should be no tanking. Fire flask, stealth, elemental mines, and shadow strike usually work very well for me and I have +10-12 in all stats. Also, frost flask and flank attack are fine but I don't like flank attack as it gets blocked quite frequently and sometimes does not connect. Shadow strike is more reliable for me. Just go back to stealth as soon as you can do it safely. Cool downs are still pretty long IMO, so you might want to just run ahead or wait it out for a few seconds. Of course, auto attacking is an option but you need to be sure you can finish that enemy and go back to stealth right away.



#17
yarpenthemad21

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... without getting faceraped in a nanosecond by every melee enemy?
 
I'm just curious if you need a certain amount of constitution before you're able to survive out of stealth as alchemist? One hit and I'm dead.

Am I just supposed to run away and cower, while my skills are on cooldown? Even with the guard generating dagger and highest armor set equipped, I get murdered in the face if I try to melee anything (if I don't get an arrow in the face before then).
 
I currently have 15 constitution. How much more do I need before I am able to survive more than a second out of stealth during cooldown?


What build you are using? What do you want to do as alchemist?
To just plain face tank everything with rogue kit you need some promotions. But I don't think that the role of alchemist.

#18
TheThirdRace

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You don't need constitution at all, you simply need the right setup.

First, craft best armor (173 armor rating)

Second, get this by level 13: (build is basically done by now)
http://da-skills.net...000,00000,000,0

You can get this by level 20: (7 points mostly not needed...)
http://da-skills.net...110,00111,000,0

Third, get Perilous grade daggers (125+ damage)

Finally, all you need to do is follow this strategy:

When at a choke point, Flask of Fire + 4x Elemental Mines. Don't get more, you'll get a cooldown.

When Flask of Fire expires, Flask of Frost and get in the enemies' faces. Just hack at them with your daggers, use Evade when Flask of Frost expires. Flask of Frost is tremendously good at keeping you alive if you touch the enemies, use that advantage, at range you're worthless.

In between those 2 things, you just act like an Assassin. Meaning you don't attack from the front, you flank. You don't try to get the aggro, you flank.

Don't underestimate the power of Evade, not only does it get you out of bad situation but it can also be very damaging. Use it when you're touching the enemy, if you don't touch them then it's worthless.

With that setup (and a Rock Armor potion), I've tanked the Red Templar Commander while he was spinning and I killed him solo in less than 30 seconds (Perilous). Evade was doing about 2.5 to 3k every 2 seconds while I got hit for 1 damage... Of course my promotions helped, but you can get the same results as it will just take you a bit more time (1 minute for regular Perilous players?).
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#19
zzaffrzz

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threatening 50+ to all stats

perilous 100+ to all stats...(run through threatening like a god)
perilous 200+ to all stats (run through with all character like a god)

estimate Nightmare 300 all stats
estimate heart breaker 400 to all stats run through Nightmare like a god (I'll let you know in about a month or two)
estimate 500 to all stats to run through heart breaker like a god.

feel free to add in your own input....


What is the benefit of cunning above 200 ??

#20
daima17

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What is the benefit of cunning above 200 ??

The most important part of the game : prestige.

And for normal human beings, nothing.



#21
Medallian

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F-ing farmboys

 

25g3o21.jpg

ROFL



#22
Case Alexander

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My CON's about 13 or 14 and I don't have too much trouble with her, so long as she's appropriately leveled.

 

Though I guess a superb belt of health and the dagger with the % heal per hit helps. Lay down those mines before going into a fight and make sure to lead your enemies to them. 



#23
steamcamel

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Thanks for alle the tips. I finally found a viable build inspired by Yallegro's poison beast build (thanks).

With tier 2 stealth - toxic cloud - knockout bomb - frost flask and I was never here passive, the combat is now much more fluent.

 

By the way ... does explosive toxin work with toxic cloud? Or does it only apply to poisoned weapons?



#24
Pheabus2009

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You don't need constitution at all, you simply need a good group.

Fixed.



#25
Texasmotiv

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Thanks for alle the tips. I finally found a viable build inspired by Yallegro's poison beast build (thanks).

With tier 2 stealth - toxic cloud - knockout bomb - frost flask and I was never here passive, the combat is now much more fluent.

 

By the way ... does explosive toxin work with toxic cloud? Or does it only apply to poisoned weapons?

 

Explosive toxin works when a mob is 'Poisoned'. I do not remember is poison cloud will place the 'Poisoned' status on things or if it just does nature damage. It feels like a long time ago that I did the poison challenge.

 

To answer the original question, my experience with Luka has been the opposite. She is my favorite rogue because she's the easiest to keep alive. I have low 40s CON, but its more about how you move and what you avoid.

 

I run dual flasks and EM + 4th skill of my choice (KOB, SS, whatever). I will set up a choke point for mines and do more kiting things over the mines that going toe-to-toe with baddies. Then If I have to get up and personal, popping frost flask and frezing everyone/take reduced damage.

 

Hope that helps!