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Choices and Consequences - How to get them right this time.


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#51
9TailsFox

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Well, except that Shepard doesn't die in high-EMS destroy. And while those other things you mention are true, listing a couple of things that are the same in all endings isn't evidence that the endings really are identical.

Now, of course, you can still argue that the endings are not "completely different" since they do have some common factors. This is true. It's also a profoundly silly standard to hold games to.

But remember, most of what the EC did was to go straight down the line and confirm the simplest and most literal reading of the pre-EC ending. What you see in the EC is what sensible players assumed would happen before the EC came out; the threads are still here if you want to see them for yourself. Even the silly evac scene is a way to explain something which we already knew had happened, since squadmates on the beam run did get to the Normandy somehow. Changing the relay explosion VFX is the exception that proves the rule; the easiest way to shut down the dopey novas-will-destroy-everything argument was to alter the VFX.

Endings are exactly the same Shepard is moron who listen to enemy who can brainwash. And just go and blow galaxy in 3 different colors. Oh because we didn't like how stupid and illogical and full of plot holes. Bio ware was so kind to explain how stupid we are and explain ending to us. Oh and if you don't like our ending we let say no and you lost everyone die. Thank you buy more DLC.



#52
9TailsFox

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not everyone killed Leliana....

 

so maybe thats the why...

 

and I think in game consequences related to story are more important then 'I knifed Leliana..why is she back?' ....

So you telling what everyone I killed in Dragon age is alive and I should be totally fine for them to show with no explanation. I don't even killed Leliana and I think to bring her back is stupid she is not mage god with immense power. 



#53
Remains

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More than single game really doesn't bother me that much because that way they can hide a secret plot twist that only opens when certain conditions are met in the last game. For me it was enjoyable to notice after first playing Mass Effect 3 that you can make peace between geth and quarian if you can make Tali and Legion get along in Mass Effect 2.

In a way I hope that there is relevant information that can affect how the plot continues. Like if there was information how Harbinger was made so you could devise a plan to destroy it.

Sorry if I write bad english.



#54
The_Shade

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Well, except that Shepard doesn't die in high-EMS destroy. And while those other things you mention are true, listing a couple of things that are the same in all endings isn't evidence that the endings really are identical.

Now, of course, you can still argue that the endings are not "completely different" since they do have some common factors. This is true. It's also a profoundly silly standard to hold games to.

But remember, most of what the EC did was to go straight down the line and confirm the simplest and most literal reading of the pre-EC ending. What you see in the EC is what sensible players assumed would happen before the EC came out; the threads are still here if you want to see them for yourself. Even the silly evac scene is a way to explain something which we already knew had happened, since squadmates on the beam run did get to the Normandy somehow. Changing the relay explosion VFX is the exception that proves the rule; the easiest way to shut down the dopey novas-will-destroy-everything argument was to alter the VFX.

 

I never said in my previous comment that the endings were identical. For me, the endings were too similar for them to be considered 'wildly different' as Casey Hudson stated. You entitled to call my standards silly by all means, I'm afraid I just disagree given my experience with other franchises. 

 

I am aware there were some threads that correctly assumed everything that Bioware had in mind prior to the Extended Cut's release. However, there were also some threads on the same forums who didn't know what Bioware intended. A large number of Mass Effect fans believed in the indoctrination theory, I wouldn't call them all irrational. Nor would I say the same about the number of fans also believed that the Mass Effect relays were destroyed leaving the alien fleets that came to support Earth stranded due to the explosions that occurred at each relay. It turned out that wasn't the case in EC, they were just damaged. 

 

Ultimately, I don't think it's unreasonable to say that when I and others purchase ME3 at release full price a game that according to developers would tie up the Shepard's story, to expect a clear conclusive ending. I shouldn't need to assume anything (or at least not much). The game should provide clear details on what happened to the characters and universe I invested many hours and money into. Especially, if Shepard's story is in fact over for good. 

 

 

 

 

 

 

 

 

 

#55
AlanC9

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Endings are exactly the same Shepard is moron who listen to enemy who can brainwash. And just go and blow galaxy in 3 different colors. Oh because we didn't like how stupid and illogical and full of plot holes. Bio ware was so kind to explain how stupid we are and explain ending to us. Oh and if you don't like our ending we let say no and you lost everyone die. Thank you buy more DLC.


This is such a mess that I'm not quite sure where to begin with it.

Just for starters, you're saying that Shepard shouldn't listen to the enemy? That Shepard should just stand there until the Crucible gets blown up? You were allowed to do that pre-EC, you know. I believe nowadays you have to explicitly Refuse, though.

#56
Linkenski

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More than single game really doesn't bother me that much because that way they can hide a secret plot twist that only opens when certain conditions are met in the last game. For me it was enjoyable to notice after first playing Mass Effect 3 that you can make peace between geth and quarian if you can make Tali and Legion get along in Mass Effect 2.

In a way I hope that there is relevant information that can affect how the plot continues. Like if there was information how Harbinger was made so you could devise a plan to destroy it.

Sorry if I write bad english.

While this is ultimately a fear for me too, I do often think back to ME1 with fond memories of how reactive I felt the game was to my choices the first times through (minus the copy-paste responses where all 3 options get the same line ofc.)

 

A friend of mine who's especially fond of ME1 over the others always said he thought it was a shame when Saren said "join me!" that you couldn't accept it. To me that wouldn't make any god damn sense for Shepard to do, but hey, Witcher 2 did it. We're still waiting for Bioware to do something extensive like that with choice/consequences but with that being said I was very content with ME1's replayability just on its own.



#57
AlanC9

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I never said in my previous comment that the endings were identical. For me, the endings were too similar for them to be considered 'wildly different' as Casey Hudson stated. You entitled to call my standards silly by all means, I'm afraid I just disagree given my experience with other franchises.


Well, "wildly different" is a bit subjective. But if you can really defend the proposition that an ending where every living being in the galaxy is fundamentally changed isn't wildly different from endings where that didn't happen, I'd love to see it. All you've been playing here is that they somehow feel the same, or some such.
 

I am aware there were some threads that correctly assumed everything that Bioware had in mind prior to the Extended Cut's release. However, there were also some threads on the same forums who didn't know what Bioware intended. A large number of Mass Effect fans believed in the indoctrination theory, I wouldn't call them all irrational. Nor would I say the same about the number of fans also believed that the Mass Effect relays were destroyed leaving the alien fleets that came to support Earth stranded due to the explosions that occurred at each relay. It turned out that wasn't the case in EC, they were just damaged.


Well, not all the IT fans are irrational. If you understand that you're interpreting the game in a way that Bio never intended, but you do it anyway because you like your interpretation better, that's quite rational.

As for the fleets being stranded; sure, they're stranded. Nothing was changed about that. Note that in the EC every alien who actually makes it home is from a species with a lifespan measured in centuries. There's no evidence that the relays were repaired in anything short of many decades in Destroy. Asari and krogan live long enough to get home without relays being repaired at all.

Though I don't mean to imply that it wasn't nice to see this stuff.

#58
Iakus

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This is such a mess that I'm not quite sure where to begin with it.

Just for starters, you're saying that Shepard shouldn't listen to the enemy? That Shepard should just stand there until the Crucible gets blown up? You were allowed to do that pre-EC, you know. I believe nowadays you have to explicitly Refuse, though.

 

First, listening to "the enemy" in this case doesn't make sense because it has mind control powers.  Remember, TIM, who's corpse was cooling next to the Magic Space Elevator?  And who was convinced he was in control almost right up to the very end?  Yeah, this is the thing that was controlling him.  But we're supposed to believe it, because Plot.

 

And yeah, Refuse is nothing more than a troll on the audience who dared to not like the endings.  It's a table-flipping "frak you!"