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How Bioware may deal with it. (Endings)


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#26
rashie

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Its a 35 minutes video.

 

Could I get a summary with the key points?



#27
Arcian

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Yeah, no way I'm watching that. Anyone wanna take one for the team and summarize that vid?

Basically she proposes that BioWare, instead of ignoring the endings or making one of them canon, makes certain aspects of each ending canon, forming a canon composite of all three endings.


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#28
AlanC9

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Thanks for the summaries, guys. Yeah, this sounds almost as bad as canonized IT. If you're going to completely trash continuity anyway, why bother following the existing endings at all?

#29
Sartoz

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Basically she proposes that BioWare, instead of ignoring the endings or making one of them canon, makes certain aspects of each ending canon, forming a canon composite of all three endings.

 

                                                                              <<<<<<<<<<()>>>>>>>>>>

 

 

Also, the Reapers are gone, no matter which choice you choose.

 

Control

Shepard is Reaper King and says all looks good and gets rid of the Reapers.

 

Synthesis

Since all organics and synthetics are now merged, there is no more potential for organics-synthetics wars and the reason for the Cycle ends including the Reapers existance.

 

Destroy

Well, there you go.. no more Reapers

 

Refusal

Reapers destroy galactic civilization but Liara's warning beacon is taken into account in the next cycle where all live "in harmony". No reason for the Reapers to appear.

 

Bottom line, All four choices are taken care of.

 

The ME:A game is a new story in Andromeda and  loose ends all  tied up. How do we know this? She believes a Mass Effect Keep will take care of your ending choice and the "old man and the boy" could be re-introduced at the start of the game with the appropriate diaolouge.



#30
marcelo caldas

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Yeah, no way I'm watching that. Anyone wanna take one for the team and summarize that vid?

How did these long video arguments get to be a thing, anyway? They're horribly inefficient.


I can, the girl is too thin to talk about ME

#31
DaemionMoadrin

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Meh, that video again. As several others have pointed out... it's factually wrong and pointless.

 

Monica, are you related to http://forum.bioware...491-kaisershep/? ;)



#32
Hanako Ikezawa

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This is the very definition of broken to me. If you CANT address them with creative writing without creating three wildly divergent stories, then the endings do not work with the story you are wanting to tell. If they dont work, they are broken.

And beyond that, synthesis literally breaks the lore, pretty much.

And yet you're perfectly fine with the Ark Theory, which also literally breaks the lore, pretty much. 


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#33
Drone223

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How Biower will deal with the ending

*snip*

Yep, not to mention its the worse way to deal with it.



#34
AlanC9

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And yet you're perfectly fine with the Ark Theory, which also literally breaks the lore, pretty much.


We don't yet have the data to draw that conclusion.

#35
Hanako Ikezawa

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We don't yet have the data to draw that conclusion.

Yes we do. We know our cycle's technological capacity during the trilogy, and it is far too limited to make an intergalactic sojourn possible.


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#36
Cyonan

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Yes we do. We know our cycle's technological capacity during the trilogy, and it is far too limited to make an intergalactic sojourn possible.

 

The main thing I can't think of a solution is to discharging the drive. The two ways of doing this are either using a planet's magnetic field or discharge stations located on various space stations.

 

We wouldn't find either of those things in dark space on the way to Andromeda.

 

If they bother explaining it in-game, it'll probably be some kind of advanced Reaper tech that we got off Sovereign since the Reapers were able to travel all the way from dark space without using the relays so one would assume they have that problem figured out.



#37
felipejiraya

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Like others said, BioWare will not adress the endings unless they really want to pissoff the fanbase.



#38
DaemionMoadrin

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The main thing I can't think of a solution is to discharging the drive. The two ways of doing this are either using a planet's magnetic field or discharge stations located on various space stations.

 

We wouldn't find either of those things in dark space on the way to Andromeda.

 

If they bother explaining it in-game, it'll probably be some kind of advanced Reaper tech that we got off Sovereign since the Reapers were able to travel all the way from dark space without using the relays so one would assume they have that problem figured out.

 

Reaper tech sounds like the most likely solution... but I could see using discharge technology like on the Citadel, too. If the ship is big enough, it might work.



#39
Hanako Ikezawa

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The main thing I can't think of a solution is to discharging the drive. The two ways of doing this are either using a planet's magnetic field or discharge stations located on various space stations.

 

We wouldn't find either of those things in dark space on the way to Andromeda.

 

If they bother explaining it in-game, it'll probably be some kind of advanced Reaper tech that we got off Sovereign since the Reapers were able to travel all the way from dark space without using the relays so one would assume they have that problem figured out.

Yeah, any ship with our level of tech would also have to discharge 101,520 times on the way to Andromeda. Finding that many wandering stars or planets in the required locations is nearly impossible. 

 

Reaper tech is my guess, but in the Codex of Mass Effect 3 it states that how the Reapers do that is still a complete mystery, appearing to break the laws of physics. So if we figure Reaper tech out, it will be after the events of the trilogy thus not Ark Theory. 



#40
Altair_ShepardN7

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Yeah, any ship with our level of tech would also have to discharge 101,520 times on the way to Andromeda. Finding that many wandering stars or planets in the required locations is nearly impossible. 

 

Reaper tech is my guess, but in the Codex of Mass Effect 3 it states that how the Reapers do that is still a complete mystery, appearing to break the laws of physics. So if we figure Reaper tech out, it will be after the events of the trilogy thus not Ark Theory. 

The Alliance was searching for a way to travel FTL without an eezo core. Do you remember the conversation between the private and the other woman in the D24?

 

Here is part of the conversation.

- Sergeant Olembe: Have you discovered a way to run FTL spaceships without an eezo core, Private Talavi?

- Private Talavi: No, ma'am.
- Sergeant: Then consider this a serious assignment. Intel's expecting a Cerberus raid.


#41
BatarianBob

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The Alliance was searching for a way to travel FTL without an eezo core. Do you remember the conversation between the private and the other woman in the D24?

 

Here is part of the conversation.

 

That's not at all what that conversation is about.


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#42
Han Shot First

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I don't think Bioware is going to deal with the endings at all with this game. It is a safe bet that the reason they shifted the series to Andromeda is to avoid having to deal with the mess surrounding ME3's endings. 

 

Having said that, if the series ever does return to the Milky Way they'd probably just be best off rolling with a single ending choice as the basis for their sequel. Just have the fans vote on which ending would be the basis for that sequel and go from there. As much as I'd like a Milky Way sequel to account for all possible ending choices *and* still manage somehow to be a great game from a storytelling perspective, I'm convinced that is impossible. They painted themselves into a corner with ME3's endings and the only way out is to take the setting elsewhere (see Andromeda) or to select a single ending choice as the basis for a Milky Way sequel. 



#43
AlanC9

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Yes we do. We know our cycle's technological capacity during the trilogy, and it is far too limited to make an intergalactic sojourn possible.


There are plenty of things this doesn't rule out, though, like wormholes.

#44
Han Shot First

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Yeah, any ship with our level of tech would also have to discharge 101,520 times on the way to Andromeda. Finding that many wandering stars or planets in the required locations is nearly impossible. 

 

Actually the galaxy already has the means to drive discharge without the use of planetary atmospheres, but the technology has only been used on space stations like the Citadel. It is mentioned in one of the codex entries for the Citadel.

 

The galaxy would just need to port that tech to the ark. 



#45
Hanako Ikezawa

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There are plenty of things this doesn't rule out, though, like wormholes.

I was addressing Ark Theory specifically. Things that would instantaneously transport us to Andromeda, whether it be natural like a wormhole or artificial like a Mass Relay or Mass Relay equivalent, I don't count as being under that theory since those don't require an ark. 



#46
Altair_ShepardN7

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That's not at all what that conversation is about.

Why not?

Yeah, any ship with our level of tech would also have to discharge 101,520 times on the way to Andromeda. Finding that many wandering stars or planets in the required locations is nearly impossible. 

Eezo drives must discharge. Without an eezo drive, there is no need for discharge. There, problem solved. 

 

Edit: Andy why do they need to discharge every 2 days/24 ly? Do ships really need to discharge that quckly? Damn, no wonder why they have only explored a couple of star clusters. 



#47
Hanako Ikezawa

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Why not?

The conversation is about Talavi wanting a transfer to a unit fighting Reapers rather than defending a fuel refinery that may be attacked by Cerberus, which her brother joined. Olembe brings up that defending the eezo refinery is more important because it is needed for mass effect drives. 

 

Eezo drives must discharge. Without an eezo drive, there is no need for discharge. There, problem solved. 

Eezo is required for the Mass Effect. Sending a charge through eezo is what causes it. To have a ship without eezo is to have a ship without the Mass Effect, which poses issues both in-universe and meta. 

 

Edit: Andy why do they need to discharge every 2 days/24 ly? Do ships really need to discharge that quckly? Damn, no wonder why they have only explored a couple of star clusters. 

Yes. Our ships need to discharge once every 50 hours or else risk cooking everything inside the ship. That's why the Mass Relays are essential in our cycle, because they let us go hundreds or thousands of light years instantaneously and without discharging, making a trip that would take decades take hours.



#48
Hanako Ikezawa

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Actually the galaxy already has the means to drive discharge without the use of planetary atmospheres, but the technology has only been used on space stations like the Citadel. It is mentioned in one of the codex entries for the Citadel.

 

The galaxy would just need to port that tech to the ark. 

True, but it isn't mentioned if that is technology we can replicate. I'd surmise it is not since otherwise ships would have it. 

Plus space stations are stationary and don't go FTL, so they may not work under those conditions. Well, the Citadel does since it jumped to the Sol System without cooking its occupants, but the Citadel is Reaper tech.



#49
Madrict

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I liked the endings in ME3 :D


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#50
Altair_ShepardN7

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The conversation is about Talavi wanting a transfer to a unit fighting Reapers rather than defending a fuel refinery that may be attacked by Cerberus, which her brother joined. Olembe brings up that defending the eezo refinery is more important because it is needed for mass effect drives. 

You're right, it was a misunderstanding of me. I thought that he meant that my reply had nothing to do with your comment. Anyway, yeah it's a mine not a research facility. 

 

 

 

Eezo is required for the Mass Effect. Sending a charge through eezo is what causes it. To have a ship without eezo is to have a ship without the Mass Effect, which poses issues both in-universe and meta. 

You'll need infinite mass and velocity to travel at light speed, of course that is impossible. That's were eezo kicks in and lowers your mass. However, there are other alternatives like worm holes, warp drives and relativity which are completely plausible and don't require eezo and discharges. Honestly I'll rather use  a warp drive, it gives you much more freedom and sounds more awesome. 

 

Or maybe they'll just speed a ship up to 99.99% speed of light and let time dilation do its wonders, then use eezo drives once they reach Andromeda. This is probably one of the most possible ways, if not the most possible way. You'll just need the (huge amount of) energy for the initial speeding, then some energy every once in a while to speed up a few decimal %s because you lose some speed due friction with cosmic dust or gravity for a nearby star. 

 

Or just add some new lore, it's a sci-fi game after all, not Cosmos or The Universe.