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Please give more attention to the stability of the ME:A's Multiplayer netcode


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#1
Laughing_Man

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Dear Bioware,

 

I played both ME:3 Multiplayer and DA:I Multiplayer (on PC).

 

With both games games I experienced connection problems lag and rubberbanding every second or third game.

Sometimes every game.

 

My internet speed is at about 40M, which should be enough for this purpose.

 

I imagine that part of the problem is the overseas connection, but I have a feeling that crappy netcode is also to blame.

 

No matter if the MP is great or utter failure, without a good netcode trying to play it is an exercise in futility.

 

I'm sure that I'm not the only one that suffered these problems, so please take your time, and pay more attention to this part.



#2
Sartoz

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                                                                               <<<<<<<<<<()>>>>>>>>>>

 

I played ME3 co-op mode for about eight months after it came out with no problems, including players from Russia.

 

Stuttering, lag, latency issues are more likely due to three things.

1. Insufficient servers to handle the traffic.

2. A lack of server balance between geographical areas.

3. Underpowered CPU/GPU

 

Take DAI.

My CPU utilization from DAI in idle mode is 40-45%. Obviously it's CPU intensive and in my view the game is not optimized. Anyway, what it means is that in MP mode the game processes must go through the CPU first. This is an addition to the load from normal SP mode.  So don't be surprised if you experience lag, stuttering when a new map is loaded as it can overwhelm your CPU.

 

Read this article:

https://steamcommuni.../?insideModal=1

 

It's Basically for COD:AW but can apply to similar games.

 

Article on how to get rid of LAG:

http://www.geforce.c...-of-lag-guide#1

 

Also contains links to other gaming guides. Good read if your'e into it.

 

 

All said and done, there is more to it than simple net code.

 

 



#3
malloc

malloc
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Take DAI.

My CPU utilization from DAI in idle mode is 40-45%. Obviously it's CPU intensive and in my view the game is not optimized. Anyway, what it means is that in MP mode the game processes must go through the CPU first. This is an addition to the load from normal SP mode.  So don't be surprised if you experience lag, stuttering when a new map is loaded as it can overwhelm your CPU.

 

 

 

All said and done, there is more to it than simple net code.

 

I doubt if the load from the SP would stack up with the MP. It is essentially in the same process tree but it wouldn't make any sense to for the CPU to utilize SP on top of MP because it is only processing code suitable for MP