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Is the loot system going to be fixed some day?


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15 réponses à ce sujet

#1
CHRrOME

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Long story short, started DA:I again and killed a lvl 15 dragon (same lvl as my inquisitor), and what does he drop? a frigging lvl 11 unique armor, utterly useless to any of my followers. How on earth is this still a thing?

The loot system already is a damned disaster, but who had the spectacular idea that bosses should always drop stuff below their own level?

This was one of the reasons why I stopped playing the game after my first playthrough.



#2
line_genrou

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Yes, the loot for this game is absolutely horrible. Also one of the reasons why playing the game is not rewarding.

How can you mess up loot?



#3
FieryDove

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I always wondered about that. That's the dragon that also has the quizzy lvl 10 helm isn't it? Were we meant to fight it at lvl 10/11? I know people say the game is easy but that's beyond folks like me. egad



#4
CHRrOME

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I'm on a map where all enemies are lvl 11-15. And still, when I kill someone, the loot is lvl 7-8, highest lvl was 10 (and was common loot), just like in my first playthrough months ago.

I just don't get it, what's the point of looting if everything is always about 5 lvls below our character? why they even gave lvls to items then? Occasionally you get something 3 lvls above your character (which again shows how bad the balance is), or something that is not that terrible, but I found this to be very rare.

The worst part is having to insta-sell unique items because they have no use to anyone on the party.

 

It is already bad enough having to figure out which maps to go first because of the level cap, but getting low level items in all places is just ridiculously aggravating.



#5
bEVEsthda

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Serves you right for killing a threatened species just for greed.  :)

You want better stuff? Make  something. You know, new stuff by your expert smith is bound to be better than some old, rusty debris you've found on the battlefield.



#6
Koneko Koji

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What annoys me is keeping a level locked item in my inventory, taking up space, only to find or make something even better before I ever get to that level and never get a chance to use it.



#7
Lee80

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It was always meant to be this way, cause crafting was a feature they were pushing hard as a selling point for Inquisition.  I am not a huge fan of the crafting system, but eventually I gave in and it really is the only way to get amazing gear.  Especially if you want to have amazing stats...again throwing stat level progression out was part of the plan to push crafting.  

 

 

 

Craft all the things!!!!



#8
CHRrOME

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It was always meant to be this way, cause crafting was a feature they were pushing hard as a selling point for Inquisition.  I am not a huge fan of the crafting system, but eventually I gave in and it really is the only way to get amazing gear.  Especially if you want to have amazing stats...again throwing stat level progression out was part of the plan to push crafting.  

 

 

 

Craft all the things!!!!

 

The same response I've got from some folks 7 months ago when I first complained about this.

I understand what you say, but crafting (if I'm not mistaken) was supposed to be optional, not mandatory. I hate the crafting system in this game, and yet I'm forced to craft everything or otherwise run with outdated gear.

I know some people is okay with this, but not all of us are.

 

What's the point of unique items then? why even bother adding those into the game if 90% of the time they're useless.


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#9
FKA_Servo

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I hate it too. If you do even a fraction of the exploring that you seem to be encouraged to do, you outlevel all the content and all the rewards. Add to that the random loot factor and it's... just awful.

 

A fix is unrealistic, but I hope they take it to heart in the next game. I like the crafting system a lot, but I would have preferred its application to be limited to niche items (like resist gear), with the capability of being real great with lots of work and attention. I want the found loot to be equivalent if not always better.



#10
prosthetic soul

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ME 3 would sooner get a second Extended Cut than Bioware bothering to patch anything in DA:I's single player. 



#11
c0bra951

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I end up crafting max-level items (which can be equipped at any level) about halfway through the game.  After that, loot gets treated as either trophies (unique purples) or money (everything else).  That doesn't excuse the poor leveling of loot.  It's completely senseless.  Occasionally a good, properly leveled purple will drop, but that is an exception.

 

JoH is another matter.  It drops Lv 24-25 purples (usable at player-levels 20-21--explain that nonsense to me sometime) that can be quite useful.  I usually give a certain one-handed purple ax to my tank.  It beats what I can craft in terms of damage.  I like some of the armor that can be earned there too.


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#12
HydroFlame20

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For all its strengths this game has the loot is one of the top issues even though were supposed to craft but sometimes you need them plans to drop from looting and thats a pain to sometimes.

#13
Saphiron123

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Long story short, started DA:I again and killed a lvl 15 dragon (same lvl as my inquisitor), and what does he drop? a frigging lvl 11 unique armor, utterly useless to any of my followers. How on earth is this still a thing?

The loot system already is a damned disaster, but who had the spectacular idea that bosses should always drop stuff below their own level?

This was one of the reasons why I stopped playing the game after my first playthrough.

Indeed it will, OP. The new loot pool will cost $6.99 on the PSN store.


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#14
Sidney

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Crafting was meant to be optional, functionally, it isn't because it clearly outpaces everything you can loot with a few exceptions and crafting allows a depth of quality across your characters you can't get from drops for sure. The argument is that you don't need to craft because you can win with the dropped equipment. That is I'm sure true but, as someone who hates crafting as a mechanism, it annoyed me to discover the chasm in effectiveness between looting material and not looted when I finally turned my hero into a blacksmith. This is another in a log line of annoyances brought over from the TES games
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#15
luckyslevens

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Hmm, maybe i'm an odd one out. i almost always got leveled loot. my own level or a little higher. yeah sometimes lower but only by two or three levels. i never only got lower level loot. i'm more irked i need to equip an item to see it. or modify it or whatever.



#16
Paul E Dangerously

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Crafting was meant to be optional, functionally, it isn't because it clearly outpaces everything you can loot with a few exceptions and crafting allows a depth of quality across your characters you can't get from drops for sure. The argument is that you don't need to craft because you can win with the dropped equipment. That is I'm sure true but, as someone who hates crafting as a mechanism, it annoyed me to discover the chasm in effectiveness between looting material and not looted when I finally turned my hero into a blacksmith. This is another in a log line of annoyances brought over from the TES games

 

Which is sad, because TES used to be good at avoiding this. Oblivion kinda screwed it a bit thanks to the levelled loot tables, but in Morrowind? If you wanted something good, you had to find something good. That Daedric armor? It's super rare, and there are a set amount of pieces per game. That out of the way shrine may actually have some really good items laying around. This NPC has something I want, so how do I get rid of him without having the guards come down on me en masse?


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