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Game desperately needs in combat healing.


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53 réponses à ce sujet

#1
April Rayne

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I know the rational for not giving us healing spells and I understand all the talk about shields and whatnot....but this game, like all combat games, needs in combat healing.  I find my style of play just isn't compatible with this new "plan ahead" crap, especially since there is no tutorial on how to make it work. I just want to play, not read page after page in forums to learn the best method for surviving a game without heals.

 

Good job with most else in the game but in DA:4 return the healing. This just isn't that good without it.


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#2
katerinafm

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I agree but why do you need to read stuff about healing and planning ahead? Just use healing themed potions and bombs?



#3
cdizzle2k3

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Well, you can equip quite a few healing potions to use in battle. It was a pretty controversial move to remove healing spells, but you can overcome it with buffing/debuffing spells, guard, barriers, and there's focus abilities like Resurgence that will actually heal you to full health in battle.



#4
robertmarilyn

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I missed healing spells when I first started playing DAI but once I got the hang of the way healing is done with the game, it's not so bad. I only play on normal though so I don't have the challenges of folks playing on harder modes. 



#5
AlanC9

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I know the rational for not giving us healing spells and I understand all the talk about shields and whatnot....but this game, like all combat games, needs in combat healing. 


I've played plenty of combat games without combat healing. Then again, I'm old.
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#6
Cheviot

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OP, sounds to me that you should dump this game and get one that allows in-combat healing.  I'd recommend Dragon Age Inquistion, which includes health and regeneration potions (which can be upgraded to regenerate the health of people around you too) along with barrier, guard and straight up raising peeps from the dead.


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#7
TheOgre

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Eh, to those that say that the game is closer to the lore, I question why they'd conveniently allow instant healing with potions. Drinking magical koolaid and instantly getting your health back is a concern of mine.

 

What I'd find fascinating or amazing is if it gave you the same amount of health over say 3-5 seconds.

 

I don't think immediate heals are necessary to make a return, would like gradual healing spells or gradual regeneration with my barriers. Barriers being more effective for keeping someone alive while regeneration for out of combat stuff.

 

YMMV



#8
Guest_Ruby_Wendigo_*

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As others have said, use your potions, OP. :)

#9
TheOgre

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Regenerative potions are really good by the way especially if you upgrade them. Healing mist grenade too. That way you can save those 8 pots of yours for "OH NO" moments.


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#10
cdizzle2k3

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I missed healing spells when I first started playing DAI but once I got the hang of the way healing is done with the game, it's not so bad. I only play on normal though so I don't have the challenges of folks playing on harder modes. 

Playing on Hard / Nightmare, you definitely have to make sure you have a well balanced party before going into battles. Most battles with multiple enemies at or above your level are fairly challenging. It's a hassle at low levels, but once you unlock more abilities, you can get into a rhythm. I play as a DW rogue, so I mainly get my warrior to taunt and absorb a lot of the aggro while I flank. I usually am accompanied by either 2 mages or a mage and archer to support from a distance. Using the mages to cast barriers on the melee fighters and using spells like winter's grasp to slow down enemies. With an archer, I'd basically spam Long Shot and use them as strictly a damage dealer who can stay out of the heat of melee combat.


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#11
Hexoduen

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I dislike the limited potion system in Inquistion, and especially how enemies respawn as I backtrack to get more potions <_<


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#12
Darkly Tranquil

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I hate the potion/barrier system in Inquisition. It might have worked if they had bothered to implement a proper tactics system and made the companion AI slightly better than useless, but as is, it's simply infuriating and not remotely enjoyable to play. The devs seriously need to go back and take a long hard look at Origins and try to understand why that game is so highly regarded.
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#13
(Disgusted noise.)

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The combat is balanced so much more effectively now that they don't have to plan for people having unlimited potential HP.

 

Get over it.



#14
cdizzle2k3

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I hate the potion/barrier system in Inquisition. It might have worked if they had bothered to implement a proper tactics system and made the companion AI slightly better than useless, but as is, it's simply infuriating and not remotely enjoyable to play. The devs seriously need to go back and take a long hard look at Origins and try to understand why that game is so highly regarded.

The thing I miss most about combat in Origins is fact that they didn't class-lock weapons and armor. Why can't a mage use a sword or wear more protective armor? Of course they would have to rebalance by adjusting stats to reflect what class would be better with certain armor, but I think it's cheesy to lock them out completely from using it based on class...

 

I also miss the ability to have 2 weapon sets. I liked the ability to swap from a bow to a sword, or daggers... It makes sense in battle. If you're trying to hold a position against approaching melee fighters, you'd ideally want to to be able to inflict some sort of damage before they reach you. Or if you have a bow equipped and enemies close into melee distance, have the ability to switch to a melee weapon instead of firing a bow at them at point blank range...

 

I also agree that AI in combat isn't great. Seems like a pretty significant step backwards from DA:2, where you could prioritize companion abilities and set tactics based on a wide range of situations...

 

For the record, I didn't consider the combat completely terrible, but I did find it frustrating having to micromanage your companions on harder difficulties to keep everyone alive because they don't know what "Hold Poisition" means...

 

Let me stop, because this is a whole can of worms completely unrelated to this thread... lol



#15
Realmzmaster

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The problem I had with the weapons swap in Origins is that it not possible the way it is implemented. If character had to drop the first weapon to switch to the second one I could agree with that. If the enemy got an attack of opportunity while the first weapon was being put away and the second one drawn I could agree with that. Being able to switch back and forth between weapons with impunity I cannot agree with. It simply does not happen in battle.

 

If there is to be no class locked weapons or armor then there should be severe penalties for one class using weapons and armor designed for another class. I also have no problems with race locked armor. I see no reason for an armor made for a dwarf fitting a human unless the human is the same height and build. The same with human or elf armor fitting a dwarf unless the armor is refitted.

 

As far as combat healing spells I do not feel that they are necessary the way DAI is set up. I understand some gamer's gamestyle is more reactive than proactive, but there is more than enough healing avenues in DAI from heal on kill to heal on hit with some weapons. Fade based materials that heal a percentage of damage over time. Also you can have a maximum of 12 health potions not counting regen and healing mists potions.



#16
Sunnie

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otective armor? Of course they would have to rebalance by adjusting stats to reflect what class would be better with certain armor, but I think it's cheesy to lock them out completely from using it based on class...

Each armor type has an override material that removes class restrictions, so you can already put plate on a mage and robes on a warrior if you want. Weapons don't have this, mainly due to the complex animations and how damage is tied to it.


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#17
thats1evildude

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I rarely plan my battles ahead. Maybe the dragon fights.

#18
Hexoduen

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Combat was better balanced in DA2, and we could both use healing spells and potions.

 

Inquisition's removal of healing spells and limiting of potions leaves for fewer options in combat, boring.

 

I liked Baldur's Gate the best with X no. of uses for healing spells, plus we got to decide how many potions we'd stuff into our inventory. Much better for exploration :) 


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#19
cdizzle2k3

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Each armor type has an override material that removes class restrictions, so you can already put plate on a mage and robes on a warrior if you want. Weapons don't have this, mainly due to the complex animations and how damage is tied to it.

Really? I'm looking into this now... Thanks for the tip... lol



#20
Sunnie

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These three in the primary material slot.

craft_no_restrict_mats.jpg


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#21
Sidney

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In the end the reliance on shields is similar to the approach that Pillars of Eternity wound up taking with Endurance versus health where your barrier/guard /endurance are your temporary "health". The difference is that in POE endurance starts at 100% and is mostly reduced (at least where I am there isn't a lot of refreshing yet) whereas DAI starts at 0% and has a lot more plus/minus flow. It took some getting used to but the more I play POE the more like the some of the combat mechanisms even if I am still not huge fan of the rugby scrum that is the Infinity engine clone combat.

#22
c0bra951

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These three in the primary material slot.

craft_no_restrict_mats.jpg

 

Snoufleur skin works for medium/leather armor too, and that material should never have been called "rare".



#23
Sunnie

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Snoufleur skin works for medium/leather armor too, and that material should never have been called "rare".

lol, ya, you can farm those up just inside Emprise.



#24
Saphiron123

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I agree but why do you need to read stuff about healing and planning ahead? Just use healing themed potions and bombs?

It was the original lore of the series, mages could heal. They only changed it so they could charge real money for healing potions in mp.



#25
katerinafm

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It was the original lore of the series, mages could heal. They only changed it so they could charge real money for healing potions in mp.

 

?? I wasn't saying it's not a contradiction?