How will ME:A fit into the ME franchise? What makes it a ME game?
#26
Posté 29 juillet 2015 - 03:59
#27
Posté 31 juillet 2015 - 08:30
The thing I am noticing on the boards here though is that many want a clean slate, and that includes the Reapers and synthetics element. So if they bring back the synthetic - organic struggles then what was the point of going to a new galaxy to start a clean slate?
You could just have synthetic races which have existed for a long time without going to war with organics.
Of course that's not allowed, because it would rob the ME3 ending of its artistic integrity.
#28
Posté 31 juillet 2015 - 08:39
Why would the gameplay be "completely new"? The Mako is not new to the series and there's no reason to think any major gameplay aspects will be changed.
#29
Posté 31 juillet 2015 - 11:39
You could just have synthetic races which have existed for a long time without going to war with organics.
Of course that's not allowed, because it would rob the ME3 ending of its artistic integrity.
Or, they could simply have a mix of situations in this entirely different galaxy that both support and weaken the Reapers' motive. Integrity preserved.
#30
Posté 31 juillet 2015 - 11:42
Why would the gameplay be "completely new"? The Mako is not new to the series and there's no reason to think any major gameplay aspects will be changed.
They're obviously speeding up the Mako and possibly have removed artillery from the equation, and we did see that nifty scanning tech in the teaser. I'm thinking things might be retooled into something that feels new.
#31
Posté 31 juillet 2015 - 11:43
What makes it Mass Effect?
The same thing that makes all Final Fantasy games, Final Fantasy; elements and typical themes.
You don't need the same setting, same characters, same worlds all the time. Having bits here and there though certainly helps that connection. It could be small things like the Mako, or the music, or the N7 armor. It could be big things like characters or alien species.
What makes Mass Effect is not one aspect or the game or another, but rather how it takes elements from its predecessors to formulate something new. If Square can do this for a whole generation without people batting an eye, I can pretty much foresee BioWare pulling the same strings with Mass Effect for a while.
- pdusen et Grieving Natashina aiment ceci
#32
Posté 01 août 2015 - 02:01
The thing I am noticing on the boards here though is that many want a clean slate, and that includes the Reapers and synthetics element. So if they bring back the synthetic - organic struggles then what was the point of going to a new galaxy to start a clean slate?
Amongst the things I didn't like about the Mass Effect series so far was the theme of the eternal conflict between synthetic "life" and organic life. Mind you, that's only because I'm tired of that theme. I'd like to see that dumped, along with Shepard and the Repears. I'm all for the clean slate.
- Neverwinter_Knight77 aime ceci
#33
Posté 01 août 2015 - 11:52
Or, they could simply have a mix of situations in this entirely different galaxy that both support and weaken the Reapers' motive. Integrity preserved.
How exactly would you do that? Weakening is easy, the way I described. Supporting? I don't see how. Lets say there were a lot organic/synthetic wars. If Andromeda organic/synthetic races could just go to war and almost indefinitely come out of it without some final solution (synthetics winning, synthesis, space magic to make AI impossible period) or reset mechanism (reapers) that just further weakens it.
I imagine the space magic final solution to the synthetic problem will be the story device of choice used in this case.
#34
Posté 01 août 2015 - 02:46
#35
Posté 01 août 2015 - 02:54
It will undoubtedly go down as the B team game
- Drone223 aime ceci
#36
Posté 01 août 2015 - 03:03
World is still same and likely it will feel like other ME games though some things likely will change. There is same alien races and I'm expecting story content and gameplay be quite similar as well.
And of cource there is smaller details like N7 armor that make this game ME.
#37
Posté 01 août 2015 - 03:15
Of course that's not allowed, because it would rob the ME3 ending of its artistic integrity.
How so? The ME3 ending doesn't depend on the Reapers being right about stuff. If anything, it implies that they were wrong because Destroy doesn't fail.
- dreamgazer et SilJeff aiment ceci
#38
Posté 01 août 2015 - 03:19
- Same races
- Same technology
- Same history
- Same basic music themes
We know ME:A is going to have the same races (I hope ALL of the original ones), the same technology and the same history. But we haven't heard any original music from the game (probably not even be composed yet) - I'm really hoping we keep that classic ME motif that we always recognise in the music and I definitely want to keep Uncharted Worlds as the Galaxy Map music, albeit an updated version.
That would make me very happy.
#39
Posté 01 août 2015 - 03:59
Bottom line, I really only just require biotic charge,nova cancel and claymore to the face. The rest is bonus.
#40
Posté 01 août 2015 - 07:00
I think Mass Effect Andromeda will either have all of our favorite species, or it'll be so far removed from Mass Effect as to be unrecognizable. The N7 armor in the teaser threw me, though. I don't know what to believe.
#41
Posté 01 août 2015 - 07:16
How exactly would you do that? Weakening is easy, the way I described. Supporting? I don't see how. Lets say there were a lot organic/synthetic wars. If Andromeda organic/synthetic races could just go to war and almost indefinitely come out of it without some final solution (synthetics winning, synthesis, space magic to make AI impossible period) or reset mechanism (reapers) that just further weakens it.
I imagine the space magic final solution to the synthetic problem will be the story device of choice used in this case.
All they'd have to do is feature one system where synthetic creations eliminated their creators, validating the concern. Again, easy.
(Also, space magic has been solving problems in the MEU from the beginning, so I wouldn't be surprised to see more in Andromeda).
#42
Posté 01 août 2015 - 07:24
How so? The ME3 ending doesn't depend on the Reapers being right about stuff. If anything, it implies that they were wrong because Destroy doesn't fail.
It certainly indicates that the concern isn't black and white, even if it doesn't outright disprove the concern (which nothing presented does).
#43
Posté 01 août 2015 - 10:43
Bottom line, I really only just require biotic charge,nova cancel and claymore to the face. The rest is bonus.
I don't really mind any of those, but I'd prefer combined lift.
#44
Posté 01 août 2015 - 11:02
I don't really mind any of those, but I'd prefer combined lift.
Good! Bonus I can charge into and make bluesposions. A perfect example of personal preferences that can benefit everyone.
More seriously. The ME3 gameplay was good, even better in MP. The combinations of powers were simple, interesting and, above all, fun. Sure, there were some bugs and glitches here and there, but it was overall good. Bluesplosions and techsplosions should stay. Since ME3MP, I need this to feel it's a ME game, especially biotics, those are one of the franchise signature after all.
#45
Posté 01 août 2015 - 11:16
To me, how they fix the franchise is that moving forward, they need to carefully consider the decisions they put in our hands, and the implication of those decisions. They need to plot those decision trees out however far they expect this story to go, whether it be contained to a single game or the start of a new trilogy.
What got them in trouble the first time around was a lack of foresight. They didn't consider the full implications of the choices they put into the game, the hadn't decided on a final vision for what the story was going to be, and they were overconfident in their ability to follow through with the consequences of some choices - Shepard dying in the ME2 ending, for instance.
This time around they need to carefully assess the story threads they're weaving and whether or not they're going to be capable of following them through. That's how you 'fix' the series.
#46
Posté 02 août 2015 - 03:11
Good! Bonus I can charge into and make bluesposions. A perfect example of personal preferences that can benefit everyone.
More seriously. The ME3 gameplay was good, even better in MP. The combinations of powers were simple, interesting and, above all, fun. Sure, there were some bugs and glitches here and there, but it was overall good. Bluesplosions and techsplosions should stay. Since ME3MP, I need this to feel it's a ME game, especially biotics, those are one of the franchise signature after all.
It's early morning and my thought aren't focussed but.
I'll agree the combos were simple. But interesting and fun? Not so much. It was the lazy man combo. Everything exploded for the same effect with minor cosmetic differences. Woo this one looked like fire so exciting.
Interesting and fun would need them to make it a bit more complex. Only certain combos exploded, a range of combos did nothing, others had specific non explosion effects.
I also hate it game setting wise. Not just for the lore issues but massive explosions everywhere only works when you have a everyone in that direction is a bad guy gameplay design. What about civilians, property etc. adding a massive explosion to lift+ well anything except maybe warp is lame and lazy design and thematically really reduced its utility. Sure when everyone is a bad guy and you magically don't care about friendly fire it works even if it's boring. But sometimes you need a sniper rifle and not a grenade launcher.
If they aren't going to spend the time to make unique and interesting combos that require some thought in use to maximize their effects they should just drop them almost entirely. Have warpsplosion, a tech splosion and a soldiersplosion so no archetype is left out in this once everyone is special no one is special world and leave it at that. The virtually everything exploded but maybe it had a different color thing was boring and too simple.
#47
Posté 02 août 2015 - 06:24
You realize that if you want realism and collateral damage, you should play other games than any of the ME games? There weren't any fight where you had to worry about helpless civilians. Either they had vacated the premises, had found somewhere to hide, were protected by some weird collector stasis, or were already dead. In short, they always were somehow out of the direct way of any crossfire, explosion or whatever. The only civilian deaths resulted of prior actions of the enemies or renegade decisions of the protagonist.
For me the fun part came from how we can combine powers and weapons to maximize damage or survival. The way you approached a fight was pretty different depending of your class and weapons, which brings replay-ability. I'd hate to do exactly the same in any of my playthroughs. In that way, the gameplay was fun, even more so in MP where we had more powers and more weapons to fiddle with. Explosions are explosions, whether they are tech or biotic is of little interest, as is their color or if they send multicolored confetti in the air. However, playing an adept with a sniper riffle was possible, as well as a shotgun infiltrator, a grenade-throwing vanguard, a hammer-wielding Krogan sentinel... All with a simple interface, that allowed for fun gameplay. The unique and interesting combos were there. Hopefully we'll find them in MEA again, maybe even in the SP.
As far as the SP is concerned, my only grievance is that it was too easy. There wasn't much challenge in beating the enemies, Insanity should have been much harder, with enemies who are faster, make more damage and take less. Better AI if possible. I wouldn't have minded friendly fire, if our squaddies didn't have the tendency of ignoring orders and getting in the way or out of cover. MP was fine, despite some annoying bugs and glitches.
Now, you have the right to find the ME3 gameplay boring (I doubt we're going back to ME1 or 2), so I can only infer that you like the game for its story-telling and romances, which were very far from being perfect either. Romances especially were not all that interesting, and I think that if BW can't make them compelling and necessary for the progression, they should drop them altogether. At this point, they are just fanservice, which is kind of sad. I won't go into all the inconsistencies in the lore, or we'll never finish. Really, the gameplay saved the game for me. When it comes to storytelling, 'The Last of US' was vastly superior, and I enjoyed it a lot, but the gameplay was extremely boring, and once you finish it, there's no point in playing it again unless you want perfect scoring.
#48
Posté 02 août 2015 - 07:17
#49
Posté 02 août 2015 - 08:24
#50
Posté 02 août 2015 - 08:33
I'm not saying the gameplay overall is boring. Just the tech/cold/fire/biotic combo thing. And what made it boring is virtually everything comboed and they all did the same thing. Being a shotgun adept isn't exactly what I call a combo. It's fun, but it's a character build. And yeah it's cool there are tons of viable character builds in both mp and sp.
Ah I see, well, I was lazy and unclear when describing the things I liked about the gameplay, I hope you'll forgive me. For me charge and nova cancel are a combination, just like cloak and proxy mine. They do not result in explosions (by themselves), whatever their aesthetics, but have interesting results. There are other powers like that, as you well know, even though, indeed, most other combinations result in some explosion of some sort. It did change the way you played your goon.





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