A cutscene script is calling this on the PC:
effect eInvis = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY); DelayCommand(0.2, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eInvis, oPC, 9999.0));
But it isn't having any effect. Do you know if this effect is valid in NWN2? VFX_DUR_CUTSCENE_INVISIBILITY has a matching row in visualeffects.2da, but no effects are listed. (It was the same in NWN.)





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