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Rivalry and Friendship in ME:A


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#1
aoibhealfae

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Despite the general dislike over DA2, I thought the loyalty mechanism made the game interesting. I like that you have to work hard to keep them loyal and interact with them, giving them personal gifts and make them trust you rather than Mass Effect's "do their loyalty quest or watch them die". I do agree that these situations does get you emotionally vested into saving them but its kinda disappointing that everyone would still love you regardless of how despicable you can be to your own squadmates. I want the ability to have a love-hate relationship with everyone... I don't want a sudden default bromance/womance. 


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#2
ArabianIGoggles

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Hmmm.  Never played DA2 but what you're describing reminds me of the annoying cousin from GTA4.  If that's the case, then no thanks.



#3
KaiserShep

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I do think that ME could really use a similar mechanic. Having some variation in the squad members' dispositions would really add to the game. 

 

Companion: Did you really have to eradicate that entire tribe to make way for the colony?

 

PC: Yep. Just look at all the sweet resources they left behind.

 

Companion: Well, that is pretty sweet. Well, you did what you had to do. Wanna get a beer? 


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#4
KaiserShep

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Hmmm.  Never played DA2 but what you're describing reminds me of the annoying cousin from GTA4.  If that's the case, then no thanks.

 

That's not really the same thing, but I suppose it doesn't matter, because GTA4 is a massive tub of fecal matter. I wish I could switch to Trevor, fly to Liberty City, and shoot Niko Bellic and his cousin in the face multiple times.



#5
Gileadan

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I would like to see a game with a really good loyalty / approval system in place... but so far I haven't played one.

 

Most approval systems (especially in BioWare's DA series) are weak because of where and how the approval changes. They don't reflect the fact that the longer one person has known another, the less their opinion of them is going to change unless something really drastic happens. It also does not consider how much that opinion is based on the first impression.

 

What I certainly do not want is another approval system where I have known a character for a year and then they like me less for a bad joke I made.

 

And no nonsense like DA2's rivalry where someone respects me more for disagreeing with them at every turn. If I know someone well, them disagreeing with me usually won't change my opinion of them at all. If I'm still forming my opinion of them and their disagreement isn't well explained, I'm not likely to respect them more for it.

 

I think it's hard to do right, and when it isn't done right, it doesn't make the game better.  But if they do implement one, please please make it a completely invisible stat.


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#6
KaiserShep

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 But if they do implement one, please please make it a completely invisible stat.

 

If they do, it probably would be, because that's pretty much what Inquisition's approval system is. 



#7
Gileadan

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If they do, it probably would be, because that's pretty much what Inquisition's approval system is. 

Well, not quite... I'd also want the "X approves" message to go away. Unless I'm looking at someone's face while making an approval-changing decision (or talking to them about it later) I can't know what they think about it anyway.


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#8
Panda

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I liked DA2's system, it was nice to see where different relationships could go in different playthroughs and it was nice that friendship wasn't more valuable than rivarly. It really made characters more intresting as well.

 

Personally I like to see approval, not only approves and disapproves messages, but also meter of approval so I know where I stand.


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#9
aoibhealfae

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I don't really want it to be like "approve" system. Just something similar to the way ME deals with conversation branches and carry-over like friendship priority which is hidden in ME. I want to be really mean or indifferent to writer's pet/fan favorites...

 

And no repetitively bribing for their loyalty with gifts.. I kinda hate that in dao or tor.



#10
omgodzilla

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I just want a system where I don't have to constantly agree with a character and be nice to them in order to have access to their loyalty quest and to all conversations with them. This was one thing that annoyed me about DAI. The DA2 system worked pretty nicely though. 


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#11
SpunkyMonkey

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I just wish they'd make it feel more natural and less safe. Rewards for friendship & rivalry should come in a more random way IMO, with little way to tell if you're gonna be saying or doing the right/wrong thing beforehand other than your intuition.

 

So for example, you have a conversation with a Oghren type and you have an option to tell him he's a bit fat, he likes your honesty and this triggers a stat boost or ability. Alternatively, you have that same conversation with a Merril type, and she gets upset at your comment resulting in a stat decrease or ability restriction/negative mod.

 

Those examples you can see coming, but on the whole it'd be nice to see friendships & rivalries develop more naturally.



#12
Kierro Ren

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I liked both DA2 and DAI's system, so probably for ME:A a mixture of the two?



#13
BronzTrooper

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I'd like to see this in ME:A, just without the approval notifications.  In DA:O, DA2, and DA:I, my choices are heaviliy influenced by who likes which option.  idk why, but I want all my companions to like me when I play DA, when normally I wouldn't really care.  Keep the approval/disapproval system, just don't notify me when someone approves or disapproves.  Make it so that if you talk to them, they voice their opinion about whatever choice(s) you made.  I personally liked how with Vivienne, regardless of your decision in the mage quest (haven't done the Templar one yet), you don't see a notification regarding her approval until you talk to her.  At the very least, BW could do that.  Either that, or remove the notifications entirely.

 

Oh, and no more Paragon/Renegade system like what was in ME1 and ME2 (I despise ME3's reputation system, so hell no to that too).  Keep the interrupts and dialogue options, but don't make us have to choose between blue or red.  Especially not if Paragon choices end up being the best choices in the game.   <_<



#14
PresidentVorchaMasterBaits

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FRIENDS THAT BURN THINGS TOGETHER STAY TOGETHER! WE WANT BETTER FRIENDSHIP THINGY IN ANDROMEDA!! COULD DEVELOP CHARACTERS BETTER! MAKE THEM WANT TO BURN STUPID THINGS EVEN MORE!!!


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#15
Broganisity

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FRIENDS THAT BURN THINGS TOGETHER STAY TOGETHER! WE WANT BETTER FRIENDSHIP THINGY IN ANDROMEDA!! COULD DEVELOP CHARACTERS BETTER! MAKE THEM WANT TO BURN STUPID THINGS EVEN MORE!!!

Silly Vorcha! :lol:

trix.jpg


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#16
Suketchi

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It frustrated me that the characters didn't interact differently with Shepard based on Shepard's choices, actions, and dialogue...except in loyalty quests, and maybe a bit of "Hey you, that wasn't very nice or intelligent" when doing things out in the field. Both of which I liked, but it would be cool if they had a bigger impact on your relationship. 

 

Loyalty was fun, especially in the suicide mission. I still get stressed that my favorite characters will die, even after multiple playthroughs, and you feel rewarded for your emotional investment when the characters survive. I'd love it if they could implement the DA approval system in ME:A though... maybe they could include both approval and loyalty somehow, where loyalty quests dictate if they follow you/stick around, and approval dictates if they like you or not? Now that I think about it though, how could a character like you and not stick around? I don't know how that would work. Maybe they only leave when they aren't loyal AND don't like you, whereas if they aren't loyal but do like you, they won't leave, but can still die further on like in ME2 with the suicide mission. And if they don't like you but are loyal, they don't die. Or something. Eh. 

 

Anyways, I'm all for ME:A approval... as long as we actually get to see the approval meter, anyways. That bugged me in Inquisition XD


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#17
Suketchi

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What I certainly do not want is another approval system where I have known a character for a year and then they like me less for a bad joke I made.

 

Some people are really like that though: I'll know someone my whole life and still think less of them because they say something that I feel is wrong, disagreeable, offensive, ignorant, etc.., so I can definitely see it happening after only a year. 



#18
Mirrman70

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I want there to be certain companions we can only get by having certain levels of morality



#19
Sartoz

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                                                                              <<<<<<<<<<()>>>>>>>>>>

 

Why have loyalty missions at all?  Or any sort of loyalty actions?

 

Look. What can hold a group together is the Cause. Misfits can come together and fight together against their common enemy, despite some hating each other. They will learn to rely on each other to survive and achieve mutual respect for their steadfastness and abilities, at the very least.

 

My take? Scrap loyalty altogether.

 

How about squad rivalry? If the squad members are fixed this could work. With six members two teams are fixed and the third is open = mission related and any two from the six can be picked.  You must keep it simple 'cause Bio's programming talent is sometimes questionable = DAI.

 

 

 

 



#20
dgcatanisiri

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Squadmate loyalty/friendship-rivalry is definitely a mechanic that the Mass Effect games were in need of. There was a serious issue of ME2 and ME3 where, regardless of player interactions, when former squadmates reappeared, they were treated as having been best friends with Shepard in previous games, even if Shepard was a racist xenophobic ******* towards them - ME1 Shepard can be a total humans-first aliens last dick, yet they'll greet Garrus with open arms and Tali will have a crush on them, and Liara will have gone to the ends of the galaxy to recover their body. ME2 Shepard can tell their crew they aren't doing their loyalty missions and still be treated as an old friend when the ME2 crew meet them in 3.

 

There needs to be something that keeps track of how the PC and these characters interact if the story is going to be another ongoing tale.


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#21
Hazegurl

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I wouldn't mind the friend/rivalry system from DA2. Minus the gifts though. If they do give us the option to give gifts then it should be to a LI only and only after the romance starts.  But yeah, the ability to have a love/hate relationship with a squadmate or to just outright hate them and vice versa would be a really nice addition.  



#22
AlexiaRevan

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The giving Gift part **** me off though...

 

Just killed someone dear to you..here a Gift +40 approval..yay!  <_<


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#23
Inquisitor_Jonah

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Make the approval system like telltale does. No menu indication of the level, just the reaction of the characters wen you talk to them are more than enough for you to know if he/she likes you or not. And make so they can betray you, or simply don't listen to your commands in battle if they hate you. Like hearing they say "**** off" wen you give them an order lol


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#24
PresidentVorchaMasterBaits

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Silly Vorcha! :lol:

trix.jpg

WE LOVE CEREAL!!! WE!!......WAIT! THIS IS TRICK!!! IT'S POISONED ISN'T IT! GAVORN PUT YOU UP TO THIS!?!? WE KNOW!! GRRRAAAAAGGGHHH!!! DON'T TRUST GAVORN! DON'T TRUST YOU!!! WE GO NOW!


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#25
aoibhealfae

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.....Rivalmancing a Vorcha....   :D


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