Stealth
#1
Posté 26 juillet 2015 - 10:26
I wouldn't argue that we should be able to do a "pacifist" playthrough, but occasions when we could avoid a fight by keep out of sight seem like they might be nice. As well as occasions when we could get our squad into good positions before starting the fight.
- Shinrai, Salfurium et RatThing aiment ceci
#2
Posté 26 juillet 2015 - 12:17
I Approve. Greatly.
"Stealth wins, Rabbit."
#3
Posté 26 juillet 2015 - 01:18
Could this play a bigger role in ME:A? Or is it too difficult to do properly with a party, or simply a distraction from the core gameplay?
I wouldn't argue that we should be able to do a "pacifist" playthrough, but occasions when we could avoid a fight by keep out of sight seem like they might be nice. As well as occasions when we could get our squad into good positions before starting the fight.
>>>>>>>>>>()>>>>>>>>>>
Hmm...
The concept is interesting but it must avoid introducing game pacing issues.
#4
Posté 26 juillet 2015 - 01:25
Could this play a bigger role in ME:A? Or is it too difficult to do properly with a party, or simply a distraction from the core gameplay?
I wouldn't argue that we should be able to do a "pacifist" playthrough, but occasions when we could avoid a fight by keep out of sight seem like they might be nice. As well as occasions when we could get our squad into good positions before starting the fight.
A line-of-sight system for A.I. would be nice, and a more gradual process for enemies in a level to know where you are too, but there are a couple of problems, i.e. your team mates. Also, it's rare that a game that supports both stealth and assault approaches does both well. The MP missions may be a better venue for stealthing (depending on the people you're playing with, of course).
#5
Posté 26 juillet 2015 - 06:13
Could this play a bigger role in ME:A? Or is it too difficult to do properly with a party, or simply a distraction from the core gameplay?
I wouldn't argue that we should be able to do a "pacifist" playthrough, but occasions when we could avoid a fight by keep out of sight seem like they might be nice. As well as occasions when we could get our squad into good positions before starting the fight.
No, you're onto something. Exploration and stealth tend to go hand in hand and makes perfect sense for ME:A's hero. And pacifist runs brings much needed challenge and variation, I definitely think it should be a thing.
- Hanako Ikezawa aime ceci
#6
Posté 26 juillet 2015 - 06:45
This is interesting, never considered it.
Take Kasumi's character, she would have heavily benefited from a stealth approach. She vanishes, is a master thief. She could have been potentially used to take out the bigger threats, silently.
She could been something like the Spy backstabbing the Heavy inkowthisfromexperience
But modeling some of Kasumi's expected abilities into a character would be very interesting for the new protagonist.
- CrutchCricket aime ceci
#7
Posté 26 juillet 2015 - 08:01
I kinda want the option to go solo on some missions, that way I don't have to worry about squadmates getting in the way.
Or maybe have an option to toggle rules of engagement like some military shooters, so your squad doesn't just light up the first bad guy they see.
#8
Posté 26 juillet 2015 - 08:14
It's as if sneaking around Chateau Haine wasn't enough for you people.
#9
Posté 26 juillet 2015 - 10:11
Party members should be optional for most missions. Also, actually make the infiltrator class useful. Having stealth segments would allow an infiltrator to excel.
#10
Posté 26 juillet 2015 - 10:16
It's as if sneaking around Chateau Haine wasn't enough for you people.
Two (technically three but who counts Invisible War) Deus Ex games and 8½ Metal Gear Solid games haven't been enough for me.
#11
Posté 26 juillet 2015 - 10:17
If ME:A is anything like DA:I, we'll have the ability to sneak by enemies.
#12
Posté 26 juillet 2015 - 10:57
I don't think a full set of stealth mechanics would fit with squad members, from both a design standpoint (like how would the AI manage?) and a writing standpoint (if stealth is only possible by going solo). What I think could work would be to add some non-lethal routes to level progression. Things like: deactivating mechs so you don't have to fight, utilizing vents. Or have the ability to set ambushes.
#13
Posté 27 juillet 2015 - 02:12
#14
Posté 27 juillet 2015 - 02:20
Never been great at stealth games. And I've played almost every Thief game. Hell, one of my favorite classes (Infiltrator) main ability is tactical cloak. I wouldn't mind it as long as you are given options to sneak past or go in guns blazing.
When I play stealth games, I feel like I'm penalized if I can't properly stealth through an area.
Remember in ME2, the Arrival DLC? That attempt at semi-stealth? If it could be similar to that, but improved upon, they maybe I could do stealth.
#15
Posté 27 juillet 2015 - 03:34
Definitely wish we would have stealth. I want an infiltrator, not just Invisible Damage Boost Man.
Ideally we would have:
-Player stealth
-Class-specific options for progressing through a level similar to but on a greater scale than class interrupts. For example only an infiltrator could bypass a heavily defended area and flank the enemy while a solider would have more options to take them on and an engineer may be able to hack/disable some of them before engaging.
-Infiltration party: Have squadmates that are adept at infiltrating, or can be specced as such, making stealth not just an individual effort but a combined one as well.
I'm not hopeful though. Just because it's a good idea, doesn't mean it'll happen, especially in Mass Effect.
#16
Posté 27 juillet 2015 - 04:35
I personally think instead of shoehorning yet another mechanic into the Mass Effect universe that is designed around grouping with your squad of characters it would be better as the focus of a new IP. I just can't see a game that has a squad mechanic working well with a mechanic that requires a lot more precision since the AI in past Mass Effect games hasn't been the brightest bulb on the block and did a lot of suicidal things.
Personally one thing I strongly dislike is when a game has a mechanic that is restricted to certain areas and I can't see BioWare making certain stages exclusive to one style of gameplay so my fears would be that each map is designed multiple times to get a solo stealth, solo combat, squad stealth, and squad combat approach and that might hurt the final product by not being particularly good in any specific approach.
#17
Posté 27 juillet 2015 - 04:45
I could go for a bit of stealth. However, I'd prefer the sealtch mechanics to be fairly light and very optional. It's easy to get carried away with stealth mechanics and mess up the balancing of the game in such a way that stealth becomes mandatory on higher difficulty levels (IMO, Deus Ex Human Revolution had the problem of rewarding stealth too much).
It's also fairly difficult to implement the mechanic properly with a three man team, while not making it too tactical (I still want to be able to play it a shooter after all, if I choose to do so).
But if my Infiltrator can really use his cloak to it full potential this time around, I'll be the last to complain. We'll see if BW will make all the effort tht would be required. I do think that I'd prefer no stealth at all to a badly implemented one though.
#18
Posté 27 juillet 2015 - 05:47
Yes for stealth.
I think it would improve the game even if it isn't tied to the story.
#19
Posté 27 juillet 2015 - 07:34
I really liked the stealthy approach to rescuing Kenson in the Arrival DLC for ME2. So I'd be in favor of more stealth in future ME games.
#20
Posté 27 juillet 2015 - 07:44
I am a fan of stealth. I hope we have a cloak like Kasumi's.
Did you forget infiltrators exist, or what?
- Serza aime ceci
#21
Posté 27 juillet 2015 - 07:51
Did you forget infiltrators exist, or what?
Ha, yes, Arcian; them, too.
#22
Posté 27 juillet 2015 - 07:51
Definitely wish we would have stealth. I want an infiltrator, not just Invisible Damage Boost Man.
Ideally we would have:-Player stealth-Class-specific options for progressing through a level similar to but on a greater scale than class interrupts. For example only an infiltrator could bypass a heavily defended area and flank the enemy while a solider would have more options to take them on and an engineer may be able to hack/disable some of them before engaging.-Infiltration party: Have squadmates that are adept at infiltrating, or can be specced as such, making stealth not just an individual effort but a combined one as well.I'm not hopeful though. Just because it's a good idea, doesn't mean it'll happen, especially in Mass Effect.
Tactical cloak= Better adrenaline rush that incidentally trolls teammates with constant aggro dumps every 4 seconds.
I'd add to your suggestions weapons that either don't make loud noises or glow bright orange. Suppressors that actually work beyond one scripted section of the game, conventional knives that can actually be used outside of cutscenes, maybe even a garrote for style points.
Also, deployable Fornax to distract and sneak past guards.
- CrutchCricket aime ceci
#23
Posté 27 juillet 2015 - 07:54
You forgot summoning dancing Geth platforms for distraction, Master Race.
#24
Posté 27 juillet 2015 - 08:08
I would love for some stealth in the game, but in the form of every map has a few area's that can only be accomplished with stealth, to do things like shortcuts through the map, ambush positioning ext. This way it's an additive to the game but not required to finish it.
On a slight side not, the stealth function of Infiltrator cloaks should be just that, a stealth tool and not something that somehow adds damage to your shots. I know lots like it that way, but it really makes zero sense as to why your cloak all of a sudden makes your gun do significantly more damage.
#25
Posté 27 juillet 2015 - 08:33
Tactical cloak= Better adrenaline rush that incidentally trolls teammates with constant aggro dumps every 4 seconds.
I'd add to your suggestions weapons that either don't make loud noises or glow bright orange. Suppressors that actually work beyond one scripted section of the game, conventional knives that can actually be used outside of cutscenes, maybe even a garrote for style points.
Also, deployable Fornax to distract and sneak past guards.
And of course, the use of eezo-coated storage boxes, marked for different destinations or for holding miscellaneous items as the perfect disguise.





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