Obviously you and everyone else would keep on getting the reward for the games you play. It is just a way to compensate for the glitch exploit, whether it is done on purpose or not, without having to ban or point fingers on those who have intentionally exploited it. People who have unintentionally played in glitch lobbies, including myself, would be affected as well.
It is a solution which I believe to be better than what the OP suggested and also better than ban waves, at least at this point. How Bioware would do it and if they would do it at all are matters beyond me and beyond this thread. I am merely presenting ideas.
I am not entirely sure what is the deal with "so people like you can feel better about themselves", but thanks for taking to reply my post anyway.
I love how ppl think that devs making game, it this example DAIMP made engine and admin tools in that way that they can do whatever you think off.
Dollars vs oranges that giving "negative" xp values is impossible. Like who would on the project stage think about so ridiculous feature...
They would need to implement that feature. Maybe it's harder than freaking new DLC based on how and when XP is given and tracked. This would lead to new bugs.
No, this is stupid.
We don't even know if bioware have tools to track those who exploit it. If exploit just gives xp "higher" than normal it's just a value. Maybe they store this data how much given player earn EXP in this or that game. But I doubt it, what's the point really to gather it? Game was made around thousands of matches for each player, many promotions and many kits. Also it's p2p based. Why you want to track and store xp gained by every player with every kit in every game?
Even if they store it, which I doubt because there is no reason from programmer standpoint. How you want to check which run is exploited which isn't?
You can't just say "more than xxxx xp is exploit" because it varies. You can end NM run and get xp like from perilous or you can milk it for massive value. Do you have valid data how much is too much? No you don't have.
To get those "exploited" lobbies you need full data around XP and gold gained in any game. You need exactly values of xp per enemy killed, medals gained to check it is sum of it equals xp gained by party (or change in xp on kits). You pretty much need to recalculate xp for every game in that time period.
It's huge work for programmers if we assume that they gather this type of data. If not they can't do anything with this, with doing some type of rollback at most. For everyone. Including everything.
I would definitely prefer that bioware devs want't waste time and resources on witch hunt and instead focus on patches and new content.





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