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What's everyones opinion on the "Complete 250 Operations with character X" challenges?


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30 réponses à ce sujet

#1
BiggyDX

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1) Is the number of completions set to high, or is it just right?

2) Do you feel it's meant to have players specialize in only a few characters, or to keep players who want to complete them all playing the game for the long run?

3) Should they adjust the amount needed (ex. 100 Operations Completed), or should they just alter the challenge (ex. 250 zones completed)?

 

Me personally, I think 250 operations was a pretty steep number to begin with. Even if you got a rhythm going and can complete a game in 7 minutes, that's still 30 hours per agent (and with 15 agents that makes 450 total). I would have preferred if - when the game released - it was 250 Zones completed. As of now, I don't really see any point in changing it.

 



#2
TormDK

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It's fine, it's something for the grinders to grind.

 

I myself, am only at something like ~170 completed matches on my Templar, which is the class I've promoted the most by far.



#3
Yallegro

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They should have spread completions over the various difficulties: like 75 need to be done on perilous

 

What does 250 completions on routine mean?

 

Nothing

 

Zilch



#4
mfr001

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I rather like the idea of longer term objectives, particularly as you will complete it while working on challenges. I don't focus on any particular character, so most progress is made with the ones I like playing most.

 

I don't feel any pressure to play or not because of these challenges, and I'll play as much as I want with the characters I want. The object is to have fun. The only thing which might make me concentrate on a particular challenge is if I like the design of the badge or banner, or in one case because of a humorous association (wRaith wRovers (don't ask)).


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#5
mfr001

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They should have spread completions over the various difficulties: like 75 need to be done on perilous

 

What does 250 completions on routine mean?

 

Nothing

 

Zilch

I don't see a need for this. If you play on perilous you complete other challenges, and get other rewards, better XP, more gold. If someone wants to do 250 on routine, let them. Alternatively, remove the Threatening, Perilous and higher level challenges (which I know would gop down like the proverbial lead balloon).



#6
scene_cachet

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I don't mind it, but I wish you were rewarded a chest of super rares for every 250 you reach.



#7
Cheviot

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I like the target to be high, since it means that - unless you're one of those OCD Grindy McGottacatchemall type players - players will have different ones; completing one of these challenges will reflect how you played the game, which character you preferred. 



#8
steamcamel

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It's effectively 500, since nearly every match end in crash to desktop or disconnect right before the last mob is dead on wave 5.


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#9
CremeDelight

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I rather like the idea of longer term objectives, particularly as you will complete it while working on challenges. I don't focus on any particular character, so most progress is made with the ones I like playing most.

 

I don't feel any pressure to play or not because of these challenges, and I'll play as much as I want with the characters I want. The object is to have fun. The only thing which might make me concentrate on a particular challenge is if I like the design of the badge or banner, or in one case because of a humorous association (wRaith wRovers (don't ask)).

 

I do hope they introduce some more long term challenges that are not character specific, since some of them run out too quickly (like Critical Hits and most Elemental challenges).

 

Challenges for using Potions could be fun, I suppose? Maybe not the resistance potions / healing potions, but the others could be neat.

 

(Fashionista challenge for collecting a huge amounts of armor?)


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#10
Medallian

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1) Is the number of completions set to high, or is it just right?

2) Do you feel it's meant to have players specialize in only a few characters, or to keep players who want to complete them all playing the game for the long run?

3) Should they adjust the amount needed (ex. 100 Operations Completed), or should they just alter the challenge (ex. 250 zones completed)?

 

Me personally, I think 250 operations was a pretty steep number to begin with. Even if you got a rhythm going and can complete a game in 7 minutes, that's still 30 hours per agent (and with 15 agents that makes 450 total). I would have preferred if - when the game released - it was 250 Zones completed. As of now, I don't really see any point in changing it.

I feel it is just right, it is around 20-35 promotions per 250 operations depending on skill and difficulty done on, but if you have done it it shows that you know your stuff, so I think its a little bit f both of what you are saying, as in also to keep completionests playing



#11
Beerfish

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I'm totally fine with it other than the reward for it chall;enge points wise is pathetic.  2 points?  Really?


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#12
mfr001

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I do hope they introduce some more long term challenges that are not character specific, since some of them run out too quickly (like Critical Hits and most Elemental challenges).

 

Challenges for using Potions could be fun, I suppose? Maybe not the resistance potions / healing potions, but the others could be neat.

 

(Fashionista challenge for collecting a huge amounts of armor?)

That could be fun, if implemented with a bit of imagination.

 

How about number of messengers saved, for each level? Straightforward on Foundation, but it gets interesting as you go up.



#13
Yallegro

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I feel it is just right, it is around 20-35 promotions per 250 operations depending on skill and difficulty done on, but if you have done it it shows that you know your stuff, so I think its a little bit f both of what you are saying, as in also to keep completionests playing

 

I've seen some striking examples to the contrary, leaderboard names and all

 

How many promotions is 250 routine matches btw?



#14
Spin-Orbit

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1) Is the number of completions set to high, or is it just right?
2) Do you feel it's meant to have players specialize in only a few characters, or to keep players who want to complete them all playing the game for the long run?
3) Should they adjust the amount needed (ex. 100 Operations Completed), or should they just alter the challenge (ex. 250 zones completed)?
 
Me personally, I think 250 operations was a pretty steep number to begin with. Even if you got a rhythm going and can complete a game in 7 minutes, that's still 30 hours per agent (and with 15 agents that makes 450 total). I would have preferred if - when the game released - it was 250 Zones completed. As of now, I don't really see any point in changing it.

I have completed all of the older characters with the exception of the Necromancer, I have 170 completed runs with her. Each character by the I finished 250 runs I was incredibly familiar with the variety of builds that I enjoyed the runs. I did up to 100s with all before running for the 250's. Early ones done routine/threatening/perilous, later threatening/perilous and more recently perilous/NM. now it is 2 runs in perilous and then 2 runs in NM so promote more frequently.
Having said that if you want the banner, you do the 250 runs, if you don't care to do that many runs so be it no one will be forcing you. If you want promotes then do it at higher difficulties.

Now I am working on finishing the Necro banner and also the Avvar and Duelist 250 runs, they are at 110 and 70 runs, Virtuoso is at 12 because I don't care much for him. Once done I plan to play whoever catches my fancy. These challenges allow you to play the character thoroughly in various builds and modes, and if do it stages, it would help from being a complete monotony.

#15
Campout King

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I think its perfect. Increases game replay val. I have friends who have played MP a few months longer than i have and still havent unlocked no more than 3 agent banners. Gives you something to do when not dragon farming :)
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#16
T_elic

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It's kind of a grind, but then again, so is the entire multiplayer part of DA:I.


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#17
snroper

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I only have 1 banner completed, but I'd like to see some kind of bonus to that specific character once you've completed 250 matches with that character. As of right now, I consider my keeper retired, since I have limited playtime and feel like I need to focus on another character for games completed.
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#18
Whiplash56

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I think 150 is a more reasonable number, it's still a fair amount of games and you should have a good understanding of the character kit by then. As others have mentioned there should be an additional reward for completing those challenges (more incentive and to encourage playing multiple characters). I would like to see a unique armor set personally. If I saw someone with a character banner, portrait, title and special armor set then I would assume they like that kit and know what they are doing (generally speaking, but there are always exceptions ;)).



#19
BiggyDX

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I think 150 is a more reasonable number, it's still a fair amount of games and you should have a good understanding of the character kit by then. As others have mentioned there should be an additional reward for completing those challenges (more incentive and to encourage playing multiple characters). I would like to see a unique armor set personally. If I saw someone with a character banner, portrait, title and special armor set then I would assume they like that kit and know what they are doing (generally speaking, but there are always exceptions ;)).

 

I think this gets to what irks me about the Challenge. It's the Reward/Time Invested ratio that makes me asks the question. If there was a unique piece of armor or weapon that benefited the character in various ways, I'd feel that it would be less tedious for people to complete (or at least well worth it).


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#20
Shadohz

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Not well thought out. 250 Routine games=/= 250 Perilous completions, yet the reward is the same. The should've balanced the completion rate to work out roughly the same. IOW, 1 P-match equal to 2 T-matches/4 R-matches or something similar. That way you could at least have a choice in playing a higher difficulty while being given the same reward value (or close to it).

Also something I mentioned waaaaaaaaaaaay earlier when the game was released was to give a unique weapon as a reward for completion based on the kit/class.


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#21
Texasmotiv

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Not well thought out. 250 Routine games=/= 250 Perilous completions, yet the reward is the same.

 

I'll bet a lot more people have the Perilous banner than the Routine banner. There is just no reason to play that many games on routine. :(


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#22
capn233

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It is fine.



#23
Silversmurf

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1) Is the number of completions set to high, or is it just right?

2) Do you feel it's meant to have players specialize in only a few characters, or to keep players who want to complete them all playing the game for the long run?

3) Should they adjust the amount needed (ex. 100 Operations Completed), or should they just alter the challenge (ex. 250 zones completed)?

 

Me personally, I think 250 operations was a pretty steep number to begin with. Even if you got a rhythm going and can complete a game in 7 minutes, that's still 30 hours per agent (and with 15 agents that makes 450 total). I would have preferred if - when the game released - it was 250 Zones completed. As of now, I don't really see any point in changing it.

 

It's fine. I've done nearly all of them.  Yes, even routine.

 

8 characters to go and 7 of them are around 100-150. 

 

Only my poor Templar is at 25 lol



#24
Aetika

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Needlessly high, IMO. Further hardened by the fact that only extractions count. If it was xxx rooms cleared with XY character, it would probably be more friendly. But that´s just my two cents.



#25
pwnjabber

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I haven't completed any character banners, but I'm in no real hurry to get them. The idea of grinding routine and threating for quick completions doesn't appeal to me. The idea of "retiring characters" doesn't appeal to me either. I don't want to feel discouraged from playing a character just because I need to work on other banners. My current party might really benefit from that character, or I might just want to play it because of fun new buffs/updates/weapons to try. I've heard a lot of people say " oh I miss my keeper etc." Banners are cool but I'm fine with getting them all in stride in the long run.