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Reload hiding with non-power animations


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#1
Deerber

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So, since I finally got to try (and incredibly enjoy) a pure double barrel Claymore build on my Hsol, I also got to learn something new about this game doing it. I'd say that's pretty stunning, after more than 3 full years, but so it is.

 

You can hide your reload perfectly consistently with the forward dodge animation, at least on human characters. The other directions appear not to be working for this, for some reason. I had been noticing this happening sparingly for a long time, but thought it was just a very random and not reliable happening. It wasn't until tonight that I was able to connect the dots and understand that it's very reliable in fact, but simply only possible with the forward dodge. Very easy to do with a Claymore.

 

Now, it's not really such a helpful feat as hiding the reload with a power, but it still has its uses. Basically, anytime you need to shoot and dodge the **** out of there, this becomes very helpful to avoid having to spend time performing the reload, possibly out in the open. Furthermore, if done with a Claymore, given its low rof, it is entirely possible to do this even if the direction of the needed dodge isn't forward: just turn around towards that direction, and roll forward. You'll have plenty of time to do this and still hide the reload.

 

Maybe somebody knew this already, but for people who didn't, it might be a small piece of interesting information, so I'm here to share it.

 

It might be possible to do the same with other non-power animations in the game, but I still haven't managed to consistently do it. Anyone wanna share their experience?

 

 

TL;DR: All Hail the Almighty High Lord!!!

 

 

Edit: as it was requested, I have recorded a quick video showcasing how this can be easily done:
 


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#2
FasterThanFTL

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I knew this already. Works even better with the AIU.


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#3
Loufi

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I had noticed that it was possible to reload hide with a dodge, yeah, but not that it was only possible with the forward move. Would you care enough to make a short vid about that ?

 

This, of course, doesn't make the banal rare Claymore better than the mighty ultra-rare Wraith.  


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#4
Darth Volus

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I've noticed this a long time ago, when dropping down ledges and doing a roll forward to reduce the downtime of the "deadzone" Since it's not overly useful and doing reload cancels with medigel or powers is much more frequent, I didn't mention this  :P

 

Also, Derpbear pls. 

 

koalifications.jpg


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#5
TheNightSlasher

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  • To generalize, all characters with a forward roll dodge (salarians, volus, drell, shadow, quarians, etc) can reload-hide with it.
  • Armiger turians and collector adept can reload-hide with dodge in any direction
  • Drell can reload-hide with light melee
  • Oh, the AIU can do it too but I think only with side dodges. IIRC, only one side works.

Obviously, none of these are specific to claymore. It can be done with any weapon with right timing.


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#6
Caineghis2500

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Love the HSOL Claymore combo


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#7
Alfonsedode

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dble barrel HSOl for the first time ?!? :o :o :o

(U mean 2 Points in AR ?)


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#8
Pheabus2009

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Or just use cover to cancel most of the animations, it's pretty neat and keeps yourself safe.



#9
J. Peterman

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I knew about this, but usually don't bother, since I hadn't figured out the timing perfectly.



#10
Deerber

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I had noticed that it was possible to reload hide with a dodge, yeah, but not that it was only possible with the forward move. Would you care enough to make a short vid about that ?

 

This, of course, doesn't make the banal rare Claymore better than the mighty ultra-rare Wraith.  

 

Well sure, I might just make a vid demonstrating it. It'll take some time to record and upload with my shitty internet and I've got some things to do first, but I'll add it here when I've got it done :)

 

I've noticed this a long time ago, when dropping down ledges and doing a roll forward to reduce the downtime of the "deadzone" Since it's not overly useful and doing reload cancels with medigel or powers is much more frequent, I didn't mention this  :P

 

Uhm... To clarify: hiding the reload has nothing to do with canceling it with medigels or powers or anything. It's a completely different process, with no influence on reload canceling. They can both be done at the same time, and should be done at the same time for the best result. I'm sure you know this, but there's enough confusion about this topic that I felt like making things clear for everyone reading.

 

That said, even though it's not overly useful, it's still useful in some situations, as I mentioned in the first post.

 

Also, nice pic! XD

 

 

  • To generalize, all characters with a forward roll dodge (salarians, volus, drell, shadow, quarians, etc) can reload-hide with it.
  • Armiger turians and collector adept can reload-hide with dodge in any direction
  • Drell can reload-hide with light melee
  • Oh, the AIU can do it too but I think only with side dodges. IIRC, only one side works.

Obviously, none of these are specific to claymore. It can be done with any weapon with right timing.

 

 

Nice to know all this. And yeah, I knew that jetpack dodges could do it and that Drell can do it with rolling forward too. Somehow forgot it while writing the OP XD

 

But this makes it pretty clear that it's animation-dependant, not race-dependant. Besides, what's that with the AIU only capable of doing it on one side? That would be pretty weird :o

 

That said, obviously none of this is specific to the Claymore. Nor have I ever mentioned or claimed this. The simple fact that you felt compelled to specify this without any need for shows that you have a defensive attitude on the matter, probably because deep inside yourself you recognize the sheer superiority of the High Lord with respect to any other imposter :rolleyes:

 

Besides, even though none of this is specific to the Claymore, it's still the single gun that benefits the most from this in this game. I guess you could throw the Javelin in too, but due to its firing delay and the inability to choose ammo the Javelin isn't very suitable as a caster's gun, while the Claymore is. So yeah, not specific, but it's the gun that benefits the most from it.

 

dble barrel HSOl for the first time ?!? :o :o :o

(U mean 2 Points in AR ?)

 

Nah I go 6 in AR. I've been using a claymore on my BF3 soldier for ages, but I mostly focus on getting FEs with carnage + frags, and the double barrel claymore is like just an added bonus. This was the first time I exclusively focused on a pure double barrel claymore for my damage output, with just some frags thrown here and there, and I have to say, it feels fantastic. The sheer burst damage this setup is capable of dishing is almost disgusting :D

 

Or just use cover to cancel most of the animations, it's pretty neat and keeps yourself safe.

 

There's no way to use cover to hide the reload animation, as far as I know. You can cancel it, sure, but that's hardly ever useful, since there are tons of ways of canceling it, included the medigel key which is hands down the best, on PC.


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#11
Alfonsedode

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Nah I go 6 in AR. I've been using a claymore on my BF3 soldier for ages, but I mostly focus on getting FEs with carnage + frags, and the double barrel claymore is like just an added bonus. This was the first time I exclusively focused on a pure double barrel claymore for my damage output, with just some frags thrown here and there, and I have to say, it feels fantastic. The sheer burst damage this setup is capable of dishing is almost disgusting :D

 

6 but its too slow... ?



#12
TheNightSlasher

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That said, obviously none of this is specific to the Claymore. Nor have I ever mentioned or claimed this. The simple fact that you felt compelled to specify this without any need for shows that you have a defensive attitude on the matter, probably because deep inside yourself you recognize the sheer superiority of the High Lord with respect to any other imposter :rolleyes:

 

Besides, even though none of this is specific to the Claymore, it's still the single gun that benefits the most from this in this game. I guess you could throw the Javelin in too, but due to its firing delay and the inability to choose ammo the Javelin isn't very suitable as a caster's gun, while the Claymore is. So yeah, not specific, but it's the gun that benefits the most from it.

I just wanted to make it more general. Because I have found it to work with a wide variety of weapons. 

 

Besides, I don't think I have to talk trash about claymore. Most people know that I don't like that gun. ;)



#13
Deerber

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6 but its too slow... ?

 

This is what I'm using. Didn't look like it's too slow to me. It's just 1.2 secs more. Sure, I've got roughly 25% less free reloads, but 25% more of my shots have a 70% damage bonus, 20% more than a setup with 2 points in AR. Not to mention that I get rank 6 shield boost, which is a godsend to play as aggressively as possible. I don't think I'm gonna switch to 2 points in AR.

 

The only thing I might change is that I'll start using adrenaline modules on him.



#14
Deerber

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I just wanted to make it more general. Because I have found it to work with a wide variety of weapons. 

 

Besides, I don't think I have to talk trash about claymore. Most people know that I don't like that gun. ;)

 

Haha I was just pulling your strings ;)



#15
123123123

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The only thing I might change is that I'll start using adrenaline modules on him.

 

YES!


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#16
Alfonsedode

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This is what I'm using. Didn't look like it's too slow to me. It's just 1.2 secs more. Sure, I've got roughly 25% less free reloads, but 25% more of my shots have a 70% damage bonus, 20% more than a setup with 2 points in AR. Not to mention that I get rank 6 shield boost, which is a godsend to play as aggressively as possible. I don't think I'm gonna switch to 2 points in AR.

 

The only thing I might change is that I'll start using adrenaline modules on him.

ok, then i m done using the 2 in AR build then :D



#17
FORRTrESx

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I'm sure it's already known by all in this thread, so just mentioning just in case a lurker may be viewing who hasn't done this.  Also, OP mentioned 'powers' and I guess technically grenades are powers, so OP has this covered as well.

 

But grenades are also great reload hiders as well, as they also add to overall DPS.  On many characters, I often... fire a low mag count weapon(claymore, raider)-> fire a power(get reload Hide)-> fire the gun-> throw a grenade(power still on cool-down)-> fire the gun(power off cool-down now)-> fire a power...... Repeat, repeat.

 

It's a blast with low mag count weapons and grenadiers.  


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#18
Deerber

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ok, then i m done using the 2 in AR build then :D

 

Well, all I'm saying is that I prefer it this way. Maybe try out both, then you'll be able to form your own opinion ;)

 

I'm sure it's already known by all in this thread, so just mentioning just in case a lurker may be viewing who hasn't done this.  Also, OP mentioned 'powers' and I guess technically grenades are powers, so OP has this covered as well.

 

But grenades are also great reload hiders as well, as they also add to overall DPS.  On many characters, I often... fire a low mag count weapon(claymore, raider)-> fire a power(get reload Hide)-> fire the gun-> throw a grenade(power still on cool-down)-> fire the gun(power off cool-down now)-> fire a power...... Repeat, repeat.

 

It's a blast with low mag count weapons and grenadiers.  

 

Yes, when I say powers I include grenades in them. Actually, as you said, hiding the reload into the nades animation is possibly the easiest and most useful way, given the no-CD nature of them :)



#19
SilentStep79

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don't think I knew about this...will try it later thanks Deerber :)


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#20
Deerber

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don't think I knew about this...will try it later thanks Deerber :)

 

You're welcome! ;)


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#21
Alfonsedode

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Well, all I'm saying is that I prefer it this way. Maybe try out both, then you'll be able to form your own opinion ;)

nah, i ll do as u say



#22
Deerber

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I recorded some footage Loufi, tomorrow when I've got some time I'll edit it and upload it :)


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#23
LemurFromTheId

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Yeah, forward roll and dropping from ledges are the non-power animations I regularly use for reload hiding. I'm pretty sure I've managed to do it by rolling sideways too, but I certainly can't do it often, let alone consistently. I've tried all kinds of weird stuff to find new ways to reload-hide, but haven't found anything interesting.

 

Protip: Asari dodge is so fast that they can fire Claymore, dodge and still reload-hide with a power. I don't think any other kit/race can pull this off consistently (I've managed to do it once or twice with sidehoppers, but it's exceedingly difficult).


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#24
Deerber

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As requested, here is a quick video showcasing how to reload hide with a forward roll:

 


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