Please take the 3 seconds out of your killstreak chasing schedule to open a treasure room door. You don't even need to enter it. Thanks.
Hell, due to the way enemies keep spawning after you wipe out the "last" group, it doesn't even really impact clear time to have 1-2 people walk into a treasure room to kill the Revenant/Horror while the others keep on clearing the level.
I don't what is more irksome, new perilous players who refuse to open an obviously undefended treasure room at the start of the level until we reach the end of it because they are scared of spooky ghost monsters, or douchey veterans who go "LOL U WANT GOLD BADDIE?" and ignore it on principle.
Wait, no, I lied, the worst are people in between who rush in ahead to aggro everything, die, spam F4 to res them, and then force transition to the next zone while you are in the middle of fighting a treasure room miniboss.
No. I have no wish to be done over by an enemy I know from previous experience is likely to be lurking close by.
Open doors when it is safe to do so. And this is the door opener's decision. You may disagree with the decision - that is your right - but the decision is not yours to make. If another player does not like it, they can open the door for themselves. If they can't then I am sure there is something else useful they can be doing. Killing enemies springs to mind.
Furthermore, in my case, spamming f4 results in two reactions. In sequence:
1) deciding that the spammer bears a startling resemblance to a suppository insertion point; and
2) not opening the door at all.
I've never quite reached the second stage, because I don't want to penalise the uninvolved party members, but it has been close, oh so close.





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