I think the problem with the Warden, specifically, is that during the game's development the writers weren't sure that Origins would be successful enough to warrant a long-running franchise based on Thedas' world: leaving the protagonist's fate vague and open-ended made sense back then; but now, reintroducing the Warden means going through the trouble of addressing the tangle of schrodinger plot threads they created alongside this character.
^This.
I agree. In some interview a few months ago David Gaider very much said as much, though his statement was about the nature of the epilogue slides at the end if I remember corrrectly, but the point remains the same: while they certainly hoped that DAO would be successful enough to be turned into the franchise they were hoping for, they had no guarantee it would happen. My guess is that while the idea of "the world Thedas is the center of the story, not a single protagonist" may have been something in the back of their heads from the very beginning, the main priority while writing of course had to be to make DAO a good enough game to warrant a sequel, meaningful choices being an important instrument in that.





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